Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Alaska to British Columbia
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
2 infantry moved from Korea to Amur
1 fighter moved from Korea to Yenisey
1 infantry moved from Korea to Amur
1 armour moved from Eastern United States to Central United States
bombing japan need scramble orders
TOJO says
“Leave them on the ground for defense”
Sorry for the delay….Busy
Kris “Suprise Attack” Smith
Miss ya on the weekends bro!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Alaska to British Columbia
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
2 infantry moved from Korea to Amur
1 fighter moved from Korea to Yenisey
1 infantry moved from Korea to Amur
1 armour moved from Eastern United States to Central United States
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
2 tactical_bombers placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Korea
1 artillery and 2 infantry placed in Alaska
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,5,6,1,3,4,1
Americans collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Kiangsu to Kiangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
4 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to Siam
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 7 damage on 7 factory_majors; Remaining resources: 12 PUs;
British buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to Siam
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
dont forget about this 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Caucasus
1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Caucasus
1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 4 infantry and 4 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 1 : 3/5 hits
Russians roll dice for 4 infantry and 4 mech_infantrys in Bryansk, round 1 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Ukraine
Russians win with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Central America
Italians attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Central America, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Central America, round 1 : 2/2 hits
Americans roll dice for 1 mech_infantry in Central America, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Central America
Italians win, taking Central America from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 3 armour
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
2 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 3 armour
Casualties for Italians: 1 mech_infantry
Battle in Southeast Mexico
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Southeast Mexico, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Southeast Mexico, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southeast Mexico
Italians win, taking Southeast Mexico from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Egypt
2 transports placed in 95 Sea Zone
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 57 / 78
Russians : 18 / 20
Japanese : 18 / 18
Americans : 53 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 13 / 13
Italians : 31 / 52
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Formosa
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Formosa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 4 infantry moved from Vologda to Russia
1 artillery and 4 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
2 armour moved from Volgograd to Samara
Germans take Samara from Russians
2 armour moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 armour, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
2 fighters moved from 101 Sea Zone to Central United States
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in West Indies
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Central United States
Germans attack with 2 fighters
Americans defend with 2 armour, 1 factory_upgrade and 1 infantry
Germans roll dice for 2 fighters in Central United States, round 1 : 1/2 hits
Americans roll dice for 2 armour and 1 infantry in Central United States, round 1 : 0/3 hits
1 infantry owned by the Americans lost in Central United States
Germans roll dice for 2 fighters in Central United States, round 2 : 2/2 hits
Americans roll dice for 2 armour in Central United States, round 2 : 1/2 hits
2 armour owned by the Americans and 1 fighter owned by the Germans lost in Central United States
Germans win, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Americans: 2 armour and 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 3 artilleries and 7 infantry
Russians defend with 1 infantry and 4 mech_infantrys
Germans roll dice for 4 armour, 3 artilleries and 7 infantry in Bryansk, round 1 : 3/14 hits
Russians roll dice for 1 infantry and 4 mech_infantrys in Bryansk, round 1 : 2/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bryansk
Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Bryansk, round 2 : 4/12 hits
Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Russia
Germans attack with 2 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 1 : 3/15 hits
Russians roll dice for 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 2 : 3/13 hits
Russians roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 5/10 hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 3/4 hits
1 tactical_bomber owned by the Russians , 3 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 8 infantry
Casualties for Russians: 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Central United States to 101 Sea Zone
1 fighter moved from Gibraltar to 101 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 transport placed in 105 Sea Zone
1 transport placed in 112 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 armour and 1 artillery placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Removing units owned by Germans from Poland: 4 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 63 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Production/PUs Summary :
Germans : 63 / 113
Russians : 13 / 0
Japanese : 13 / 18
Americans : 52 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 17 / 13
Italians : 31 / 52
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
7 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kazakhstan to Volgograd
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
7 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kazakhstan to Volgograd
Airborne Attack Move - Russians
Combat - Russians
Battle in Russia
Russians attack with 7 infantry
Germans defend with 1 airfield, 2 armour, 2 artilleries and 1 factory_minor
Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Russians: 6 infantry
Battle in Kwangtung
Russians attack with 3 infantry
Japanese defend with 1 harbour and 1 infantry
Russians win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 59 / 113
Russians : 17 / 17
Japanese : 10 / 10
Americans : 52 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 20 / 13
Italians : 31 / 52
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0