Suprise Attack Axis VS Kabloom Allies


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone
                1 cruiser moved from 63 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 transport
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 armour moved from Southern France to Holland Belgium
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from France to Holland Belgium
                1 artillery and 2 infantry moved from Norway to Finland


  • Scranble orders for 110


  • yes all that i can


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 armour moved from Southern France to Holland Belgium
                5 infantry moved from Bulgaria to Romania
                2 infantry moved from Slovakia Hungary to Poland
                2 artilleries moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Yugoslavia to Slovakia Hungary
                1 mech_infantry moved from France to Holland Belgium
                1 artillery and 2 infantry moved from Norway to Finland

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Scotland
                    Germans attack with 2 infantry
                    British defend with 1 aaGun and 1 airfield
                        1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 aaGun
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/8 hits
                        British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 1 :  2/7 hits
                        1 cruiser owned by the British , 2 fighters owned by the British , 1 destroyer owned by the Germans , 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 battleship, 1 fighter and 1 transport in 110 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the British , 1 fighter owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
                Battle in Holland Belgium
                    Germans attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 :  3/7 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                4 armour and 2 mech_infantrys moved from France to Germany
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from France to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 carrier placed in 110 Sea Zone
                1 artillery and 4 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                1 fighter and 1 transport placed in 110 Sea Zone
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                Germans undo move 3.
                1 carrier and 1 transport placed in 110 Sea Zone
                1 armour placed in Western Germany
                1 fighter placed in Western Germany
                Germans undo move 3.
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 38
        UK_Pacific : 17 / 17
        Italians : 15 / 21
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.559
            Median : 4.000
            Variance : 1.152
            Standard Deviation : 1.073
            Total rolls : 34

    Germans Combat
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.304
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.091
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11


  • Sorry I hit done when I should have hit post turn summ


  • what the truck was that i cant win a trucking game on this trucking thing to save my life. that navy battle was bull crap!!! the marti dice have been screwing me out of every war i play whats the sence bull crap. bull crap!!!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Siberia to Amur
                2 infantry moved from Sakha to Amur
                4 infantry moved from Buryatia to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                3 infantry moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Siberia to Amur
                2 infantry moved from Sakha to Amur
                4 infantry moved from Buryatia to Amur
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Dzavhan to Central Mongolia
                3 infantry moved from Rostov to Bryansk
                2 infantry moved from Volgograd to Rostov
                1 artillery moved from Smolensk to Belarus
                2 infantry moved from Russia to Smolensk
                1 armour moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Amur
                    Russians attack with 10 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Russia
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I think you can get a diff. dice server threw Marti, when I first tried my Marti dice server was 2 but I couldnt figure out how to play the game and Ron helped me out and then my server was 4 and then something happened and I had to reinstall it all, all over and my number is a 3, when I had 4 my Italians could not hit the Russians, maybe 2 hits in 20 rolls, the same against the Americans have 2 dd’s sink a bomber, 2 fighters, a Crusier,Destroyer and a Sub, and they still have 2 dd’s left.
    I was going to write under my avitar  “MY MARTI DICE SUCK!!!”
      Now that I have a diff number it seems to be better.
    Check with “Allweneedislove” they now how to roll threw Axis & Allies.org and and threw Triple a
    You are a much better player than what these game show, I know when I have a lot of games I loose sight of what the hell I was, am,  and going to do.
    Do you ever use the Battle Calculator…go to territories you’ll see it there, Its been an eye opener for me
    Good gaming and I’ll post after I do some leauge games


  • welp you should see the lopsided dice that allweneed just wooped me with


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 fighters and 1 tactical_bomber moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 destroyers moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                1 armour moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsi to Kwangsi


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Hopei
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                3 fighters and 1 tactical_bomber moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 submarine moved from 33 Sea Zone to 62 Sea Zone
                2 destroyers moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                1 armour moved from Kwangsi to Kweichow
                1 infantry moved from Kiangsi to Kwangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    Russians defend with 9 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Amur, round 1 :  5/11 hits
                        Russians roll dice for 9 infantry in Amur, round 1 :  4/9 hits
                        5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber in Amur, round 2 :  5/7 hits
                        Russians roll dice for 4 infantry in Amur, round 2 :  2/4 hits
                        4 infantry owned by the Russians , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Japanese
                2 fighters moved from Amur to Manchuria
                2 bombers moved from Amur to Manchuria
                1 tactical_bomber moved from Amur to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 32 / 42
        Americans : 52 / 52
        Chinese : 6 / 15
        British : 26 / 38
        UK_Pacific : 17 / 17
        Italians : 15 / 21
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 13 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.358
            Median : 4.000
            Variance : 1.327
            Standard Deviation : 1.152
            Total rolls : 53

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 36

    Russians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.923
            Median : 3.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 submarine moved from 22 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 fighters moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 destroyer, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 destroyer moved from 22 Sea Zone to 16 Sea Zone
                1 submarine moved from 22 Sea Zone to 17 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                2 fighters moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Central United States to Eastern United States
                1 armour, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States

    Non Combat Move - Americans

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 armour moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 mech_infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 armour moved from Tobruk to Libya
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from India to Burma
                1 mech_infantry moved from India to 39 Sea Zone
                1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 4 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Libya
                    British attack with 1 armour and 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Libya from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Scotland
                    British attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win, taking Scotland from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Scotland to United Kingdom
                1 bomber moved from Scotland to United Kingdom
                1 mech_infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 fighter moved from Burma to India
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Place Units - British
                10 infantry placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,6
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

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