XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 aaGuns, 6 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Rostov
                2 aaGuns, 2 armour and 9 artilleries moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                3 infantry moved from Smolensk to Russia
                2 aaGuns, 3 artilleries and 17 infantry moved from Smolensk to Bryansk
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Amur to Manchuria
                10 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                2 tactical_bombers moved from Japan to Manchuria
                1 infantry moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from Yakut S.S.R. to Vologda
                3 fighters moved from Yakut S.S.R. to Urals

    Combat - Japanese
                Battle in Vologda
                    Japanese attack with 1 armour, 2 bombers and 7 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 7 infantry in Vologda, round 1 :  4/10 hits
                        Russians roll dice for 2 infantry in Vologda, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Vologda to Urals
                1 bomber moved from Vologda to Evenkiyskiy

    Place Units - Japanese
                6 infantry placed in Korea
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                3 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 destroyers and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 mech_infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from Caroline Islands to 17 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 cruiser in 17 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 17 Sea Zone to Caroline Islands
                3 fighters moved from 17 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Alaska to British Columbia

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 armour placed in Eastern United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        British Columbia : 1 aaGun, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        26 Sea Zone : 1 destroyer, 2 submarines and 3 transports
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 3 infantry
        104 Sea Zone : 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 20 / 31
        Japanese : 30 / 31
        Americans : 54 / 79
        Chinese : 19 / 24
        British : 36 / 33
        UK_Pacific : 27 / 32
        Italians : 13 / 4
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Shantung to Jehol

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 mech_infantry moved from Shensi to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
                2 fighters and 1 tactical_bomber moved from Shensi to Kansu
                2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
                2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                1 infantry moved from Greece to Albania
                      British take Albania from Italians

    Combat - British
                Battle in Kansu
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kansu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Libya
                    British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                    British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 115 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 3 transports
                    British win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports

    Non Combat Move - British
                1 bomber moved from 115 Sea Zone to Archangel
                2 fighters and 1 tactical_bomber moved from Kansu to Russia
                1 fighter and 1 tactical_bomber moved from Shensi to Jehol
                1 infantry moved from Anhwe to Jehol
                2 infantry moved from Hopei to Anhwe
                2 artilleries and 2 infantry moved from Kweichow to Anhwe
                3 mech_infantrys moved from India to Yunnan
                3 infantry moved from Yunnan to Kweichow
                3 aaGuns moved from Jehol to Anhwe
                1 mech_infantry moved from Shensi to Tsagaan Olom
                1 artillery moved from Caucasus to Rostov
                3 mech_infantrys moved from Persia to Caucasus
                8 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Syria to Northwest Persia
                1 armour moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 fighters moved from Gibraltar to Syria

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                8 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 8 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Southern Italy to France

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,1,2
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Caroline Islands to Paulau Island
                1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from Philippines to Szechwan

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in Paulau Island
                    ANZAC attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Paulau Island
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    1 bomber owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 bomber moved from Paulau Island to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
        Szechwan : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 4 transports
        34 Sea Zone : 1 transport
        54 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 21 / 31
        Japanese : 28 / 31
        Americans : 54 / 79
        Chinese : 20 / 25
        British : 38 / 43
        UK_Pacific : 27 / 32
        Italians : 11 / 7
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        104 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 21 / 31
        Japanese : 28 / 31
        Americans : 54 / 79
        Chinese : 20 / 25
        British : 38 / 43
        UK_Pacific : 27 / 32
        Italians : 11 / 7
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
                3 fighters moved from Western Germany to 104 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Romania to Greece
                      Germans take Greece from British
                2 armour moved from Romania to Albania
                3 armour moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Albania
                    Germans attack with 2 armour
                    British defend with 1 infantry
                        Germans roll dice for 2 armour in Albania, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Albania, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Albania
                    Germans win, taking Albania from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour and 6 infantry
                    British defend with 1 bomber; Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 6 infantry in Archangel, round 1 :  3/9 hits
                        Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 bomber owned by the British and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 bomber
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
                    French defend with 1 fighter; Americans defend with 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 6 submarines in 104 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 1 :  3/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 1 :  7/12 hits
                        2 submarines owned by the Americans , 3 carriers owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 submarines in 104 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 :  3/12 hits
                        4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser and 5 fighters in 104 Sea Zone, round 3 :  2/7 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 3 :  3/10 hits
                        1 destroyer owned by the Americans , 1 fighter owned by the French and 3 fighters owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser and 2 fighters in 104 Sea Zone, round 4 :  1/4 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 4 :  2/8 hits
                        1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 5 :  5/7 hits
                        1 cruiser owned by the Germans and 1 battleship owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -71
                    Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 cruiser, 2 destroyers, 6 submarines and 1 tactical_bomber

    Non Combat Move - Germans
                15 infantry moved from Belarus to Archangel
                6 artilleries moved from Belarus to Archangel
                1 armour moved from Eastern Poland to Archangel
                6 infantry moved from Poland to Eastern Poland
                1 artillery moved from France to Western Germany
                1 aaGun moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern France to France
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 artillery and 2 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,4,2
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • In the future, you should ask for an OOL for a big naval battle like that. Especially with transports and Battleships present, it could be worth while to take hits on carriers earlier and leaving fighters hanging for a round or so to avoid a greater loss. I’ll double check to see if there is anything that we might have done differently before I proceed with Russia.


  • If my teammate is in agreement, could we take a hit on a carrier and keep the cruiser. If we had given an OOL, we probably would have preferred to lose a tact over a cruiser in the second round. It would have allowed us to take a hit on a carrier in the third round, maximizing our defense power. The rest is fine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                3 infantry moved from Russia to Vologda
                2 armour moved from Bryansk to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 artillery moved from Rostov to Ukraine
                4 mech_infantrys moved from Russia to Vologda
                1 infantry moved from Bryansk to Ukraine
                17 artilleries and 14 infantry moved from Bryansk to Smolensk
                1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 armour, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 7 infantry
                    2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Russia
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 4 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 17 artilleries and 16 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 17 artilleries and 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Smolensk
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Kazakhstan to Samara
                2 aaGuns moved from Bryansk to Ukraine
                4 mech_infantrys moved from Russia to Smolensk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs


  • Can Japan make the edit? It had no bearing on Russia’s turn, so I went ahead with Russia.


  • make the edit please!


  • What’s the hold-up?


  • Life  :lol:

    1 carrier hit & 1 cruiser replaced in SZ 104…ok


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 battleship moved from 6 Sea Zone to 18 Sea Zone
                5 infantry moved from Korea to Manchuria
                2 infantry moved from Manchuria to Buyant-Uhaa
                1 tactical_bomber moved from Manchuria to Buyant-Uhaa
                1 fighter moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Vologda to Novosibirsk
                1 armour moved from Vologda to Novosibirsk
                1 bomber moved from Urals to Novosibirsk
                1 bomber moved from Evenkiyskiy to Novosibirsk
                3 fighters moved from Urals to Archangel

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 cruiser in Philippines, round 1 :  0/1 hits
                        Japanese roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Americans roll dice for 1 infantry in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Buyant-Uhaa, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 2 bombers and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Novosibirsk, round 1 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Buyant-Uhaa to Manchuria
                1 tactical_bomber moved from Buyant-Uhaa to Manchuria
                1 bomber moved from Novosibirsk to Manchuria
                1 bomber moved from Novosibirsk to Buryatia
                1 fighter moved from 34 Sea Zone to Paulau Island

    Place Units - Japanese
                7 infantry placed in Korea
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 33 PUs total


  • kamis?


  • 2 kams for each of the 3 cruisers plz


  • Cruisers or carriers?

Suggested Topics

  • 2
  • 59
  • 89
  • 124
  • 91
  • 29
  • 32
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.7k

Users

40.4k

Topics

1.8m

Posts