if all you edited was the 3 ships to 115 then R shud still be good as is
The Axis Suprise Attack & The Allies Kabloom 2nd edit
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from France to Western Germany
3 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from France to Germany
2 mech_infantrys moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone -
I need to know what Winston Churchill is going to do about the battle of Britian!!!
THE PLANES ARE ON THEIR WAY!!!
AIR RAID! -
bring all the planes up i can starting with the french
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from France to Western Germany
3 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from France to Germany
2 mech_infantrys moved from France to Germany
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield and 2 infantry
AA guns fire in Scotland : 0/2 hits
Germans roll dice for 1 cruiser in Scotland, round 1 : 1/1 hits
Germans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 1 : 0/4 hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 2/3 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 5 interceptors out of United Kingdom
Defenders Fire, : 0/5 hits
Attackers Fire, : 1/7 hits
1 fighter owned by the French lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/4 hits
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: airfield = 4, factory_major = 8
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from Scotland to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
6 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 armour placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.811
Median : 4.000
Variance : 0.904
Standard Deviation : 0.951
Total rolls : 53Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Sakha to Amur
4 infantry moved from Siberia to Amur
4 infantry moved from Buryatia to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
3 infantry moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Kansu
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Sakha to Amur
4 infantry moved from Siberia to Amur
4 infantry moved from Buryatia to Amur
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
3 infantry moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Olgiy to Kansu
1 infantry moved from Kazakhstan to Sikang
3 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Urals
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 fighter moved from Kiangsu to Kweichow
5 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 fighter moved from Kiangsu to Kweichow
5 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 4/6 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 1 : 9/17 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 4/8 hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter moved from Suiyuyan to Chahar
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Jehol to Chahar
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 26 / 35
UK_Pacific : 17 / 17
Italians : 15 / 26
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.178
Median : 3.000
Variance : 0.568
Standard Deviation : 0.754
Total rolls : 45Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.281
Median : 3.000
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32Chinese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.923
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Guam to Wake Island
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 carrier and 1 cruiser moved from 10 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 bomber moved from Western United States to Alaska
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Guam to Wake Island
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Central United StatesNon Combat Move - Americans
Place Units - Americans
1 harbour placed in Alaska
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 artilleries
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 artillery moved from 119 Sea Zone to Scotland
4 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Persia to 80 Sea Zone
1 armour moved from Tobruk to Egypt
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
3 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
1 infantry moved from 119 Sea Zone to Scotland
1 artillery moved from 119 Sea Zone to Scotland
4 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Tobruk to Egypt
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Persia to 80 Sea Zone
1 armour moved from Tobruk to Egypt
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
3 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield and 1 armour
British win, taking Scotland from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
4 fighters moved from Scotland to United Kingdom
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from British Somaliland to EthiopiaCombat - Italians
Battle in Tobruk
Battle in Libya
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 1 : 1/2 hits
British roll dice for 1 artillery in Libya, round 1 : 0/1 hits
1 artillery owned by the British lost in Libya
Italians win, taking Tobruk from British, taking Libya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 4 interceptors out of United Kingdom
Defenders Fire, : 0/4 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Normandy BordeauxPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 44 / 56
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 27 / 27
UK_Pacific : 17 / 17
Italians : 17 / 27
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to Celebes: 1 infantry
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Changing PUs for UK_Pacific from 17 to 20
EDIT: Turning off Edit ModeResearch Technology - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Celebes from Dutch to UK_Pacific
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 58 Sea Zone to 38 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 13 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Slovakia Hungary
4 armour moved from Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 119 Sea Zone
1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 113 Sea Zone to 112 Sea Zone -
AIR RAID!!!
What do you want to do with the fighters Mr Churchill? -
yeah bring up the max