TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 63 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour moved from Southern France to Holland Belgium
5 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from Norway to Finland
Scranble orders for 110
yes all that i can
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour moved from Southern France to Holland Belgium
5 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from Norway to Finland
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Scotland
Germans attack with 2 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 1 : 2/7 hits
1 cruiser owned by the British , 2 fighters owned by the British , 1 destroyer owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 battleship, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 0/2 hits
1 transport owned by the British , 1 fighter owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Battle in Holland Belgium
Germans attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 3/7 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
4 armour and 2 mech_infantrys moved from France to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Slovakia Hungary to Romania
Place Units - Germans
1 carrier placed in 110 Sea Zone
1 artillery and 4 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 fighter and 1 transport placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
Germans undo move 3.
1 carrier and 1 transport placed in 110 Sea Zone
1 armour placed in Western Germany
1 fighter placed in Western Germany
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 38
UK_Pacific : 17 / 17
Italians : 15 / 21
ANZAC : 14 / 17
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.559
Median : 4.000
Variance : 1.152
Standard Deviation : 1.073
Total rolls : 34
Germans Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.304
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23
British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Sorry I hit done when I should have hit post turn summ
what the truck was that i cant win a trucking game on this trucking thing to save my life. that navy battle was bull crap!!! the marti dice have been screwing me out of every war i play whats the sence bull crap. bull crap!!!
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Siberia to Amur
2 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to Amur
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Siberia to Amur
2 infantry moved from Sakha to Amur
4 infantry moved from Buryatia to Amur
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Russia
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
I think you can get a diff. dice server threw Marti, when I first tried my Marti dice server was 2 but I couldnt figure out how to play the game and Ron helped me out and then my server was 4 and then something happened and I had to reinstall it all, all over and my number is a 3, when I had 4 my Italians could not hit the Russians, maybe 2 hits in 20 rolls, the same against the Americans have 2 dd’s sink a bomber, 2 fighters, a Crusier,Destroyer and a Sub, and they still have 2 dd’s left.
I was going to write under my avitar “MY MARTI DICE SUCK!!!”
Now that I have a diff number it seems to be better.
Check with “Allweneedislove” they now how to roll threw Axis & Allies.org and and threw Triple a
You are a much better player than what these game show, I know when I have a lot of games I loose sight of what the hell I was, am, and going to do.
Do you ever use the Battle Calculator…go to territories you’ll see it there, Its been an eye opener for me
Good gaming and I’ll post after I do some leauge games
welp you should see the lopsided dice that allweneed just wooped me with
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
3 fighters and 1 tactical_bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 destroyers moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Amur
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kiangsi to Kwangsi
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
3 fighters and 1 tactical_bomber moved from Manchuria to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 destroyers moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Amur
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 9 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Amur, round 1 : 5/11 hits
Russians roll dice for 9 infantry in Amur, round 1 : 4/9 hits
5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber in Amur, round 2 : 5/7 hits
Russians roll dice for 4 infantry in Amur, round 2 : 2/4 hits
4 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 38
UK_Pacific : 17 / 17
Italians : 15 / 21
ANZAC : 14 / 17
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.358
Median : 4.000
Variance : 1.327
Standard Deviation : 1.152
Total rolls : 53
Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36
Russians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.923
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Chinese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
Non Combat Move - Americans
Place Units - Americans
3 transports placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 armour moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from India to Burma
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 armour moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from India to Burma
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 4 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Libya
British attack with 1 armour and 1 artillery
Italians defend with 1 infantry
British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Scotland to United Kingdom
1 mech_infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 fighter moved from Burma to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
10 infantry placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry