@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 5 submarines
Germans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 2/5 hits
1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 submarines in 91 Sea Zone, round 2 : 2/5 hits
1 battleship owned by the Germans lost in 91 Sea Zone
5 submarines owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 battleship and 1 carrier
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Scotland
1 tactical_bomber moved from British Columbia to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 mech_infantrys
Midway : 1 airfield and 1 harbour
26 Sea Zone : 4 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Scotland : 1 bomber
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 40
Japanese : 65 / 81
Americans : 50 / 70
Chinese : 3 / 2
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 11 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 40
Japanese : 65 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 11 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British repair 9 damage on 2 airfields and 7 factory_majors; Remaining resources: 34 PUs;
British buy 1 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Northern Italy
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
Combat - British
Battle in India
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 1 : 5/5 hits
Japanese roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Non Combat Move - British
1 bomber moved from Northern Italy to Libya
3 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
1 armour moved from Syria to Persia
2 fighters moved from Egypt to 98 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,2,1,2,3,5,2,1,1,5,6,6,2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 bomber
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 2 fighters, 3 infantry and 2 tactical_bombers
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour
98 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 40
Japanese : 62 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 11 / 18
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.278
Median : 3.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 54
Null / Other
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians repair 2 damage on 2 factory_majors; Remaining resources: 16 PUs;
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians repair 2 damage on 2 factory_majors; Remaining resources: 16 PUs;
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 artillery and 2 infantry
Russians defend with 3 artilleries and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 3 artilleries and 1 infantry in Baltic States, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Baltic States
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Baltic States
Russians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
3 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Production/PUs Summary :
Germans : 45 / 51
Russians : 33 / 40
Japanese : 62 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 13 / 13
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 46 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to New Guinea
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 tactical_bomber
New Guinea : 1 fighter
46 Sea Zone : 1 destroyer and 1 submarine
62 Sea Zone : 1 flag
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 33 / 40
Japanese : 62 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 13 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Eastern Persia to India
Turn Complete - French
Territory Summary for French :
India : 1 fighter
Egypt : 2 infantry
Scotland : 2 infantry
Libya : 2 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 33 / 40
Japanese : 62 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 13 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
18 infantry moved from Eastern Poland to Belarus
4 artilleries moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
AIR RAID!!!
Head to the bomb shelters.
What are your interception orders Mr Churchill?
No intercept. I get the feeling there might be an attempt at boots on the ground in London before too long and I may need those pilots for defense!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
18 infantry moved from Eastern Poland to Belarus
4 artilleries moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 armour moved from Norway to Finland
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 10 infantry
Russians defend with 6 infantry
Germans roll dice for 1 armour, 1 artillery and 10 infantry in Western Ukraine, round 1 : 3/12 hits
Russians roll dice for 6 infantry in Western Ukraine, round 1 : 4/6 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Baltic States, round 1 : 1/6 hits
Russians roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 2/4 hits
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 5, airfield = 4
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour, 2 artilleries and 8 infantry
EDIT: Adding units owned by Germans to Poland: 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 112 Sea Zone
2 infantry placed in Southern France
2 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 40
Japanese : 62 / 81
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 13 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry about the edit, I didnt notice untill it was time to deploy that I had not moved my stack in Germany. Again sorry
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
9 infantry moved from Kansu to Shensi
3 infantry moved from Tsinghai to Shensi
3 mech_infantrys moved from Tsinghai to Shensi
26 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Italians roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Shensi
Russians attack with 12 infantry and 3 mech_infantrys
Japanese defend with 1 mech_infantry
Russians roll dice for 12 infantry and 3 mech_infantrys in Shensi, round 1 : 2/15 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 27 infantry
Germans defend with 4 artilleries and 18 infantry
Russians roll dice for 27 infantry in Belarus, round 1 : 6/27 hits
Italians roll dice for 4 artilleries and 18 infantry in Belarus, round 1 : 7/22 hits
7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Belarus
Russians roll dice for 20 infantry in Belarus, round 2 : 1/20 hits
Italians roll dice for 4 artilleries and 12 infantry in Belarus, round 2 : 4/16 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
16 infantry owned by the Russians retreated to Bryansk
Italians win with 4 artilleries and 11 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 7 infantry
Casualties for Russians: 11 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Novgorod to Archangel
3 infantry moved from Yenisey to Timguska
2 aaGuns moved from Kansu to Novosibirsk
1 infantry moved from Kazakhstan to Volgograd
7 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 27 infantry moved from Ukraine to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
1 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 2.
Russians undo move 1.
9 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Russians :
Shensi : 11 infantry and 3 mech_infantrys
Suiyuyan : 1 infantry
Sikang : 1 infantry
Timguska : 3 infantry
Bryansk : 2 aaGuns, 1 artillery and 52 infantry
Archangel : 2 aaGuns and 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 2 aaGuns
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 transport
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 53
Russians : 31 / 36
Japanese : 60 / 81
Americans : 50 / 70
Chinese : 5 / 5
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 12 / 13
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 21 times
Average roll : 3.561
Median : 3.000
Variance : 0.255
Standard Deviation : 0.505
Total rolls : 107
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.716
Median : 4.000
Variance : 1.076
Standard Deviation : 1.037
Total rolls : 67
Italians Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 13 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.333
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 armour moved from Burma to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to India
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 armour moved from Kiangsu to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 armour moved from Burma to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Yunnan to India
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 armour moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to India
3 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to India
1 armour moved from Kiangsu to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
2 fighters moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Sikang
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Soviet Far East from Russians, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers
French defend with 1 fighter; British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers in India, round 1 : 10/14 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 1 : 2/3 hits
1 armour owned by the British , 1 mech_infantry owned by the British , 1 fighter owned by the French , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for French: 1 fighter
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 fighters could not land in 46 Sea Zone and were removed
2 bombers, 4 fighters and 5 tactical_bombers moved from India to Yunnan
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 67 / 79
Americans : 50 / 70
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 12 / 13
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Scotland to Western Germany
Airborne Attack Move - Americans
Sir! Your industry is being bombed! Do you intercept? Your navy is being torpedoed! Do you scramble? Does the Luftwaffe sit idly by, watch the carnage and eat them some sauerkraut sammiches?
Hitler says
“SEND THE FIGHTERS UP!!! SHOOT DOWN THE BOMBERS!!!”
Intercept, no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 submarines moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Scotland to Western Germany
Airborne Attack Move - Americans
Combat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 45 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese defend with 1 carrier
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 45 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Java
Battle in 37 Sea Zone
Americans attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Dutch New Guinea from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 112 Sea Zone
Americans attack with 5 submarines
Germans defend with 2 destroyers, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 submarines in 112 Sea Zone, round 1 : 0/5 hits
Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans roll dice for 4 submarines in 112 Sea Zone, round 4 : 1/4 hits
Americans win with 4 submarines remaining. Battle score for attacker is 23
Casualties for Germans: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 56 Sea Zone to 45 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
4 destroyers and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 artillery
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 mech_infantrys
Midway : 1 airfield and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 cruiser
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 5 destroyers and 2 transports
54 Sea Zone : 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
112 Sea Zone : 4 submarines
101 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 12 / 13
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.729
Median : 4.000
Variance : 0.894
Standard Deviation : 0.945
Total rolls : 48
Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Tsinghai : 2 infantry
Production/PUs Summary :
Germans : 48 / 53
Russians : 30 / 36
Japanese : 63 / 79
Americans : 54 / 74
Chinese : 3 / 5
British : 38 / 43
UK_Pacific : 2 / 0
Italians : 12 / 13
ANZAC : 9 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0