XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 units repaired.
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
                1 battleship moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 93 Sea Zone to 88 Sea Zone
                1 mech_infantry moved from Brazil to French Guiana
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 21 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 artilleries and 2 infantry moved from Alaska to 1 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
                1 bomber moved from Hawaiian Islands to 22 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Morocco from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 3 fighters in 22 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from 22 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                2 submarines placed in 101 Sea Zone
                Americans undo move 4.
                3 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 aaGun
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        10 Sea Zone : 2 destroyers, 3 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 artillery and 3 infantry
        French Guiana : 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 22 / 33
        Japanese : 34 / 34
        Americans : 56 / 81
        Chinese : 14 / 21
        British : 34 / 45
        UK_Pacific : 27 / 32
        Italians : 14 / 17
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                11 artilleries and 19 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 11 artilleries and 19 infantry
                    Japanese defend with 1 armour, 1 artillery and 13 infantry
                    Chinese win, taking Jehol from Japanese with 11 artilleries and 13 infantry remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 armour, 1 artillery and 13 infantry
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Shensi to Suiyuyan
                1 mech_infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from 97 Sea Zone to Greece

    Combat - British
                Battle in Greece
                Battle in Hopei
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Greece from Germans, taking Hopei from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Suiyuyan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Northwest Persia to Syria
                1 artillery moved from Northwest Persia to Caucasus
                8 mech_infantrys moved from India to Eastern Persia
                3 aaGuns and 3 infantry moved from Anhwe to Jehol
                3 mech_infantrys moved from Kweichow to Jehol
                1 infantry moved from Kiangsi to Anhwe
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                2 mech_infantrys moved from Yunnan to Shensi
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Shensi
                3 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Burma to Yunnan
                1 infantry moved from French Indo China to Yunnan

    Place Units - British
                3 mech_infantrys placed in Persia
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,4,2,4,5,1,3,3,1,3,6,4,4,5,6
                British collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 2 armour and 5 mech_infantrys


  • I assumed that you wanted to keep your fighters rather than scramble them to try to prevent the Greece landing. If you really aren’t all that attached to your planes, we can do the battle and edit in the results.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 2 fighters and 1 tactical_bomber
                    French defend with 1 destroyer
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 :  3/3 hits
                        French roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                2 artilleries moved from Tunisia to Libya

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,5,6,5,4,6,2
                Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from New South Wales to Caroline Islands
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Malaya to Philippines

    Combat - ANZAC
                Battle in 17 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 2 fighters in 17 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 fighter
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 submarines and 3 transports
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 22 / 33
        Japanese : 28 / 34
        Americans : 56 / 81
        Chinese : 20 / 24
        British : 36 / 33
        UK_Pacific : 27 / 32
        Italians : 14 / 4
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French
                1 fighter moved from Gibraltar to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 22 / 33
        Japanese : 28 / 34
        Americans : 56 / 81
        Chinese : 20 / 24
        British : 36 / 33
        UK_Pacific : 27 / 32
        Italians : 14 / 4
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Vologda
                      Germans take Archangel from Russians
                      Germans take Vologda from Russians
                4 artilleries and 17 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus
                1 infantry moved from Normandy Bordeaux to Southern France
                      Germans take Southern France from Americans

    Combat - Germans
                Battle in Belarus
                    Germans attack with 6 artilleries and 17 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 6 artilleries and 17 infantry in Belarus, round 1 :  6/23 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 6 artilleries and 16 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                3 fighters moved from 109 Sea Zone to Western Germany
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from Northern Italy to Southern Italy
                1 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Romania to Bessarabia
                6 infantry moved from Germany to Poland
                1 aaGun and 1 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from France to Northern Italy
                1 aaGun moved from France to Western Germany
                1 artillery and 1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 artillery and 2 infantry placed in France
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Vologda
                1 infantry moved from Smolensk to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 aaGuns, 6 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Rostov
                2 aaGuns, 2 armour and 9 artilleries moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                3 infantry moved from Smolensk to Russia
                2 aaGuns, 3 artilleries and 17 infantry moved from Smolensk to Bryansk
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - Russians
                8 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Amur to Manchuria
                10 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                2 tactical_bombers moved from Japan to Manchuria
                1 infantry moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Urals to Vologda
                1 armour moved from Novosibirsk to Vologda
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 cruiser moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from Yakut S.S.R. to Vologda
                3 fighters moved from Yakut S.S.R. to Urals

    Combat - Japanese
                Battle in Vologda
                    Japanese attack with 1 armour, 2 bombers and 7 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 7 infantry in Vologda, round 1 :  4/10 hits
                        Russians roll dice for 2 infantry in Vologda, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Vologda
                    Japanese win, taking Vologda from Russians with 1 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Vologda to Urals
                1 bomber moved from Vologda to Evenkiyskiy

    Place Units - Japanese
                6 infantry placed in Korea
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                3 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
                3 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 destroyers and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from French Guiana to 88 Sea Zone
                1 mech_infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from Caroline Islands to 17 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 cruiser in 17 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 17 Sea Zone to Caroline Islands
                3 fighters moved from 17 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from Alaska to British Columbia

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 armour placed in Eastern United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
        British Columbia : 1 aaGun, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        26 Sea Zone : 1 destroyer, 2 submarines and 3 transports
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag
        Algeria : 1 flag, 1 artillery and 3 infantry
        104 Sea Zone : 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
        93 Sea Zone : 1 flag
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 20 / 31
        Japanese : 30 / 31
        Americans : 54 / 79
        Chinese : 19 / 24
        British : 36 / 33
        UK_Pacific : 27 / 32
        Italians : 13 / 4
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Shantung to Jehol

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 115 Sea Zone
                1 mech_infantry moved from Shensi to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Egypt to Tobruk
                      British take Tobruk from Italians
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
                2 fighters and 1 tactical_bomber moved from Shensi to Kansu
                2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
                2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                1 infantry moved from Greece to Albania
                      British take Albania from Italians

    Combat - British
                Battle in Kansu
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Kansu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Libya
                    British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                    British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 115 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 3 transports
                    British win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports

    Non Combat Move - British
                1 bomber moved from 115 Sea Zone to Archangel
                2 fighters and 1 tactical_bomber moved from Kansu to Russia
                1 fighter and 1 tactical_bomber moved from Shensi to Jehol
                1 infantry moved from Anhwe to Jehol
                2 infantry moved from Hopei to Anhwe
                2 artilleries and 2 infantry moved from Kweichow to Anhwe
                3 mech_infantrys moved from India to Yunnan
                3 infantry moved from Yunnan to Kweichow
                3 aaGuns moved from Jehol to Anhwe
                1 mech_infantry moved from Shensi to Tsagaan Olom
                1 artillery moved from Caucasus to Rostov
                3 mech_infantrys moved from Persia to Caucasus
                8 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Syria to Northwest Persia
                1 armour moved from India to Yunnan
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 fighters moved from Gibraltar to Syria

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                8 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 8 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Southern Italy to France

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,1,2
                Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Caroline Islands to Paulau Island
                1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                1 fighter moved from Philippines to Szechwan

    Combat - ANZAC
                Battle in 16 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 1 submarine
                Battle in Paulau Island
                    ANZAC attack with 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 1 :  0/1 hits
                        ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Paulau Island
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                    1 bomber owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 bomber moved from Paulau Island to Caroline Islands

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
        Szechwan : 1 fighter
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 4 transports
        34 Sea Zone : 1 transport
        54 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 21 / 31
        Japanese : 28 / 31
        Americans : 54 / 79
        Chinese : 20 / 25
        British : 38 / 43
        UK_Pacific : 27 / 32
        Italians : 11 / 7
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        104 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 49 / 61
        Russians : 21 / 31
        Japanese : 28 / 31
        Americans : 54 / 79
        Chinese : 20 / 25
        British : 38 / 43
        UK_Pacific : 27 / 32
        Italians : 11 / 7
        ANZAC : 14 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.900
            Median : 4.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                2 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 112 Sea Zone to 104 Sea Zone
                3 fighters moved from Western Germany to 104 Sea Zone
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Romania to Greece
                      Germans take Greece from British
                2 armour moved from Romania to Albania
                3 armour moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Albania
                    Germans attack with 2 armour
                    British defend with 1 infantry
                        Germans roll dice for 2 armour in Albania, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Albania, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Albania
                    Germans win, taking Albania from British with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour and 6 infantry
                    British defend with 1 bomber; Russians defend with 1 infantry
                        Germans roll dice for 3 armour and 6 infantry in Archangel, round 1 :  3/9 hits
                        Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 bomber owned by the British and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 1 bomber
                Battle in 104 Sea Zone
                    Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
                    French defend with 1 fighter; Americans defend with 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 battleships owned by the Americans
                        Americans roll dice for 6 submarines in 104 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 1 :  3/8 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 1 :  7/12 hits
                        2 submarines owned by the Americans , 3 carriers owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 4 submarines in 104 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 104 Sea Zone, round 2 :  5/8 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 2 :  3/12 hits
                        4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser and 5 fighters in 104 Sea Zone, round 3 :  2/7 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 3 :  3/10 hits
                        1 destroyer owned by the Americans , 1 fighter owned by the French and 3 fighters owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship, 1 cruiser and 2 fighters in 104 Sea Zone, round 4 :  1/4 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 2 tactical_bombers and 2 transports in 104 Sea Zone, round 4 :  2/8 hits
                        1 tactical_bomber owned by the Americans and 2 fighters owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 5 :  5/7 hits
                        1 cruiser owned by the Germans and 1 battleship owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 battleships, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -71
                    Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 submarines
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 cruiser, 2 destroyers, 6 submarines and 1 tactical_bomber

    Non Combat Move - Germans
                15 infantry moved from Belarus to Archangel
                6 artilleries moved from Belarus to Archangel
                1 armour moved from Eastern Poland to Archangel
                6 infantry moved from Poland to Eastern Poland
                1 artillery moved from France to Western Germany
                1 aaGun moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern France to France
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Romania
                1 artillery and 2 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5,4,2
                Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs


  • In the future, you should ask for an OOL for a big naval battle like that. Especially with transports and Battleships present, it could be worth while to take hits on carriers earlier and leaving fighters hanging for a round or so to avoid a greater loss. I’ll double check to see if there is anything that we might have done differently before I proceed with Russia.


  • If my teammate is in agreement, could we take a hit on a carrier and keep the cruiser. If we had given an OOL, we probably would have preferred to lose a tact over a cruiser in the second round. It would have allowed us to take a hit on a carrier in the third round, maximizing our defense power. The rest is fine.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                3 infantry moved from Russia to Vologda
                2 armour moved from Bryansk to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 artillery moved from Rostov to Ukraine
                4 mech_infantrys moved from Russia to Vologda
                1 infantry moved from Bryansk to Ukraine
                17 artilleries and 14 infantry moved from Bryansk to Smolensk
                1 artillery and 2 mech_infantrys moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 armour, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 7 infantry
                    2 armour owned by the Russians and 4 mech_infantrys owned by the Russians retreated to Russia
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 6 infantry
                    Casualties for Russians: 4 infantry
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 17 artilleries and 16 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 17 artilleries and 15 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Smolensk
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 infantry moved from Kazakhstan to Samara
                2 aaGuns moved from Bryansk to Ukraine
                4 mech_infantrys moved from Russia to Smolensk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs

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