TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Iraq to India
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
62 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 49 / 67
Russians : 22 / 37
Japanese : 35 / 44
Americans : 50 / 70
Chinese : 12 / 15
British : 31 / 32
UK_Pacific : 27 / 32
Italians : 22 / 34
ANZAC : 14 / 34
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0