@Stucifer scrambles for you
The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Central Mongolia to Chahar
1 infantry moved from Central Mongolia to Chahar
2 infantry moved from Central Mongolia to Buyant-Uhaa
2 infantry moved from Central Mongolia to Ulaanbaatar
10 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
12 infantry moved from Novgorod to Baltic States
2 artilleries moved from Belarus to Baltic States
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Archangel
3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Baltic States
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 artillery and 5 infantry
Russians win, taking Baltic States from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 6 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 10 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians win, taking Bessarabia from Germans with 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 3 infantry
Battle in Shensi
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Chahar
Russians attack with 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
4 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
2 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 armour, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
just another rocking war
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
1 tactical_bomber moved from Shantung to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan -
Your OOL please for sea zone 7
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i need to no how meny hits you have
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Three hits!
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battleship tip a tac, a cruiser
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 24 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 24 Sea Zone to 7 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 19 Sea Zone to 7 Sea Zone
1 bomber moved from Shantung to 7 Sea Zone
1 tactical_bomber moved from Shantung to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 7 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
UK_Pacific defend with 1 transport
1 transport owned by the UK_Pacific lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for UK_Pacific: 1 transport
Battle in Borneo
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 1 : 5/11 hits
Chinese roll dice for 1 artillery and 6 infantry in Yunnan, round 1 : 2/7 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 6 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 7 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 5 infantry, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 tactical_bombers in 7 Sea Zone, round 1 : 6/11 hits
Turning on Edit Mode
EDIT: Turning off Edit Mode
Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports in 7 Sea Zone, round 1 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 7 Sea Zone
2 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese retreated to 6 Sea Zone
Americans win with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser and 1 destroyer
5 fighters owned by the Americans and 1 tactical_bomber owned by the Americans could not land and were killedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 3 carriers
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 7 Sea Zone: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 7 Sea Zone and was removed
1 bomber moved from 7 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Jehol
1 fighter moved from Kwangsi to Jehol
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Yunnan to Jehol
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 37 Sea Zone to Malaya
1 armour moved from Kiangsu to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
I left the comp and when i came back it was off so when i redid my turn I had more hits the second try so to stick with the original 3 hits I had to edit some and it wouldnt let me do it during noncoms, and i forgot to move my one dd…blah sorry for the mess up but I got it figured out.
Check with me on Kamikaze & scramble orders -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to Amur -
SCRAMBLE AND KAMAKAZZI ORDERS
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LET ME NO WHAT YOU WANT TO DO WITH YOUR KAMAKAZZI AND SCRAMBLE
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Heres what Tojo does:
KAMI
1 on tip carr
1on tip BB
2 on carr
2 on carr
SCRAMBLE
fighter & tact.
OOL
tip on carr
tip on carr
sub
sink #1 carr
sink #2 carr
sink #3 carr
dd
dd
cruis
tact
tact
tact
tact
fig
fig
BB -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 bombers, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Wake Island to 6 Sea Zone
5 fighters moved from 7 Sea Zone to 6 Sea Zone
5 bombers moved from Alaska to 6 Sea Zone
2 cruisers moved from 7 Sea Zone to 6 Sea Zone
2 carriers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries and 4 infantry moved from 5 Sea Zone to AmurCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,1,5,4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 1 carrier, 2 cruisers, 1 destroyer and 6 fighters
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport
Casualties for Americans: 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Battle in Amur
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 1 artillery
Americans win, taking Amur from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
4 bombers moved from 6 Sea Zone to SiberiaPlace Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
3 bombers placed in AlaskaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,4,4,4
Americans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British repair 16 damage on 6 airfields and 10 factory_majors; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Quebec
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantryNon Combat Move - British
6 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
1 fighter placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
3 infantry moved from Yugoslavia to Romania
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Egypt
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Egypt, round 1 : 0/8 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 1/7 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 2/7 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 2/3 hits
1 armour owned by the British , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 4 : 2/2 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/2 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British , 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 4 infantry
Battle in 101 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser, 2 destroyers and 1 submarine
Italians roll dice for 1 submarine in 101 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 101 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 7 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Romania
Russians win with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Algeria to Alexandria
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone