drop art AES and drop DD 106 add factory Egypt
Suprise Attack Axis VS Kabloom Allies
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Siam to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Siam to French Indo China
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from India to Yunnan
1 bomber moved from Gibraltar to 98 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 artillery moved from Ontario to Alberta Saskatchewan ManitobaCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking French Indo China from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from 98 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 infantry and 1 mech_infantry placed in Union of South Africa
1 armour placed in Union of South Africa
British undo move 2.
1 armour placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Libya to Tunisia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
4 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 3 armour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Slovakia Hungary, round 1 : 0/5 hits
Russians roll dice for 3 armour in Slovakia Hungary, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Slovakia Hungary, round 2 : 0/4 hits
Russians roll dice for 3 armour in Slovakia Hungary, round 2 : 0/3 hits
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 1/4 hits
Russians roll dice for 3 armour in Slovakia Hungary, round 3 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 4 : 0/3 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 4 : 0/2 hits
Italians roll dice for 1 armour and 2 artilleries in Slovakia Hungary, round 5 : 1/3 hits
Russians roll dice for 2 armour in Slovakia Hungary, round 5 : 2/2 hits
1 armour owned by the Russians and 2 artilleries owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 armour in Slovakia Hungary, round 6 : 0/1 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 6 : 1/1 hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 armour
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Battle in Persia
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Persia, round 1 : 0/3 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Persia, round 2 : 2/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery
French defend with 1 infantry
Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 armour and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
The Slovakia battle should have been diff acording to the battle calc…88% attacker wins with 2.55 pieces left, They were some tough S.O.B.'s any way thats the way the game goes some times you know.
Missed ya last Sat., good games!!!
S.A. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -28
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer and 3 fighters
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to TunisiaCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 3 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Finland to Vyborg
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Slovakia Hungary
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
3 infantry moved from Germany to Poland -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 3 infantry moved from Norway to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour and 3 infantry moved from 127 Sea Zone to Novgorod
1 artillery and 8 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Finland to Vyborg
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Slovakia Hungary
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
3 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Italians loiter and taunt with
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 91 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Slovakia Hungary
Germans attack with 1 armour and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Slovakia Hungary, round 1 : 2/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 11 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
Germans roll dice for 1 armour, 1 artillery and 11 infantry in Novgorod, round 1 : 5/13 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 artillery and 9 infantry in Novgorod, round 1 : 4/11 hits
3 infantry owned by the Russians , 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 7 infantry in Novgorod, round 2 : 3/9 hits
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Novgorod, round 2 : 5/8 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 1/4 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 3 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
1 artillery retreated to Karelia
Germans roll dice for 1 armour in Novgorod, round 4 : 1/1 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 4 : 2/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 11 infantry
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in Vyborg
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vyborg, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Southern France
1 artillery and 5 infantry placed in Germany
2 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsProduction/PUs Summary :
Germans : 45 / 50
Russians : 33 / 45
Japanese : 58 / 67
Americans : 50 / 63
Chinese : 2 / 2
British : 28 / 26
UK_Pacific : 13 / 13
Italians : 16 / 30
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.123
Median : 3.000
Variance : 1.588
Standard Deviation : 1.260
Total rolls : 81Germans Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.174
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 46Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.000
Variance : 1.719
Standard Deviation : 1.311
Total rolls : 33Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
4 artilleries moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
2 fighters moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to Novosibirsk -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Belarus
4 artilleries moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 armour moved from Bessarabia to Slovakia Hungary
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
2 fighters moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Romania
Russians attack with 4 artilleries and 1 infantry
Italians defend with 2 infantry
Russians win, taking Romania from Germans with 4 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
2 bombers moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to French Indo China
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone -
Scramble orders for India please
S.A.
Looks like a war game at my place this weekend, maybe Dan’s I’ll let you know more later -
no scramble
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Burma
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Malaya
1 carrier moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
2 bombers moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to French Indo China
1 artillery and 1 infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 1 : 1/6 hits
Chinese roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 1 : 0/5 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 4/6 hits
Chinese roll dice for 1 armour, 1 artillery and 2 infantry in Yunnan, round 2 : 0/4 hits
2 infantry owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 1 : 1/4 hits
Russians roll dice for 4 infantry in Kazakhstan, round 1 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakhstan
2 artilleries owned by the Japanese retreated to Sikang
Russians win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 battleship in French Indo China, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in French Indo China, round 1 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
2 artilleries and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 39 / 50
Russians : 39 / 50
Japanese : 63 / 68
Americans : 50 / 63
Chinese : 0 / 2
British : 28 / 26
UK_Pacific : 10 / 13
Italians : 16 / 30
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 fighters and 8 transports moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 91 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 fighters and 8 transports moved from 95 Sea Zone to 92 Sea Zone
4 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Italians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Casualties for Italians: 1 submarine
Casualties for Americans: 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers and 8 transports
Italians defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 3 cruisers and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Persia
1 infantry moved from Eastern Persia to Persia
2 fighters moved from India to Persia
2 infantry moved from India to Burma
1 armour moved from India to Burma
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Yukon TerritoryAirborne Attack Move - British