Suprise Attack Axis VS Kabloom Allies


  • what the truck was that i cant win a trucking game on this trucking thing to save my life. that navy battle was bull crap!!! the marti dice have been screwing me out of every war i play whats the sence bull crap. bull crap!!!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Siberia to Amur
                2 infantry moved from Sakha to Amur
                4 infantry moved from Buryatia to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                3 infantry moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Siberia to Amur
                2 infantry moved from Sakha to Amur
                4 infantry moved from Buryatia to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                3 infantry moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Amur
                    Russians attack with 10 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I think you can get a diff. dice server threw Marti, when I first tried my Marti dice server was 2 but I couldnt figure out how to play the game and Ron helped me out and then my server was 4 and then something happened and I had to reinstall it all, all over and my number is a 3, when I had 4 my Italians could not hit the Russians, maybe 2 hits in 20 rolls, the same against the Americans have 2 dd’s sink a bomber, 2 fighters, a Crusier,Destroyer and a Sub, and they still have 2 dd’s left.
    I was going to write under my avitar  “MY MARTI DICE SUCK!!!”
      Now that I have a diff number it seems to be better.
    Check with “Allweneedislove” they now how to roll threw Axis & Allies.org and and threw Triple a
    You are a much better player than what these game show, I know when I have a lot of games I loose sight of what the hell I was, am,  and going to do.
    Do you ever use the Battle Calculator…go to territories you’ll see it there, Its been an eye opener for me
    Good gaming and I’ll post after I do some leauge games


  • welp you should see the lopsided dice that allweneed just wooped me with


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 fighters and 1 tactical_bomber moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 destroyers moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                1 armour moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsi to Kwangsi


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 fighters and 1 tactical_bomber moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 destroyers moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                1 armour moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 9 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Amur, round 1 :  5/11 hits
                        Russians roll dice for 9 infantry in Amur, round 1 :  4/9 hits
                        5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber in Amur, round 2 :  5/7 hits
                        Russians roll dice for 4 infantry in Amur, round 2 :  2/4 hits
                        4 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to Manchuria
                2 bombers moved from Amur to Manchuria
                1 tactical_bomber moved from Amur to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 26 / 38
        UK_Pacific : 17 / 17
        Italians : 15 / 21
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.358
            Median : 4.000
            Variance : 1.327
            Standard Deviation : 1.152
            Total rolls : 53

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

    Russians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.923
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 submarine moved from 22 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 fighters moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 submarine moved from 22 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 fighters moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States

    Non Combat Move - Americans

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 armour moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 armour moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 4 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Libya
                    British attack with 1 armour and 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Scotland
                    British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win, taking Scotland from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                1 mech_infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 fighter moved from Burma to India
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Place Units - British
                10 infantry placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from British Somaliland to Ethiopia
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 96 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from British Somaliland to Ethiopia
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 cruiser in Egypt, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 :  2/3 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 27 / 27
        UK_Pacific : 20 / 20
        Italians : 17 / 22
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from New Zealand to New South Wales
                1 infantry moved from Queensland to New South Wales
                2 fighters moved from New South Wales to Queensland


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 fighters moved from New Zealand to New South Wales
                1 infantry moved from Queensland to New South Wales
                2 fighters moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from Western Germany to 92 Sea Zone
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from 111 Sea Zone to United Kingdom
                1 fighter moved from 111 Sea Zone to Scotland
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                3 infantry moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                3 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Slovakia Hungary to Eastern Poland
                4 infantry moved from Romania to Bessarabia
                2 artilleries moved from Romania to Bessarabia
                3 infantry moved from Romania to Bessarabia
                3 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Bessarabia
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Baltic States
                2 infantry moved from Germany to Poland
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                2 mech_infantrys moved from Germany to Poland
                3 armour moved from Germany to Slovakia Hungary
                1 armour moved from Slovakia Hungary to Bessarabia
                2 armour moved from Holland Belgium to Germany
                1 mech_infantry moved from Holland Belgium to Germany
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 artillery moved from Holland Belgium to Western Germany


  • AIR RAID!!!
    Any Intercept orders Mr Churchill?

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