XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • @Enigmatic_Decay:

    a little confused, do you want me to edit those moves for you?

    Ye soz, it was already done…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 bomber moved from Tobruk to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia
                1 infantry moved from Belgian Congo to Rhodesia
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 artillery moved from Northern Italy to 95 Sea Zone
                3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                3 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Alexandria to Egypt

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 1 :  2/4 hits
                        British roll dice for 3 infantry in Rhodesia, round 1 :  0/3 hits
                        2 infantry owned by the British lost in Rhodesia
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rhodesia, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                Battle in Eastern Poland
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  2/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Italians attack with 1 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour in Ukraine, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Egypt to Belgian Congo
                1 bomber moved from Rhodesia to Belgian Congo
                1 aaGun moved from Southern France to Normandy Bordeaux
                2 infantry moved from Yugoslavia to Northern Italy
                1 aaGun and 2 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 battleship; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Non Combat Move - ANZAC
                1 fighter moved from India to Persia

    Place Units - ANZAC
                1 battleship placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        63 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 battleship
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 25 / 29
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 11 / 14
        British : 24 / 28
        UK_Pacific : 23 / 24
        Italians : 29 / 43
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                      French take French Equatorial Africa from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Equatorial Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 66
        Russians : 25 / 29
        Japanese : 36 / 49
        Americans : 52 / 77
        Chinese : 11 / 14
        British : 24 / 28
        UK_Pacific : 23 / 24
        Italians : 28 / 43
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Have we stalled?


  • Partner is on vacation for 1 week, sorry.  He’ll be back in action very soon.  Please bear with us, thanks.


  • Sorry if I sent anyone dice (I was showing a friend how to play and I think I left everyone’s e-mail info logged)
    Any idea when your teammate is back?


  • I think he’ll be back Friday night, so expect his move to be posted either that night or Saturday


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Nenetsia to Belarus
                2 mech_infantrys moved from Poland to Belarus
                1 armour moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                5 armour, 3 artilleries and 7 infantry moved from Poland to Baltic States
                3 armour, 2 artilleries and 6 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 3 armour, 2 artilleries and 6 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Bryansk, round 1 :  5/11 hits
                        Russians roll dice for 3 infantry in Bryansk, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Baltic States
                    Germans attack with 5 armour, 3 artilleries and 7 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour, 3 artilleries and 7 infantry in Baltic States, round 1 :  8/15 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Ukraine
                2 tactical_bombers moved from Belarus to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Vyborg to Karelia
                1 infantry moved from Bulgaria to Romania
                1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
                1 battleship and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 9 infantry moved from Germany to Poland

    Place Units - Germans
                2 carriers and 1 submarine placed in 110 Sea Zone
                Germans undo move 1.
                2 carriers placed in 110 Sea Zone
                1 artillery placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Persia to Iraq
                      Russians take Iraq from Italians
                1 artillery and 1 infantry moved from Novgorod to Vyborg
                1 artillery and 1 infantry moved from Novgorod to Karelia
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                3 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
                3 mech_infantrys moved from Samara to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 artilleries, 1 fighter, 5 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 armour, 2 artilleries and 5 infantry
                    Russians win, taking Bryansk from Germans with 3 artilleries, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 armour, 2 artilleries and 5 infantry
                    Casualties for Russians: 5 infantry and 3 mech_infantrys
                Battle in Karelia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
                1 infantry moved from Persia to 80 Sea Zone
                1 aaGun moved from Russia to Bryansk
                2 artilleries and 2 infantry moved from Vologda to Smolensk
                1 infantry moved from Urals to Vologda
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Archangel to Smolensk
                2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns moved from Novgorod to Archangel
                7 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 13 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 infantry and 4 mech_infantrys placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 2 infantry
                EDIT: Adding units owned by Russians to Russia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • The edit was just to change my non-com move. Moscow needed a stronger defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 battleships and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Jehol to Hopei
                1 mech_infantry moved from Jehol to Chahar
                1 fighter moved from Jehol to Shensi
                1 bomber moved from Anhwe to Shensi
                1 infantry moved from Kwangtung to Kiangsi
                6 fighters moved from Anhwe to Kiangsi
                3 tactical_bombers moved from Anhwe to Kiangsi
                2 battleships moved from 20 Sea Zone to 6 Sea Zone
                3 destroyers moved from 20 Sea Zone to 6 Sea Zone
                8 infantry moved from Korea to Manchuria
                2 armour moved from Korea to Jehol
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                7 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 tactical_bombers moved from Amur to Japan
                1 fighter moved from Amur to Japan
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from UK_Pacific

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 fighter
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 fighter in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hopei
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Hopei, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 6 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 1 :  4/10 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shensi to Suiyuyan
                1 bomber moved from Shensi to Kwangtung
                6 fighters moved from Kiangsi to Kwangtung
                3 tactical_bombers moved from Kiangsi to Kwangtung
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Korea
                2 battleships placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 4 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 fighter moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 1 :  1/4 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Caroline Islands, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Caroline Islands, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Philippines to 33 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 battleship, 1 carrier and 2 submarines placed in 101 Sea Zone
                2 tactical_bombers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 1 armour and 1 infantry
        86 Sea Zone : 1 transport
        101 Sea Zone : 1 battleship, 1 carrier, 2 submarines, 2 tactical_bombers and 1 transport
        Brazil : 1 mech_infantry
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 49 / 57
        Russians : 24 / 33
        Japanese : 42 / 42
        Americans : 52 / 81
        Chinese : 8 / 14
        British : 24 / 28
        UK_Pacific : 21 / 24
        Italians : 26 / 43
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.731
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                6 artilleries and 18 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 6 artilleries and 18 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 6 artilleries and 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 artilleries and 5 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                2 fighters moved from French West Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
                1 destroyer moved from 87 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                2 mech_infantrys moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 2 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Belgian Congo
                    British attack with 3 fighters and 1 tactical_bomber
                    Italians defend with 1 bomber and 1 fighter
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 bomber and 1 fighter
                Battle in Hopei
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                    British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    British attack with 3 mech_infantrys
                    Italians defend with 1 artillery
                    2 mech_infantrys owned by the British retreated to Iraq
                    Italians win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                3 aaGuns and 4 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 fighter moved from French Indo China to Kwangsi
                2 artilleries and 7 infantry moved from Burma to Yunnan
                7 mech_infantrys moved from India to Yunnan
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 57 Sea Zone to 75 Sea Zone
                1 fighter and 1 tactical_bomber moved from Belgian Congo to 81 Sea Zone
                1 fighter moved from Belgian Congo to French Equatorial Africa
                1 artillery moved from French West Africa to Nigeria
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 destroyers moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Some Units in India change ownership: 3 mech_infantrys and 1 tactical_bomber


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Ukraine to Tambov
                      Italians take Tambov from Russians
                1 artillery moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Gibraltar
                Battle in Algeria
                Battle in Belarus
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  0/2 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  1/3 hits
                        1 infantry owned by the Italians lost in Belarus
                    1 artillery owned by the Italians retreated to Eastern Poland
                    Russians win, taking Gibraltar from British, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 2 infantry; Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 1 :  3/3 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 :  2/4 hits
                        French roll dice for 1 armour and 3 infantry in Morocco, round 1 :  2/4 hits
                        2 infantry owned by the French , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 2 artilleries remaining. Battle score for attacker is 9
                    Casualties for French: 2 infantry
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 artillery moved from Rhodesia to Belgian Congo
                2 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Ukraine
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs


  • Hi folks. Just wanted to let you know I messed up & accidentally hit ‘attack subs’ toggle, when I wanted to bombard Morocco. I’ve posted the correct file above, but you may have a couple of dice receipts from the mistake. Apologies, MIR


  • You really shouldn’t change moves once dice are rolled. Its ok this one time, but from now on, if dice are rolled, you stick with what you have even if it wasn’t what you intended to do.


  • Wow, Italy is insane in this game  :-o


  • @DeadTom:

    You really shouldn’t change moves once dice are rolled. Its ok this one time, but from now on, if dice are rolled, you stick with what you have even if it wasn’t what you intended to do.

    I should clarify: Changing purchases or moves that result in combat after dice are rolled.

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