XDAP-4 Creature Commandos v. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 18 Sea Zone to 17 Sea Zone
                2 submarines moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                7 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Yenisey to Timguska
                8 infantry moved from Jehol to Chahar
                1 fighter moved from Jehol to Chahar
                1 artillery moved from Buyant-Uhaa to Chahar
                3 fighters moved from Korea to 6 Sea Zone
                5 infantry moved from Manchuria to Jehol
                10 infantry moved from Korea to Manchuria
                3 fighters moved from Kiangsu to Manchuria
                3 tactical_bombers moved from Kiangsu to Manchuria
                3 fighters moved from Korea to Yakut S.S.R.
                1 bomber moved from Manchuria to Yakut S.S.R.
                1 bomber moved from Amur to Yakut S.S.R.

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 2 submarines
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 :  2/2 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Anhwe
                    Japanese attack with 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        Chinese roll dice for 1 mech_infantry in Anhwe, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 infantry moved from Amur to Siberia

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour and 7 infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total


  • scramble orders?


  • slight error, my fleet in sz 95 was meant to go through sz 93 for retreat purposes rather than redoing my turn, I’ll edit if I retreat!


  • Put 'em all up in the air…


  • Will do!


  • Hold on, you sure you want to send your fleet through 93?


  • Never mind, dice are rolling.


  • Where do you want to assign your hits?


  • I don’t believe it, the US might actually win!


  • 3 hits?


  • 6 hits wasn’t it?


  • idk, I’m going by the dice mails.


  • 2 subs, 1 destroyer as casualties.


  • 6 hits total (the three sub hits I selected was a damage on your Battleship and the two subs)


  • so I need you to identify 3 more casualties


  • 1 destroyer, 1 tac bomber, 1 cruiser.


  • okay, now we have a problem, I’m not sure why but it automatically went into round 2 I did not want to remain in the battle, my sub fired and missed but it was not my intention to stay in for another round? May I edit?


  • I don’t mind. I messed up earlier in this game myself…


  • I wonder if I double clicked the okay button by mistake but I didn’t even have an option to retreat???


  • Thanks, Ignore the next round of dice! and I’ll edit after

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