reserved ukp/china/anzac
Generally speaking for dice games it is best for China to attack yunnan back by matching Japan infantry 1 for 1 then adding 2 additional infantry units and the chinese fighter.
For example on Japan 1 he attacked yunnan and you completely missed. Send 6 infantry and your fighter against 4 dudes. For low luck games there will always be 2 or 3 units so you can reliably attack it with 3 or 4 inf and a fighter.
Depending on how Japan positions his air units it is feasible for hold szechwan with russia’s assistance (10 fighter 8 tactical 2 bomber vs 7 inf fighter 2 mech 2 armor, you get about 6 air unit kills… but for Japan to do this he needs all his air at kwangsi). If not all his air is at kwangsi you can sometimes fly russia in and hold it down.
You usually end up at suiyuyan or shensi skirmishing with japan from a different area.
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There are two different ways to play against Japan with your ukp and anzac and usa naval.
- take sumatra with uk and java with anzac, during non combat fly 3 fighters into java with anzac.
A. block Japan with dds from taking islands and position to counter attack possibly (it just splits Japans naval up usually, but it slows the island taking).
B. don’t block japan with dds (he can only take phil + 3 islands on round 2). Don’t take any islands
I always take islands, because if Japan does not declare war you are going to want to punish him with a strong india. Plus a Japan dow only cost you a few transports, but you got to make 4 for each island… no big deal.
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In the later stages of the game. If China can make burma road money, do it. If you can push toward the coasts without losing India do it. If you can take islands, do it. If you see an opportunity to attack Japan with one country and then attack Japan with another to sink Japan naval and transports… you do it if the odds are not too bad / payout is about right.
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mech is good to have in a small quantity (2-4) because if shan state or yunnan is held by Japan… all of a sudden he can get all his air to attack India, so if you can prevent that, that is good.
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ANZAC should compliment usa. If USA is short on transport and men, you should provide that. If usa wants you to fill his carriers up, you should provide that. Generally speaking you need to protect the country, infantry fighters are good for that.
Southern Australia is a good position to hold, because from there you can attack everything and prevent Japan from holding a territory. (If Japan holds a spot he can then fly all his air in and attack your capital!).
When unsure if you need to defend your capital or get naval or whatever… get infantry/fighters… sometimes mech is good if you are worried about not having enough units to take care of western australia for the round.
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Generally speaking I don’t like declaring war on Japan round 1… he has to do something really strange for me to do that. Round 2 if Japan still has not declared war… what decides this for me is 1) Is it better for USA to have round 3 combat? If answer is NO. Then I will declare war on Japan and make the NOs for UK pacific and ANZAC… sometimes Japan will put naval in spots… and setup in such a way that if I want to be annoying and take more islands on round 2… then I will have to not declare war.
So it is not clear cut if you should declare war or not. It is a decision you can go either way with.