I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsi to KwangtungCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese winJapanese win, taking 6 Sea Zone from Americans with 1 submarine remaining with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Caroline IslandsPlace Units - Japanese
1 artillery, 1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 18 PUs (1 lost to blockades); end with 18 PUs totalProduction/PUs Summary :
Germans : 57 / 78
Russians : 20 / 20
Japanese : 19 / 18
Americans : 55 / 67
Chinese : 22 / 25
British : 24 / 19
UK_Pacific : 13 / 13
Italians : 27 / 49
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Alaska to British Columbia
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
2 infantry moved from Korea to Amur
1 fighter moved from Korea to Yenisey
1 infantry moved from Korea to Amur
1 armour moved from Eastern United States to Central United States -
bombing japan need scramble orders
-
TOJO says
“Leave them on the ground for defense”Sorry for the delay….Busy
Kris “Suprise Attack” Smith
Miss ya on the weekends bro! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 cruiser and 1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 artillery moved from Alaska to British Columbia
2 bombers moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
3 armour moved from Korea to Buryatia
2 artilleries moved from Korea to Amur
2 infantry moved from Korea to Amur
1 fighter moved from Korea to Yenisey
1 infantry moved from Korea to Amur
1 armour moved from Eastern United States to Central United StatesCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Japan causes 9 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Japan to Korea
2 bombers moved from Japan to Korea
1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 4 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
2 tactical_bombers placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Korea
1 artillery and 2 infantry placed in Alaska
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,6,5,6,1,3,4,1
Americans collect 47 PUs (8 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 artilleries moved from Kiangsu to Kiangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
1 artillery and 1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
4 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 7 damage on 7 factory_majors; Remaining resources: 12 PUs;
British buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
3 infantry moved from French Indo China to SiamCombat - British
Battle in Anglo Egyptian Sudan
British attack with 4 armour and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
dont forget about this 1
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Caucasus
1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Rostov to Caucasus
1 armour, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
2 artilleries and 4 infantry moved from Bessarabia to Ukraine
1 armour, 1 fighter and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 4 infantry and 4 mech_infantrys
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Bryansk, round 1 : 3/5 hits
Russians roll dice for 4 infantry and 4 mech_infantrys in Bryansk, round 1 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Ukraine
Russians win with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Central America
Italians attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Central America, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Central America, round 1 : 2/2 hits
Americans roll dice for 1 mech_infantry in Central America, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Central America
Italians win, taking Central America from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 3 armour
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
2 armour owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 3 armour
Casualties for Italians: 1 mech_infantry
Battle in Southeast Mexico
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Southeast Mexico, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 1 : 1/2 hits
Americans roll dice for 1 mech_infantry in Southeast Mexico, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southeast Mexico
Italians win, taking Southeast Mexico from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Egypt
2 transports placed in 95 Sea Zone
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 18 / 20
Japanese : 18 / 18
Americans : 53 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 13 / 13
Italians : 31 / 52
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Formosa
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Formosa from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
1 infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Vologda to Russia
1 artillery and 4 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
2 armour moved from Volgograd to Samara
Germans take Samara from Russians
2 armour moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 armour, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
2 fighters moved from 101 Sea Zone to Central United States
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 armour, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in West Indies
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Central United States
Germans attack with 2 fighters
Americans defend with 2 armour, 1 factory_upgrade and 1 infantry
Germans roll dice for 2 fighters in Central United States, round 1 : 1/2 hits
Americans roll dice for 2 armour and 1 infantry in Central United States, round 1 : 0/3 hits
1 infantry owned by the Americans lost in Central United States
Germans roll dice for 2 fighters in Central United States, round 2 : 2/2 hits
Americans roll dice for 2 armour in Central United States, round 2 : 1/2 hits
2 armour owned by the Americans and 1 fighter owned by the Germans lost in Central United States
Germans win, taking West Indies from Americans with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Americans: 2 armour and 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 3 artilleries and 7 infantry
Russians defend with 1 infantry and 4 mech_infantrys
Germans roll dice for 4 armour, 3 artilleries and 7 infantry in Bryansk, round 1 : 3/14 hits
Russians roll dice for 1 infantry and 4 mech_infantrys in Bryansk, round 1 : 2/5 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bryansk
Germans roll dice for 4 armour, 3 artilleries and 5 infantry in Bryansk, round 2 : 4/12 hits
Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry and 4 mech_infantrys
Battle in Russia
Germans attack with 2 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Russia, round 1 : 3/15 hits
Russians roll dice for 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 2 : 3/13 hits
Russians roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 5/10 hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 3/4 hits
1 tactical_bomber owned by the Russians , 3 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 8 infantry
Casualties for Russians: 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Central United States to 101 Sea Zone
1 fighter moved from Gibraltar to 101 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 transport placed in 105 Sea Zone
1 transport placed in 112 Sea Zone
1 transport placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 armour and 1 artillery placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Removing units owned by Germans from Poland: 4 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUsProduction/PUs Summary :
Germans : 63 / 113
Russians : 13 / 0
Japanese : 13 / 18
Americans : 52 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 17 / 13
Italians : 31 / 52
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
7 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kazakhstan to VolgogradAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
7 infantry moved from Tambov to Russia
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
3 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kazakhstan to VolgogradAirborne Attack Move - Russians
Combat - Russians
Battle in Russia
Russians attack with 7 infantry
Germans defend with 1 airfield, 2 armour, 2 artilleries and 1 factory_minor
Russians win, taking Russia from Germans with 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour and 2 artilleries
Casualties for Russians: 6 infantry
Battle in Kwangtung
Russians attack with 3 infantry
Japanese defend with 1 harbour and 1 infantry
Russians win, taking Kwangtung from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 59 / 113
Russians : 17 / 17
Japanese : 10 / 10
Americans : 52 / 72
Chinese : 23 / 29
British : 24 / 25
UK_Pacific : 20 / 13
Italians : 31 / 52
ANZAC : 22 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0