XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 5 infantry moved from Iwo Jima to 17 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                3 artilleries and 5 infantry moved from 6 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to Japan
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangtung to Manchuria
                3 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 bombers moved from Queensland to India
                1 infantry moved from Malaya to Shan State
                1 bomber moved from Iwo Jima to French Indo China

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 3 artilleries, 2 fighters and 5 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
                        ANZAC roll dice for 1 battleship and 2 cruisers in Japan, round 1 :  1/3 hits
                        ANZAC roll dice for 3 artilleries, 2 fighters and 5 infantry in Japan, round 1 :  4/10 hits
                        Japanese roll dice for 2 infantry in Japan, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
                    ANZAC captures 24PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Japan to 6 Sea Zone

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 46 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 infantry
        Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Manchuria : 1 fighter
        Shan State : 1 infantry
        India : 2 bombers
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        French Indo China : 1 bomber
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 40 / 63
        Russians : 31 / 32
        Japanese : 9 / 0
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 41 / 48
        UK_Pacific : 27 / 32
        Italians : 10 / 2
        ANZAC : 22 / 56
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 40 / 63
        Russians : 31 / 32
        Japanese : 9 / 0
        Americans : 59 / 84
        Chinese : 23 / 31
        British : 41 / 48
        UK_Pacific : 27 / 32
        Italians : 10 / 2
        ANZAC : 22 / 56
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • 1 Down, 2 to go!


  • The only question now: Who will get to Berlin first and gain the upper hand in the cold war?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Baltic States
                4 infantry moved from Romania to Bulgaria

    Combat - Germans
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 3 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 1 :  1/4 hits
                        British roll dice for 1 artillery in Slovakia Hungary, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                1 artillery and 10 infantry moved from Germany to Poland
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                5 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from France to Western Germany

    Place Units - Germans
                1 infantry placed in Novgorod
                3 infantry placed in Romania
                10 infantry placed in Western Germany
                3 infantry placed in France
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,3
                Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • @Enigmatic_Decay:

    1 Down, 2 to go!

    That’s mah boy yer talkin’ 'bout. Never did figger out how ta prawtect 'is capitals…

    < NB: The fact that ANZAC delivers the killing blow is particularly shameful. >

    I will tell you this for free, nevertheless. In order to eliminate us from the tournament, you will need to learn the true meaning of “eXtra Death And Pain”. You will have to root out every last fanatical resistance fighter of the Volksturm from their basements and rooftops… you will need to clear landmines from Normandy to Leningrad… supply lines will stretch, political tensions will mount, and this feeble alliance will fall apart!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Archangel to Baltic States
                2 armour and 7 mech_infantrys moved from Archangel to Novgorod
                2 fighters and 1 tactical_bomber moved from Russia to Baltic States

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 2 armour and 7 mech_infantrys
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                17 artilleries moved from Archangel to Belarus
                2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
                8 infantry moved from Bryansk to Belarus
                7 mech_infantrys moved from Russia to Belarus
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Egypt to 98 Sea Zone

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs


  • Come on Japan. Let’s keep this game moving.


  • this feeble alliance will fall apart!

    The only thing I see that is falling apart is the axis war machine


  • Stalling will not make your demise any less imminent!


  • I hope I don’t seem too pushy, but if pr0c3ss is too busy, maybe MIR can take over Japan since they’re pretty much out of the game now anyway.


  • You know what… it’s a 3-legged race here. So, if my partner’s down, I’ll put up the white flag as well.  :|

    Good game, and best of luck in the next round,

    M_I_R


  • Good game and good luck guys


  • Good Game. Very fun with lots of dice being rolled.


  • Thanks lads, I enjoyed that game immensely!


  • Test summary from TripleA, engine version: 1.6.1.4, time: 08:23:01

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