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XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 5 infantry moved from Iwo Jima to 17 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to Japan
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to Manchuria
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Queensland to India
1 infantry moved from Malaya to Shan State
1 bomber moved from Iwo Jima to French Indo ChinaCombat - ANZAC
Battle in Japan
ANZAC attack with 3 artilleries, 2 fighters and 5 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
ANZAC roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 1/3 hits
ANZAC roll dice for 3 artilleries, 2 fighters and 5 infantry in Japan, round 1 : 4/10 hits
Japanese roll dice for 2 infantry in Japan, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
ANZAC captures 24PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Japan to 6 Sea ZonePlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 46 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 infantry
Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Manchuria : 1 fighter
Shan State : 1 infantry
India : 2 bombers
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 bomber
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 40 / 63
Russians : 31 / 32
Japanese : 9 / 0
Americans : 59 / 84
Chinese : 23 / 31
British : 41 / 48
UK_Pacific : 27 / 32
Italians : 10 / 2
ANZAC : 22 / 56
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 40 / 63
Russians : 31 / 32
Japanese : 9 / 0
Americans : 59 / 84
Chinese : 23 / 31
British : 41 / 48
UK_Pacific : 27 / 32
Italians : 10 / 2
ANZAC : 22 / 56
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
1 Down, 2 to go!
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The only question now: Who will get to Berlin first and gain the upper hand in the cold war?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Romania to BulgariaCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 1 : 1/4 hits
British roll dice for 1 artillery in Slovakia Hungary, round 1 : 0/1 hits
1 artillery owned by the British lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 artillery and 10 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Western GermanyPlace Units - Germans
1 infantry placed in Novgorod
3 infantry placed in Romania
10 infantry placed in Western Germany
3 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
1 Down, 2 to go!
That’s mah boy yer talkin’ 'bout. Never did figger out how ta prawtect 'is capitals…
< NB: The fact that ANZAC delivers the killing blow is particularly shameful. >
I will tell you this for free, nevertheless. In order to eliminate us from the tournament, you will need to learn the true meaning of “eXtra Death And Pain”. You will have to root out every last fanatical resistance fighter of the Volksturm from their basements and rooftops… you will need to clear landmines from Normandy to Leningrad… supply lines will stretch, political tensions will mount, and this feeble alliance will fall apart!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Archangel to Baltic States
2 armour and 7 mech_infantrys moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Battle in Novgorod
Russians attack with 2 armour and 7 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
17 artilleries moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
8 infantry moved from Bryansk to Belarus
7 mech_infantrys moved from Russia to Belarus
1 infantry moved from Vologda to Archangel
2 infantry moved from Egypt to 98 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Ukraine
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
Come on Japan. Let’s keep this game moving.
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this feeble alliance will fall apart!
The only thing I see that is falling apart is the axis war machine
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Stalling will not make your demise any less imminent!
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I hope I don’t seem too pushy, but if pr0c3ss is too busy, maybe MIR can take over Japan since they’re pretty much out of the game now anyway.
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You know what… it’s a 3-legged race here. So, if my partner’s down, I’ll put up the white flag as well. :|
Good game, and best of luck in the next round,
M_I_R
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Good game and good luck guys
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Good Game. Very fun with lots of dice being rolled.
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Thanks lads, I enjoyed that game immensely!
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Test summary from TripleA, engine version: 1.6.1.4, time: 08:23:01
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