I should update you,
Christmases
Recovering from Christmases
Back twist Saturday
And not gonna lie, long range with Japan is fairly initimidating
And today, need to work to not fall behind as much
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to Jehol
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 115 Sea Zone
1 mech_infantry moved from Shensi to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
Battle in Kansu
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Non Combat Move - British
1 bomber moved from 115 Sea Zone to Archangel
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from India to Yunnan
3 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Shensi to Tsagaan Olom
1 artillery moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from India to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters moved from Gibraltar to Syria
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
8 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 8 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to France
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,1,2
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Paulau Island
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to Szechwan
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
1 bomber moved from Paulau Island to Caroline Islands
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
Szechwan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 4 transports
34 Sea Zone : 1 transport
54 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 49 / 61
Russians : 21 / 31
Japanese : 28 / 31
Americans : 54 / 79
Chinese : 20 / 25
British : 38 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
104 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 49 / 61
Russians : 21 / 31
Japanese : 28 / 31
Americans : 54 / 79
Chinese : 20 / 25
British : 38 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Romania to Greece
Germans take Greece from British
2 armour moved from Romania to Albania
3 armour moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Albania
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Albania, round 1 : 1/2 hits
British roll dice for 1 infantry in Albania, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Albania
Germans win, taking Albania from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 6 infantry
British defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 3 armour and 6 infantry in Archangel, round 1 : 3/9 hits
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 bomber owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
French defend with 1 fighter; Americans defend with 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 6 submarines in 104 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 1 : 7/12 hits
2 submarines owned by the Americans , 3 carriers owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/12 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser and 5 fighters in 104 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 3 : 3/10 hits
1 destroyer owned by the Americans , 1 fighter owned by the French and 3 fighters owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser and 2 fighters in 104 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 4 : 2/8 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 5 : 5/7 hits
1 cruiser owned by the Germans and 1 battleship owned by the Germans lost in 104 Sea Zone
Americans win with 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -71
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
Casualties for French: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers, 6 submarines and 1 tactical_bomber
Non Combat Move - Germans
15 infantry moved from Belarus to Archangel
6 artilleries moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
6 infantry moved from Poland to Eastern Poland
1 artillery moved from France to Western Germany
1 aaGun moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,4,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
In the future, you should ask for an OOL for a big naval battle like that. Especially with transports and Battleships present, it could be worth while to take hits on carriers earlier and leaving fighters hanging for a round or so to avoid a greater loss. I’ll double check to see if there is anything that we might have done differently before I proceed with Russia.
If my teammate is in agreement, could we take a hit on a carrier and keep the cruiser. If we had given an OOL, we probably would have preferred to lose a tact over a cruiser in the second round. It would have allowed us to take a hit on a carrier in the third round, maximizing our defense power. The rest is fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
2 armour moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Rostov to Ukraine
4 mech_infantrys moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
17 artilleries and 14 infantry moved from Bryansk to Smolensk
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 7 infantry
2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Russia
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 6 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 17 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 17 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Kazakhstan to Samara
2 aaGuns moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
Can Japan make the edit? It had no bearing on Russia’s turn, so I went ahead with Russia.
make the edit please!
What’s the hold-up?
Life :lol:
1 carrier hit & 1 cruiser replaced in SZ 104…ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
5 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 bomber moved from Urals to Novosibirsk
1 bomber moved from Evenkiyskiy to Novosibirsk
3 fighters moved from Urals to Archangel
Combat - Japanese
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Buyant-Uhaa, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Buyant-Uhaa to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Buryatia
1 fighter moved from 34 Sea Zone to Paulau Island
Place Units - Japanese
7 infantry placed in Korea
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total
kamis?
2 kams for each of the 3 cruisers plz
Cruisers or carriers?
sorry
carriers :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 bomber moved from Caroline Islands to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
2 battleships and 1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 33 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from British Columbia to Western United States
1 artillery and 2 infantry moved from Algeria to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery, 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
Units damaged: 1 carrier owned by the Americans
Battle in 18 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 18 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans lost in 18 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 18 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 battleship
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Philippines, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 17 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 17 Sea Zone, round 1 : 4/7 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Iwo Jima
Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Iwo Jima, round 1 : 2/10 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
1 bomber moved from 18 Sea Zone to Caroline Islands
2 fighters moved from 35 Sea Zone to Guam
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
British Columbia : 1 aaGun
Philippines : 1 airfield, 1 armour and 1 harbour
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 submarine and 4 transports
17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
93 Sea Zone : 1 flag
101 Sea Zone : 1 transport
91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 52 / 63
Russians : 19 / 29
Japanese : 28 / 33
Americans : 56 / 81
Chinese : 20 / 25
British : 35 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.511
Median : 4.000
Variance : 0.239
Standard Deviation : 0.489
Total rolls : 47
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.462
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.529
Median : 4.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs