@sunkhareb scramble decisions for yoi
The Axis Suprise Attack & The Allies Kabloom 2nd edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Rostov to Bryansk
5 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Buyant-Uhaa to Manchuria
3 infantry moved from Kweichow to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to TsinghaiCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Rostov to TambovPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Kwangsi to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 7 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Kwangsi to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 7 Sea Zone
1 bomber moved from Japan to Korea
1 fighter moved from 6 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 1/1 hits
2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Korea
AA guns fire in Korea : 0/1 hits
Bombing raid in Korea rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Korea causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 54 / 71
Russians : 26 / 26
Japanese : 32 / 32
Americans : 52 / 64
Chinese : 16 / 21
British : 25 / 25
UK_Pacific : 11 / 10
Italians : 24 / 46
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Null / Other
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12ANZAC Combat
1 was rolled 3 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs;
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 factory_upgrade and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Germans
1 armour moved from Southeast Mexico to Central United States
1 armour moved from Southeast Mexico to Eastern United States
3 submarines moved from 2 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Alaska to 6 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Mexico to Southeast Mexico
1 bomber moved from Chahar to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans repair 3 damage on 3 factory_minors; Remaining resources: 61 PUs;
Americans buy 1 aaGun, 2 armour, 1 artillery, 1 factory_upgrade and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Germans
1 armour moved from Southeast Mexico to Central United States
1 armour moved from Southeast Mexico to Eastern United States
3 submarines moved from 2 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Alaska to 6 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Mexico to Southeast Mexico
1 bomber moved from Chahar to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 fighters and 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 46
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 2 submarinesNon Combat Move - Americans
3 fighters moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to KoreaPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 2 fighters
EDIT: Turning off Edit Mode
1 aaGun and 2 armour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 2 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery placed in Alaska
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3,6,4,2,6,6,1
Americans collect 47 PUs (6 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
the edits for america are for
#1 i thought i could make the factory a major one in korea and opted for 2 fighters in washington :-P
#2 my destroyer wouldnt attack your sub for some reason so i moved it to alaska :-o -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Anhwe to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 5 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 factory_minor and 3 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to French Indo China
2 fighters moved from Central United States to 101 Sea Zone -
i took my 2 fighters for uk that were in central america on your boats in sz 101 and got 2 hits i need ool
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The ool is
SS if possible (DDin waters)
Italian DD
German CR
German Fig
German Fig
Tip CV
Sink Cv -
i cant hit subs man!
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the save diddnt save my hits so i rerolled and took one and just edited the other out. no chance for another roll though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 21 PUs;
British buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Siam to French Indo China
1 artillery moved from Yunnan to French Indo China
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to French Indo China
2 fighters moved from Central United States to 101 Sea ZoneCombat - British
Battle in 101 Sea Zone
British attack with 2 fighters
Germans defend with 1 carrier, 1 cruiser and 2 fighters; Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Germans win with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Italians: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Germans from 101 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Battle in French Indo China
British attack with 1 artillery and 6 infantry
Japanese defend with 1 armour and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
3 aaGuns, 1 artillery and 1 infantry moved from Burma to India
1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to BurmaPlace Units - British
3 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,6
British collect 19 PUs (6 lost to blockades); end with 19 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 1 : 1/5 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 artilleries and 4 infantry moved from Romania to BessarabiaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 destroyer and 1 transport placed in 95 Sea Zone
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 53 / 71
Russians : 23 / 26
Japanese : 27 / 32
Americans : 53 / 67
Chinese : 19 / 25
British : 24 / 19
UK_Pacific : 13 / 13
Italians : 28 / 49
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French