Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
sorry
carriers :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Caroline Islands to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 artillery and 2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery, 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Battle in 18 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 18 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 17 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 17 Sea Zone, round 1 : 4/7 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Iwo Jima, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
1 bomber moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to Guam
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
British Columbia : 1 aaGun
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 submarine and 4 transports
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 52 / 63
Russians : 19 / 29
Japanese : 28 / 33
Americans : 56 / 81
Chinese : 20 / 25
British : 35 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.511
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 47
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.529
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Kazakhstan to Vologda
Russians take Vologda from Japanese
1 artillery moved from Rostov to Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Albania
2 fighters moved from Syria to Greece
1 battleship moved from 96 Sea Zone to 99 Sea Zone
2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
Combat - British
Battle in Northern Italy
Battle in Yugoslavia
Battle in Albania
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Northern Italy from Italians, taking Yugoslavia from Italians, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Greece from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Novosibirsk from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Buyant-Uhaa
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Buyant-Uhaa from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
2 artilleries and 4 infantry moved from Anhwe to Jehol
3 infantry moved from Kweichow to Anhwe
1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
4 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
2 fighters moved from Greece to Syria
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Libya to Tobruk
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Syria
4 mech_infantrys moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Rostov
3 mech_infantrys moved from Persia to Caucasus
4 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 bomber and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 fighters and 1 tactical_bomber moved from France to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 3 destroyers and 1 transport
Italians roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 1 : 1/4 hits
1 fighter owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Italians , 1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 99 Sea Zone
British win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is -23
Casualties for British: 1 destroyer
Casualties for Italians: 2 fighters and 1 tactical_bomber
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,6,3,4,3,5,5,6,6
Italians collect 1 PU (7 lost to blockades); end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Iwo Jima
3 artilleries and 5 infantry moved from 17 Sea Zone to Iwo Jima
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 infantry
Iwo Jima : 3 artilleries, 1 bomber and 5 infantry
Szechwan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 3 destroyers
17 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 50 / 63
Russians : 23 / 29
Japanese : 24 / 33
Americans : 56 / 81
Chinese : 20 / 26
British : 40 / 49
UK_Pacific : 27 / 32
Italians : 8 / 1
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 23 / 29
Japanese : 24 / 33
Americans : 56 / 81
Chinese : 20 / 26
British : 40 / 49
UK_Pacific : 27 / 32
Italians : 8 / 1
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Tiny edit, ANZAC fighter moved. Please use this file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour, 6 artilleries and 20 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 armour moved from Romania to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Combat - Germans
Battle in Smolensk
Germans attack with 7 armour, 6 artilleries and 21 infantry
Russians defend with 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys
Germans roll dice for 7 armour, 6 artilleries and 21 infantry in Smolensk, round 1 : 7/34 hits
Russians roll dice for 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys in Smolensk, round 1 : 12/36 hits
3 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
9 infantry owned by the Germans , 7 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Archangel
Russians win with 17 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 12 infantry
Casualties for Russians: 4 aaGuns and 3 infantry
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries and 2 infantry
British defend with 1 artillery and 3 mech_infantrys; Russians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Ukraine, round 1 : 5/7 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 infantry and 5 mech_infantrys in Ukraine, round 1 : 1/9 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 : 3/6 hits
1 infantry owned by the Germans , 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Ukraine
Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits
Russians roll dice for 3 artilleries in Ukraine, round 3 : 0/3 hits
1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 3 armour in Ukraine, round 4 : 1/3 hits
Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 armour in Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
1 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits
1 artillery owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 11 infantry moved from Western Germany to Germany
7 infantry moved from France to Northern Italy
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Romania
10 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
17 artilleries, 12 infantry and 4 mech_infantrys moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
9 infantry moved from Russia to Bryansk
2 armour and 5 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 17 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 fighters; Germans defend with 7 armour, 6 artilleries and 9 infantry
Russians win, taking Archangel from Germans with 2 armour, 17 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 3 fighters
Casualties for Germans: 7 armour, 6 artilleries and 9 infantry
Casualties for Russians: 12 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Vologda
Place Units - Russians
7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
Now the rout is on!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Buryatia to Yenisey
7 infantry moved from Korea to Manchuria
1 bomber, 5 fighters, 22 infantry and 5 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from 6 Sea Zone to Jehol
3 tactical_bombers moved from 6 Sea Zone to Jehol
1 fighter moved from Paulau Island to 35 Sea Zone
Combat - Japanese
Battle in Yenisey
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber in Yenisey, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yenisey
Japanese win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers
British defend with 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 18 artilleries and 29 infantry
Japanese roll dice for 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers in Jehol, round 1 : 15/38 hits
Chinese roll dice for 20 artilleries, 1 fighter, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 1 : 22/60 hits
22 infantry owned by the Japanese and 15 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Chinese win with 20 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 22 infantry
Casualties for Chinese: 15 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
5 fighters moved from Jehol to Manchuria
6 tactical_bombers moved from Jehol to Manchuria
1 bomber moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
4 fighters moved from Manchuria to Korea
5 tactical_bombers moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
1 bomber moved from Yenisey to Korea
Place Units - Japanese
10 infantry placed in Japan
1 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 6 artilleries, 5 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 units repaired.
1 bomber moved from Caroline Islands to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
2 battleships moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
3 submarines moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to 6 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 17 Sea Zone to 6 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 3 battleships, 2 carriers, 1 cruiser, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 6 transports
Japanese defend with 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 1 : 7/14 hits
Units damaged: 3 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 7/13 hits
Units damaged: 2 battleships owned by the Americans
3 submarines owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 5/14 hits
Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/13 hits
3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 6/11 hits
Japanese roll dice for 3 battleships, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/8 hits
3 fighters owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 4 : 5/7 hits
Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 cruisers and 6 transports remaining. Battle score for attacker is 5
Casualties for Japanese: 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 tactical_bombers
Battle in Japan
Americans attack with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Japan, round 1 : 2/11 hits
Japanese roll dice for 3 aaGuns and 10 infantry in Japan, round 1 : 2/10 hits
2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Japan, round 2 : 3/9 hits
Japanese roll dice for 1 aaGun and 10 infantry in Japan, round 2 : 4/10 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Japan, round 3 : 4/5 hits
Japanese roll dice for 8 infantry in Japan, round 3 : 3/8 hits
2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans and 4 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 armour and 1 artillery in Japan, round 4 : 2/2 hits
Japanese roll dice for 4 infantry in Japan, round 4 : 2/4 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 3 aaGuns and 8 infantry
Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Non Combat Move - Americans
1 bomber moved from 6 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
Place Units - Americans
6 transports placed in 101 Sea Zone
6 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
British Columbia : 1 aaGun
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag
26 Sea Zone : 1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 battleships, 2 cruisers and 6 transports
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 1 harbour and 5 infantry
Morocco : 1 flag, 1 armour and 2 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
112 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
93 Sea Zone : 1 flag
101 Sea Zone : 6 transports
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 63
Russians : 22 / 32
Japanese : 24 / 24
Americans : 59 / 84
Chinese : 20 / 26
British : 40 / 49
UK_Pacific : 27 / 32
Italians : 8 / 1
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 23 times
4 was rolled 36 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.340
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 153
Japanese Combat
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.211
Median : 3.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 71
Americans Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.451
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 82
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
18 artilleries and 14 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 18 artilleries and 14 infantry
Japanese defend with 1 aaGun and 7 infantry
Chinese win, taking Manchuria from Japanese with 18 artilleries and 9 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Vologda to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Rostov to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
2 mech_infantrys moved from Russia to Belarus
2 fighters moved from Syria to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 mech_infantry moved from Novosibirsk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
Combat - British
Battle in Belarus
British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Belarus from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
British attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Slovakia Hungary
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 battleship and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Albania to Greece
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Alexandria to Tobruk
3 infantry moved from Egypt to Alexandria
2 fighters moved from Ukraine to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
2 artilleries and 6 infantry moved from Jehol to Manchuria
3 aaGuns and 3 infantry moved from Anhwe to Jehol
1 armour and 3 mech_infantrys moved from Anhwe to Jehol
4 mech_infantrys moved from Yunnan to Anhwe
4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
5 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from India to Yunnan
Place Units - British
3 submarines placed in 98 Sea Zone
1 factory_minor placed in Greece
1 armour and 1 mech_infantry placed in Persia
1 infantry placed in Persia
British undo move 4.
British undo move 3.
3 infantry placed in Persia
British undo move 3.
1 armour and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 bomber and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber and 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,2,5,1,3,1
Italians collect 1 PU (9 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 5 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to Manchuria
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Queensland to India
1 infantry moved from Malaya to Shan State
1 bomber moved from Iwo Jima to French Indo China
Combat - ANZAC
Battle in Japan
ANZAC attack with 3 artilleries, 2 fighters and 5 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
ANZAC roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 1/3 hits
ANZAC roll dice for 3 artilleries, 2 fighters and 5 infantry in Japan, round 1 : 4/10 hits
Japanese roll dice for 2 infantry in Japan, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
ANZAC captures 24PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea Zone
Place Units - ANZAC
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 46 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 infantry
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Manchuria : 1 fighter
Shan State : 1 infantry
India : 2 bombers
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 40 / 63
Russians : 31 / 32
Japanese : 9 / 0
Americans : 59 / 84
Chinese : 23 / 31
British : 41 / 48
UK_Pacific : 27 / 32
Italians : 10 / 2
ANZAC : 22 / 56
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 40 / 63
Russians : 31 / 32
Japanese : 9 / 0
Americans : 59 / 84
Chinese : 23 / 31
British : 41 / 48
UK_Pacific : 27 / 32
Italians : 10 / 2
ANZAC : 22 / 56
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
1 Down, 2 to go!
The only question now: Who will get to Berlin first and gain the upper hand in the cold war?