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XDAP-4 Creature Commandos v. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Kiangsu to Anhwe
7 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Timguska
8 infantry moved from Jehol to Chahar
1 fighter moved from Jehol to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
3 fighters moved from Korea to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
10 infantry moved from Korea to Manchuria
3 fighters moved from Kiangsu to Manchuria
3 tactical_bombers moved from Kiangsu to Manchuria
3 fighters moved from Korea to Yakut S.S.R.
1 bomber moved from Manchuria to Yakut S.S.R.
1 bomber moved from Amur to Yakut S.S.R.Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 17 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Amur to SiberiaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 armour and 7 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
scramble orders?
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slight error, my fleet in sz 95 was meant to go through sz 93 for retreat purposes rather than redoing my turn, I’ll edit if I retreat!
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Put 'em all up in the air…
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Will do!
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Hold on, you sure you want to send your fleet through 93?
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Never mind, dice are rolling.
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Where do you want to assign your hits?
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I don’t believe it, the US might actually win!
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3 hits?
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6 hits wasn’t it?
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idk, I’m going by the dice mails.
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2 subs, 1 destroyer as casualties.
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6 hits total (the three sub hits I selected was a damage on your Battleship and the two subs)
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so I need you to identify 3 more casualties
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1 destroyer, 1 tac bomber, 1 cruiser.
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okay, now we have a problem, I’m not sure why but it automatically went into round 2 I did not want to remain in the battle, my sub fired and missed but it was not my intention to stay in for another round? May I edit?
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I don’t mind. I messed up earlier in this game myself…
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I wonder if I double clicked the okay button by mistake but I didn’t even have an option to retreat???
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Thanks, Ignore the next round of dice! and I’ll edit after
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