OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
2 armour moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Rostov to Ukraine
4 mech_infantrys moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
17 artilleries and 14 infantry moved from Bryansk to Smolensk
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 7 infantry
2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Russia
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 6 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 17 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 17 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Kazakhstan to Samara
2 aaGuns moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs -
Can Japan make the edit? It had no bearing on Russia’s turn, so I went ahead with Russia.
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make the edit please!
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What’s the hold-up?
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Life :lol:
1 carrier hit & 1 cruiser replaced in SZ 104…ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
5 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 bomber moved from Urals to Novosibirsk
1 bomber moved from Evenkiyskiy to Novosibirsk
3 fighters moved from Urals to ArchangelCombat - Japanese
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Buyant-Uhaa, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Buyant-Uhaa to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Buryatia
1 fighter moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
7 infantry placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total -
kamis?
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2 kams for each of the 3 cruisers plz
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Cruisers or carriers?
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sorry
carriers :| -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 carriers moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Caroline Islands to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 artillery and 2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery, 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Battle in 18 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 18 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 17 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 17 Sea Zone, round 1 : 4/7 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Iwo Jima, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
1 bomber moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to Guam
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
British Columbia : 1 aaGun
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 submarine and 4 transports
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 52 / 63
Russians : 19 / 29
Japanese : 28 / 33
Americans : 56 / 81
Chinese : 20 / 25
British : 35 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.511
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 47Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.529
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Kazakhstan to Vologda
Russians take Vologda from Japanese
1 artillery moved from Rostov to Ukraine
3 mech_infantrys moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
3 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kansu to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Tsagaan Olom to Yenisey
Russians take Yenisey from Japanese
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Albania
2 fighters moved from Syria to Greece
1 battleship moved from 96 Sea Zone to 99 Sea Zone
2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 carrier and 2 cruisers moved from 96 Sea Zone to 97 Sea ZoneCombat - British
Battle in Northern Italy
Battle in Yugoslavia
Battle in Albania
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Northern Italy from Italians, taking Yugoslavia from Italians, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Greece from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novosibirsk
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Novosibirsk from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Buyant-Uhaa
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Buyant-Uhaa from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
2 artilleries and 4 infantry moved from Anhwe to Jehol
3 infantry moved from Kweichow to Anhwe
1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
4 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
2 fighters moved from Greece to Syria
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 artillery moved from Libya to Tobruk
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Syria
4 mech_infantrys moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Rostov
3 mech_infantrys moved from Persia to Caucasus
4 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 bomber and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 1 bomber and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 fighters and 1 tactical_bomber moved from France to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 3 destroyers and 1 transport
Italians roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 1 : 1/4 hits
1 fighter owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Italians , 1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 99 Sea Zone
British win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is -23
Casualties for British: 1 destroyer
Casualties for Italians: 2 fighters and 1 tactical_bomber
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 1/3 hits
British roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,6,3,4,3,5,5,6,6
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 16 Sea Zone
1 bomber moved from Caroline Islands to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
3 destroyers moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from 16 Sea Zone to Iwo Jima
3 artilleries and 5 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 infantry
Iwo Jima : 3 artilleries, 1 bomber and 5 infantry
Szechwan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 3 destroyers
17 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 50 / 63
Russians : 23 / 29
Japanese : 24 / 33
Americans : 56 / 81
Chinese : 20 / 26
British : 40 / 49
UK_Pacific : 27 / 32
Italians : 8 / 1
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 23 / 29
Japanese : 24 / 33
Americans : 56 / 81
Chinese : 20 / 26
British : 40 / 49
UK_Pacific : 27 / 32
Italians : 8 / 1
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
Average roll : 2.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
Tiny edit, ANZAC fighter moved. Please use this file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 6 artilleries and 20 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 armour moved from Romania to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to UkraineCombat - Germans
Battle in Smolensk
Germans attack with 7 armour, 6 artilleries and 21 infantry
Russians defend with 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys
Germans roll dice for 7 armour, 6 artilleries and 21 infantry in Smolensk, round 1 : 7/34 hits
Russians roll dice for 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys in Smolensk, round 1 : 12/36 hits
3 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
9 infantry owned by the Germans , 7 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Archangel
Russians win with 17 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Germans: 12 infantry
Casualties for Russians: 4 aaGuns and 3 infantry
Battle in Ukraine
Germans attack with 3 armour, 2 artilleries and 2 infantry
British defend with 1 artillery and 3 mech_infantrys; Russians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Ukraine, round 1 : 5/7 hits
Russians roll dice for 2 aaGuns, 3 artilleries, 1 infantry and 5 mech_infantrys in Ukraine, round 1 : 1/9 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 3/6 hits
Russians roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 : 3/6 hits
1 infantry owned by the Germans , 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Ukraine
Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits
Russians roll dice for 3 artilleries in Ukraine, round 3 : 0/3 hits
1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 3 armour in Ukraine, round 4 : 1/3 hits
Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 armour in Ukraine, round 5 : 0/2 hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
1 armour owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits
1 artillery owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 19
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 11 infantry moved from Western Germany to Germany
7 infantry moved from France to Northern ItalyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
3 infantry placed in Romania
10 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
17 artilleries, 12 infantry and 4 mech_infantrys moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
9 infantry moved from Russia to Bryansk
2 armour and 5 mech_infantrys moved from Russia to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 9 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 armour, 17 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 fighters; Germans defend with 7 armour, 6 artilleries and 9 infantry
Russians win, taking Archangel from Germans with 2 armour, 17 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 3 fighters
Casualties for Germans: 7 armour, 6 artilleries and 9 infantry
Casualties for Russians: 12 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to VologdaPlace Units - Russians
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs -
Now the rout is on!
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