Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 tactical_bomber moved from India to Shan State
2 artilleries moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
3 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Union of South Africa to South West Africa
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Nigeria to French Central Africa
1 fighter moved from French Equatorial Africa to French Central Africa
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Iraq to Egypt
British take Egypt from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
Combat - British
Battle in 104 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Shensi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in South West Africa
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking South West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
British win, taking French Central Africa from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
Non Combat Move - British
1 fighter moved from French Central Africa to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
3 aaGuns and 3 infantry moved from Kwangsi to Kiangsi
4 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 tactical_bomber moved from Shan State to Kweichow
Place Units - British
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 fighter, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 fighter, 2 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Northwest Persia, round 1 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Algeria to Tunisia
2 artilleries moved from Morocco to Algeria
2 cruisers and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 battleship and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Normandy Bordeaux to France
Place Units - Italians
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Iraq to India
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
62 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 35 / 44
Americans : 50 / 70
Chinese : 12 / 15
British : 31 / 32
UK_Pacific : 27 / 32
Italians : 22 / 34
ANZAC : 14 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 35 / 44
Americans : 50 / 70
Chinese : 12 / 15
British : 31 / 32
UK_Pacific : 27 / 32
Italians : 22 / 34
ANZAC : 14 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Germany’s turn is attached.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 artillery and 6 infantry moved from Russia to Bryansk
5 infantry moved from Vologda to Archangel
2 armour moved from Belarus to Archangel
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
4 artilleries moved from Belarus to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 5 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Belarus to Bryansk
5 mech_infantrys moved from Belarus to Rostov
1 aaGun moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 13 infantry moved from Novosibirsk to Vologda
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Smolensk to Bryansk
Place Units - Russians
3 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Kiangsu to Anhwe
7 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Timguska
8 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
3 fighters moved from Korea to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
3 fighters moved from Kiangsu to Manchuria
3 tactical_bombers moved from Kiangsu to Manchuria
3 fighters moved from Korea to Yakut S.S.R.
1 bomber moved from Manchuria to Yakut S.S.R.
1 bomber moved from Amur to Yakut S.S.R.
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Amur to Siberia
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 7 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
scramble orders?
slight error, my fleet in sz 95 was meant to go through sz 93 for retreat purposes rather than redoing my turn, I’ll edit if I retreat!
Put 'em all up in the air…
Will do!
Hold on, you sure you want to send your fleet through 93?
Never mind, dice are rolling.
Where do you want to assign your hits?
I don’t believe it, the US might actually win!
3 hits?
6 hits wasn’t it?
idk, I’m going by the dice mails.
2 subs, 1 destroyer as casualties.
6 hits total (the three sub hits I selected was a damage on your Battleship and the two subs)