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XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Alaska
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
2 submarines moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 mech_infantrys and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 17 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alaska
Americans attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Alaska, round 1 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 1 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
retreated to Alaska
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 battleships in Gibraltar, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to British Columbia
1 fighter moved from 1 Sea Zone to British Columbia
1 bomber moved from Alaska to British Columbia
1 aaGun moved from Western United States to British Columbia
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to PhilippinesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 submarine and 3 transports placed in 10 Sea Zone
1 cruiser and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
British Columbia : 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber
Philippines : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 3 transports
17 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery
89 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 2 submarines
Brazil : 1 mech_infantry
91 Sea Zone : 2 battleships, 1 carrier, 4 submarines, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 44 / 44
Americans : 50 / 70
Chinese : 8 / 15
British : 25 / 29
UK_Pacific : 22 / 24
Italians : 28 / 49
ANZAC : 14 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.391
Median : 3.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 artilleries and 19 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 8 artilleries and 19 infantry
Japanese defend with 4 artilleries and 4 infantry
Chinese win, taking Kiangsi from Japanese with 8 artilleries and 16 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
2 mech_infantrys moved from Yunnan to Shensi
3 mech_infantrys moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 tactical_bomber moved from India to Shan State
2 artilleries moved from Yunnan to Shan State
3 mech_infantrys moved from India to Shan State
3 infantry moved from Yunnan to Shan State
1 armour and 2 mech_infantrys moved from Union of South Africa to South West Africa
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Nigeria to French Central Africa
1 fighter moved from French Equatorial Africa to French Central Africa
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 mech_infantry moved from Iraq to Egypt
British take Egypt from Italians
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Battle in 104 Sea Zone
British attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Shensi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Hopei from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British win, taking Shan State from Japanese with 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in South West Africa
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking South West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Rhodesia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
British win, taking French Central Africa from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in KenyaNon Combat Move - British
1 fighter moved from French Central Africa to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 transport moved from 75 Sea Zone to 71 Sea Zone
2 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
3 aaGuns and 3 infantry moved from Kwangsi to Kiangsi
4 infantry and 3 mech_infantrys moved from Yunnan to Kweichow
1 tactical_bomber moved from Shan State to KweichowPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 1 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 fighter, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 fighter, 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery
British defend with 1 infantry
Italians roll dice for 1 artillery in Northwest Persia, round 1 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Algeria to Tunisia
2 artilleries moved from Morocco to Algeria
2 cruisers and 2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 battleship and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Italians
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 10 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Iraq to IndiaNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
62 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 35 / 44
Americans : 50 / 70
Chinese : 12 / 15
British : 31 / 32
UK_Pacific : 27 / 32
Italians : 22 / 34
ANZAC : 14 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 35 / 44
Americans : 50 / 70
Chinese : 12 / 15
British : 31 / 32
UK_Pacific : 27 / 32
Italians : 22 / 34
ANZAC : 14 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germany’s turn is attached.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Smolensk to Rostov
1 artillery and 6 infantry moved from Russia to Bryansk
5 infantry moved from Vologda to Archangel
2 armour moved from Belarus to Archangel
1 infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 artilleries and 2 mech_infantrys moved from Belarus to Novgorod
4 artilleries moved from Belarus to BryanskCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 5 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Novgorod
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery and 2 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Belarus to Bryansk
5 mech_infantrys moved from Belarus to Rostov
1 aaGun moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 aaGuns and 13 infantry moved from Novosibirsk to Vologda
2 mech_infantrys moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Rostov
1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Smolensk to BryanskPlace Units - Russians
3 artilleries, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Kiangsu to Anhwe
7 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Timguska
8 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
3 fighters moved from Korea to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
3 fighters moved from Kiangsu to Manchuria
3 tactical_bombers moved from Kiangsu to Manchuria
3 fighters moved from Korea to Yakut S.S.R.
1 bomber moved from Manchuria to Yakut S.S.R.
1 bomber moved from Amur to Yakut S.S.R.Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Amur to SiberiaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 7 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
scramble orders?
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slight error, my fleet in sz 95 was meant to go through sz 93 for retreat purposes rather than redoing my turn, I’ll edit if I retreat!
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Put 'em all up in the air…
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Will do!
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Hold on, you sure you want to send your fleet through 93?
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Never mind, dice are rolling.
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Where do you want to assign your hits?
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I don’t believe it, the US might actually win!
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3 hits?
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6 hits wasn’t it?
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idk, I’m going by the dice mails.