Scramble to Palau?
And OOL for Yunnan?
Three hits!
battleship tip a tac, a cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
1 tactical_bomber moved from Shantung to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
UK_Pacific defend with 1 transport
1 transport owned by the UK_Pacific lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 transport
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 1 : 5/11 hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 : 2/7 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 6 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 tactical_bombers in 7 Sea Zone, round 1 : 6/11 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports in 7 Sea Zone, round 1 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
5 fighters owned by the Americans and 1 tactical_bomber owned by the Americans could not land and were killed
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 7 Sea Zone: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 7 Sea Zone and was removed
1 bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Jehol
1 fighter moved from Kwangsi to Jehol
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Yunnan to Jehol
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to Malaya
1 armour moved from Kiangsu to Jehol
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
I left the comp and when i came back it was off so when i redid my turn I had more hits the second try so to stick with the original 3 hits I had to edit some and it wouldnt let me do it during noncoms, and i forgot to move my one dd…blah sorry for the mess up but I got it figured out.
Check with me on Kamikaze & scramble orders
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
SCRAMBLE AND KAMAKAZZI ORDERS
LET ME NO WHAT YOU WANT TO DO WITH YOUR KAMAKAZZI AND SCRAMBLE
Heres what Tojo does:
KAMI
1 on tip carr
1on tip BB
2 on carr
2 on carr
SCRAMBLE
fighter & tact.
OOL
tip on carr
tip on carr
sub
sink #1 carr
sink #2 carr
sink #3 carr
dd
dd
cruis
tact
tact
tact
tact
fig
fig
BB
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,1,5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 carrier, 2 cruisers, 1 destroyer and 6 fighters
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 1 artillery
Americans win, taking Amur from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to Siberia
Place Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
3 bombers placed in Alaska
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,4,4
Americans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British repair 16 damage on 6 airfields and 10 factory_majors; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 fighter placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 1 : 0/8 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 1/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 2/7 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 4 infantry
Battle in 101 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 submarine
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 7 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Romania
Russians win with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Algeria to Alexandria
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Yunnan
2 fighters moved from 43 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
hey. i forgot to do my american non com move. hence the edits
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 5 infantry moved from 101 Sea Zone to Central United States
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
6 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Novgorod
2 bombers and 1 fighter moved from Western Germany to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Germany to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery and 5 infantry moved from 101 Sea Zone to Central United States
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
6 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
2 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
3 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Novgorod
2 bombers and 1 fighter moved from Western Germany to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Bessarabia
1 armour moved from Germany to Baltic States
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belarus, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser and 2 destroyers
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 101 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Americans and 1 cruiser owned by the Americans lost in 101 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Novgorod
Germans attack with 1 armour, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/12 hits
Russians roll dice for 8 infantry in Novgorod, round 1 : 4/8 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/8 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 8 infantry
Battle in Bessarabia
Germans attack with 4 armour, 6 infantry and 1 mech_infantry
Russians defend with 6 infantry
Germans roll dice for 4 armour, 6 infantry and 1 mech_infantry in Bessarabia, round 1 : 4/11 hits
Russians roll dice for 6 infantry in Bessarabia, round 1 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 4 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/9 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 4 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in Central United States
Germans converts factory_major into different units
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Western Ukraine, round 1 : 3/7 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Central United States from Americans, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 4 armour, 1 artillery, 6 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 6 infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 1 mech_infantry in Baltic States, round 1 : 2/12 hits
Russians roll dice for 2 artilleries and 6 infantry in Baltic States, round 1 : 3/8 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 armour, 1 artillery, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 5/9 hits
Russians roll dice for 2 artilleries and 4 infantry in Baltic States, round 2 : 1/6 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 3 : 3/8 hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Southeast Mexico
Non Combat Move - Germans
2 artilleries and 3 infantry moved from Finland to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
2 bombers moved from Novgorod to Germany
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Germans
1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
Germans undo move 2.
3 artilleries and 7 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs