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XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Finland to 115 Sea Zone
2 artilleries and 3 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 armour moved from Karelia to Novgorod
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
2 artilleries and 2 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 3 artilleries and 5 infantry
Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 5 infantry in Novgorod, round 1 : 1/10 hits
Russians roll dice for 2 artilleries and 1 mech_infantry in Novgorod, round 1 : 2/3 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 3/8 hits
Russians roll dice for 2 artilleries in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 1 mech_infantryNon Combat Move - Germans
6 infantry moved from Baltic States to Novgorod
3 artilleries and 11 infantry moved from Baltic States to Novgorod
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from France to 109 Sea Zone
1 aaGun moved from France to Northern Italy
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Romania
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
You gonna talk us to death or man up and take some capitals?
If you won’t surrender, this war will continue until every city in Germany and Japan lies in ashes. Tally Ho!!!
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yeah and I’m going to make you watch George W. Bush speeches and Jersey Shore re-runs 24-7!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 8 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 6 artilleries, 5 infantry and 9 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 5 infantry
Russians win, taking Ukraine from Italians with 6 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry and 7 mech_infantrys
Casualties for Italians: 1 aaGun, 3 armour, 1 artillery and 5 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
2 armour moved from Archangel to Russia
2 aaGuns moved from Vologda to Russia
3 artilleries and 5 infantry moved from Russia to Smolensk
4 infantry moved from Archangel to Smolensk
5 infantry moved from Vologda to Smolensk
8 infantry moved from Vologda to Smolensk
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to SmolenskPlace Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
7 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Novosibirsk
1 artillery moved from Chahar to Jehol
10 infantry moved from Manchuria to Jehol
7 infantry moved from Korea to Manchuria
3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
4 infantry moved from Chahar to Jehol
1 armour moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 22 Sea Zone from Americans
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter and 3 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 1 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery and 14 infantry
British defend with 3 mech_infantrys
Japanese roll dice for 1 armour, 1 artillery and 14 infantry in Jehol, round 1 : 4/16 hits
Chinese roll dice for 3 mech_infantrys in Jehol, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 13 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrysNon Combat Move - Japanese
1 fighter moved from Suiyuyan to ManchuriaPlace Units - Japanese
10 infantry placed in Korea
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 units repaired.
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Brazil to French Guiana
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from Alaska to 1 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea ZoneCombat - Americans
Battle in Morocco
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Morocco from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 3 fighters in 22 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 22 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 10 Sea Zone to Western United States
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Americans undo move 4.
3 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 aaGun
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 2 destroyers, 3 submarines and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 1 artillery and 3 infantry
French Guiana : 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers, 3 submarines and 1 transport
91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 3 submarines, 2 tactical_bombers and 2 transports
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 58
Russians : 22 / 33
Japanese : 34 / 34
Americans : 56 / 81
Chinese : 14 / 21
British : 34 / 45
UK_Pacific : 27 / 32
Italians : 14 / 17
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
11 artilleries and 19 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 11 artilleries and 19 infantry
Japanese defend with 1 armour, 1 artillery and 13 infantry
Chinese win, taking Jehol from Japanese with 11 artilleries and 13 infantry remaining. Battle score for attacker is 31
Casualties for Japanese: 1 armour, 1 artillery and 13 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from 97 Sea Zone to GreeceCombat - British
Battle in Greece
Battle in Hopei
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Greece from Germans, taking Hopei from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Suiyuyan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Northwest Persia to Syria
1 artillery moved from Northwest Persia to Caucasus
8 mech_infantrys moved from India to Eastern Persia
3 aaGuns and 3 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Kweichow to Jehol
1 infantry moved from Kiangsi to Anhwe
2 artilleries and 2 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Suiyuyan to Shensi
3 submarines moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,4,2,4,5,1,3,3,1,3,6,4,4,5,6
British collect 28 PUs (8 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 5 mech_infantrys -
I assumed that you wanted to keep your fighters rather than scramble them to try to prevent the Greece landing. If you really aren’t all that attached to your planes, we can do the battle and edit in the results.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Italians roll dice for 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 artilleries moved from Tunisia to LibyaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,3,5,6,5,4,6,2
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Malaya to PhilippinesCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 fighters in 17 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 fighter
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 submarines and 3 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 58
Russians : 22 / 33
Japanese : 28 / 34
Americans : 56 / 81
Chinese : 20 / 24
British : 36 / 33
UK_Pacific : 27 / 32
Italians : 14 / 4
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 fighter moved from Gibraltar to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 45 / 58
Russians : 22 / 33
Japanese : 28 / 34
Americans : 56 / 81
Chinese : 20 / 24
British : 36 / 33
UK_Pacific : 27 / 32
Italians : 14 / 4
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vologda
Germans take Archangel from Russians
Germans take Vologda from Russians
4 artilleries and 17 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from AmericansCombat - Germans
Battle in Belarus
Germans attack with 6 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 17 infantry in Belarus, round 1 : 6/23 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
3 fighters moved from 109 Sea Zone to Western Germany
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
6 infantry moved from Germany to Poland
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Romania
1 artillery and 2 infantry placed in France
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Smolensk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 aaGuns, 6 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Rostov
2 aaGuns, 2 armour and 9 artilleries moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Vologda to Russia
3 infantry moved from Smolensk to Russia
2 aaGuns, 3 artilleries and 17 infantry moved from Smolensk to Bryansk
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Russians
8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Amur to Manchuria
10 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
2 tactical_bombers moved from Japan to Manchuria
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Vologda
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Yakut S.S.R. to Vologda
3 fighters moved from Yakut S.S.R. to UralsCombat - Japanese
Battle in Vologda
Japanese attack with 1 armour, 2 bombers and 7 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 7 infantry in Vologda, round 1 : 4/10 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 bomber moved from Vologda to Urals
1 bomber moved from Vologda to EvenkiyskiyPlace Units - Japanese
6 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 destroyers and 3 submarines moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from French Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 104 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 bomber moved from Caroline Islands to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 17 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Caroline Islands
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Alaska to British ColumbiaPlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 armour placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer, 2 submarines and 3 transports
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
104 Sea Zone : 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 6 submarines, 2 tactical_bombers and 2 transports
93 Sea Zone : 1 flag
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 20 / 31
Japanese : 30 / 31
Americans : 54 / 79
Chinese : 19 / 24
British : 36 / 33
UK_Pacific : 27 / 32
Italians : 13 / 4
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Shantung to JeholNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 115 Sea Zone
1 mech_infantry moved from Shensi to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from Shensi to Kansu
2 artilleries and 4 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 4 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 infantry moved from Greece to Albania
British take Albania from ItaliansCombat - British
Battle in Kansu
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kansu from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Libya
British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 2 infantry
British win, taking Libya from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 115 Sea Zone
British attack with 1 bomber
Germans defend with 3 transports
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transportsNon Combat Move - British
1 bomber moved from 115 Sea Zone to Archangel
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hopei to Anhwe
2 artilleries and 2 infantry moved from Kweichow to Anhwe
3 mech_infantrys moved from India to Yunnan
3 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Jehol to Anhwe
1 mech_infantry moved from Shensi to Tsagaan Olom
1 artillery moved from Caucasus to Rostov
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Syria to Northwest Persia
1 armour moved from India to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Alexandria
2 fighters moved from Gibraltar to SyriaPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
8 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 8 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to FrancePlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,6,1,2
Italians collect 7 PUs (4 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to Paulau Island
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Philippines to SzechwanCombat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
ANZAC attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
1 bomber moved from Paulau Island to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 artilleries, 1 bomber and 5 infantry
Szechwan : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 4 transports
34 Sea Zone : 1 transport
54 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 49 / 61
Russians : 21 / 31
Japanese : 28 / 31
Americans : 54 / 79
Chinese : 20 / 25
British : 38 / 43
UK_Pacific : 27 / 32
Italians : 11 / 7
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6