Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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hey. i forgot to do my american non com move. hence the edits
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 5 infantry moved from 101 Sea Zone to Central United States
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
6 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Novgorod
2 bombers and 1 fighter moved from Western Germany to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 5 infantry moved from 101 Sea Zone to Central United States
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
6 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Novgorod
2 bombers and 1 fighter moved from Western Germany to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Germany to Baltic StatesCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser and 2 destroyers
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Americans and 1 cruiser owned by the Americans lost in 101 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Novgorod
Germans attack with 1 armour, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/12 hits
Russians roll dice for 8 infantry in Novgorod, round 1 : 4/8 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 8 infantry
Battle in Bessarabia
Germans attack with 4 armour, 6 infantry and 1 mech_infantry
Russians defend with 6 infantry
Germans roll dice for 4 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 1 : 4/11 hits
Russians roll dice for 6 infantry in Bessarabia, round 1 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 4 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/9 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Central United States
Germans converts factory_major into different units
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Western Ukraine, round 1 : 3/7 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Central United States from Americans, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 4 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 6 infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 1 mech_infantry in Baltic States, round 1 : 2/12 hits
Russians roll dice for 2 artilleries and 6 infantry in Baltic States, round 1 : 3/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 armour, 1 artillery, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 5/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Baltic States, round 2 : 1/6 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 3 : 3/8 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Southeast MexicoNon Combat Move - Germans
2 artilleries and 3 infantry moved from Finland to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 bombers moved from Novgorod to Germany
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
Germans undo move 2.
3 artilleries and 7 infantry placed in Germany
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
You didnt think I was going to land in Eastern U.S……who me, naahh I wouldt do that
No prob with the edit bro
Good luck S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Shensi to Szechwan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Ulaanbaatar to Buyant-UhaaAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Shensi to Szechwan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Ulaanbaatar to Buyant-UhaaAirborne Attack Move - Russians
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 5 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 4 infantry
Russians win, taking Belarus from Germans with 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Belarus
3 infantry moved from Russia to Smolensk
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Kazakhstan to SikangPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Siberia
1 bomber moved from Jehol to Siberia
1 tactical_bomber moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Manchuria to Korea
1 artillery moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 armour moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Malaya to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Siberia
1 bomber moved from Jehol to Siberia
1 tactical_bomber moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
1 mech_infantry moved from Manchuria to Korea
1 artillery moved from Jehol to Manchuria
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 armour moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Malaya to 37 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 4 transports
Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 4 transports in 5 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier and 4 transports in 5 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 5 Sea Zone
4 transports owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier and 4 transports
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 6 Sea Zone, round 1 : 4/5 hits
1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier and 1 cruiser
Battle in Siberia
Japanese attack with 2 bombers and 1 tactical_bomber
Americans defend with 4 bombers
Japanese roll dice for 2 bombers and 1 tactical_bomber in Siberia, round 1 : 1/3 hits
Russians roll dice for 4 bombers in Siberia, round 1 : 1/4 hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in Siberia
Japanese roll dice for 2 bombers in Siberia, round 2 : 2/2 hits
Russians roll dice for 3 bombers in Siberia, round 2 : 0/3 hits
2 bombers owned by the Americans lost in Siberia
Japanese roll dice for 2 bombers in Siberia, round 3 : 2/2 hits
Russians roll dice for 1 bomber in Siberia, round 3 : 0/1 hits
1 bomber owned by the Americans lost in Siberia
Japanese win with 2 bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 4 bombers
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 artillery in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese retreated to Hunan
Battle in 37 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 37 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 37 Sea Zone
Japanese winChinese win with 1 infantry remaining with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to Kiangsi
2 bombers moved from Siberia to Japan
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 armour and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 armour, 1 cruiser, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Alaska to Central United States
1 bomber moved from Alaska to 89 Sea Zone
1 artillery, 2 infantry and 4 mech_infantrys moved from Eastern United States to Central United States
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Amur to Korea
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 armour, 1 cruiser, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Alaska to Central United States
1 bomber moved from Alaska to 89 Sea Zone
1 artillery, 2 infantry and 4 mech_infantrys moved from Eastern United States to Central United States
1 battleship moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Amur to Korea
2 infantry moved from Amur to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Amur to Korea
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to ManchuriaCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Central United States
Americans attack with 1 artillery, 2 bombers, 2 infantry and 4 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 5 infantry
Americans win, taking Central United States from Germans with 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Manchuria
Americans attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans win, taking Manchuria from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Korea
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from 89 Sea Zone to Eastern United States
2 bombers moved from Central United States to AlaskaPlace Units - Americans
2 armour placed in Eastern United States
3 armour placed in Eastern United States
Americans undo move 1.
2 armour placed in Western United States
1 cruiser, 1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,3,1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,4,4,1,6,4
Americans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from Quebec to Eastern United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
5 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
2 fighters moved from Quebec to Eastern United StatesCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1
British collect 23 PUs (6 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour moved from Romania to Eastern Poland
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Eastern Poland
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Albania to Romania
1 armour moved from Romania to Eastern Poland
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Egypt
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters
British defend with 2 infantry
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 2 fighters in Anglo Egyptian Sudan, round 2 : 2/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Egypt from British with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to AlexandriaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French