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XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 aaGuns, 6 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Rostov
2 aaGuns, 2 armour and 9 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
3 infantry moved from Smolensk to Russia
2 aaGuns, 3 artilleries and 17 infantry moved from Smolensk to Bryansk
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Manchuria
10 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Yakut S.S.R. to Vologda
3 fighters moved from Yakut S.S.R. to UralsCombat - Japanese
Battle in Vologda
Japanese attack with 1 armour, 2 bombers and 7 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 7 infantry in Vologda, round 1 : 4/10 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Vologda to Urals
1 bomber moved from Vologda to EvenkiyskiyPlace Units - Japanese
6 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 destroyers and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Caroline Islands
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Alaska to British ColumbiaPlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer, 2 submarines and 3 transports
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
104 Sea Zone : 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
93 Sea Zone : 1 flag
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 20 / 31
Japanese : 30 / 31
Americans : 54 / 79
Chinese : 19 / 24
British : 36 / 33
UK_Pacific : 27 / 32
Italians : 13 / 4
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to JeholNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 115 Sea Zone
1 mech_infantry moved from Shensi to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Battle in Kansu
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - British
1 bomber moved from 115 Sea Zone to Archangel
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from India to Yunnan
3 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Shensi to Tsagaan Olom
1 artillery moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from India to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters moved from Gibraltar to SyriaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
8 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 8 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to FrancePlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,1,2
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Paulau Island
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to SzechwanCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 bomber moved from Paulau Island to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
Szechwan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 4 transports
34 Sea Zone : 1 transport
54 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 49 / 61
Russians : 21 / 31
Japanese : 28 / 31
Americans : 54 / 79
Chinese : 20 / 25
British : 38 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
104 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 61
Russians : 21 / 31
Japanese : 28 / 31
Americans : 54 / 79
Chinese : 20 / 25
British : 38 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Romania to Greece
Germans take Greece from British
2 armour moved from Romania to Albania
3 armour moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Albania
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Albania, round 1 : 1/2 hits
British roll dice for 1 infantry in Albania, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Albania
Germans win, taking Albania from British with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 armour and 6 infantry
British defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 3 armour and 6 infantry in Archangel, round 1 : 3/9 hits
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 bomber owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
French defend with 1 fighter; Americans defend with 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 6 submarines in 104 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 1 : 3/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 1 : 7/12 hits
2 submarines owned by the Americans , 3 carriers owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 : 3/12 hits
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser and 5 fighters in 104 Sea Zone, round 3 : 2/7 hits
Americans roll dice for 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 3 : 3/10 hits
1 destroyer owned by the Americans , 1 fighter owned by the French and 3 fighters owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 1 cruiser and 2 fighters in 104 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 4 : 2/8 hits
1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 5 : 5/7 hits
1 cruiser owned by the Germans and 1 battleship owned by the Germans lost in 104 Sea Zone
Americans win with 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -71
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
Casualties for French: 1 fighter
Casualties for Americans: 1 cruiser, 2 destroyers, 6 submarines and 1 tactical_bomberNon Combat Move - Germans
15 infantry moved from Belarus to Archangel
6 artilleries moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
6 infantry moved from Poland to Eastern Poland
1 artillery moved from France to Western Germany
1 aaGun moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,4,2
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
In the future, you should ask for an OOL for a big naval battle like that. Especially with transports and Battleships present, it could be worth while to take hits on carriers earlier and leaving fighters hanging for a round or so to avoid a greater loss. I’ll double check to see if there is anything that we might have done differently before I proceed with Russia.
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If my teammate is in agreement, could we take a hit on a carrier and keep the cruiser. If we had given an OOL, we probably would have preferred to lose a tact over a cruiser in the second round. It would have allowed us to take a hit on a carrier in the third round, maximizing our defense power. The rest is fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
3 infantry moved from Russia to Vologda
2 armour moved from Bryansk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Rostov to Ukraine
4 mech_infantrys moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
17 artilleries and 14 infantry moved from Bryansk to Smolensk
1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
2 infantry moved from Bryansk to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 7 infantry
2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Russia
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 6 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 17 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 17 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Kazakhstan to Samara
2 aaGuns moved from Bryansk to Ukraine
4 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs -
Can Japan make the edit? It had no bearing on Russia’s turn, so I went ahead with Russia.
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make the edit please!
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What’s the hold-up?
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Life :lol:
1 carrier hit & 1 cruiser replaced in SZ 104…ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship moved from 6 Sea Zone to 18 Sea Zone
5 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Buyant-Uhaa
1 tactical_bomber moved from Manchuria to Buyant-Uhaa
1 fighter moved from Manchuria to Buyant-Uhaa
1 infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 bomber moved from Urals to Novosibirsk
1 bomber moved from Evenkiyskiy to Novosibirsk
3 fighters moved from Urals to ArchangelCombat - Japanese
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buyant-Uhaa, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Buyant-Uhaa, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Novosibirsk
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Novosibirsk, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Buyant-Uhaa to Manchuria
1 bomber moved from Novosibirsk to Manchuria
1 bomber moved from Novosibirsk to Buryatia
1 fighter moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
7 infantry placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs total -
kamis?
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2 kams for each of the 3 cruisers plz
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Cruisers or carriers?
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