@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangsi to Burma
2 bombers moved from Kwangsi to Burma
1 artillery moved from Sikang to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 77 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 bombers moved from Burma to India
1 tactical_bomber moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to Burma
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
British defend with 1 armour and 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Burma, round 1 : 1/9 hits
UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 2 infantry
Battle in Malaya
Strategic bombing raid in India
AA guns fire in India : 0/3 hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in India causes 10 damage total. Damaged units is as follows: factory_major = 6, airfield = 4
Non Combat Move - Japanese
1 fighter moved from Burma to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from Yunnan to Hunan
1 bomber moved from India to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 2 infantry placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 67 / 72
Americans : 50 / 70
Chinese : 2 / 2
British : 29 / 27
UK_Pacific : 5 / 8
Italians : 13 / 19
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Syria
2 carriers moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 transports moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Syria
2 carriers moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Syria
Battle in Greece
Non Combat Move - Americans
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Turkmenistan to Iraq
2 fighters moved from Turkmenistan to India
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Turkmenistan to Iraq
2 fighters moved from Turkmenistan to India
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
Combat - British
Battle in Iraq
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Iraq from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Yukon Territory to Alaska
1 bomber moved from Iraq to Egypt
Place Units - British
3 armour placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,3,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 3 infantry
Russians defend with 1 artillery
Italians roll dice for 1 fighter and 3 infantry in Bulgaria, round 1 : 1/4 hits
Russians roll dice for 1 artillery in Bulgaria, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Production/PUs Summary :
Germans : 40 / 48
Russians : 38 / 46
Japanese : 67 / 72
Americans : 53 / 71
Chinese : 2 / 4
British : 31 / 27
UK_Pacific : 5 / 2
Italians : 9 / 9
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 76 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Northern Territory to Western Australia
2 infantry moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 76 Sea Zone to 98 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 3 destroyers and 2 submarines
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 3 destroyers and 2 submarines remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 126 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to Western Germany
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 bomber moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 126 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 fighter moved from Germany to Western Germany
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 bomber moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in France
1 armour, 1 artillery and 2 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Production/PUs Summary :
Germans : 45 / 50
Russians : 33 / 46
Japanese : 63 / 72
Americans : 53 / 71
Chinese : 2 / 4
British : 31 / 27
UK_Pacific : 5 / 2
Italians : 9 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Karelia to Baltic States
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Romania
2 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
1 armour moved from Karelia to Baltic States
1 fighter moved from Bessarabia to Romania
1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Sikang
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Baltic States
Russians attack with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Baltic States from Germans with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Eastern Poland
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Bessarabia
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Russians collect 38 PUs (2 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery and 3 mech_infantrys moved from Burma to India
1 armour moved from Shan State to India
1 artillery moved from Shensi to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
2 bombers moved from Hunan to India
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Sakha to Amur
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from Japan to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 armour, 1 artillery and 3 mech_infantrys moved from Burma to India
1 armour moved from Shan State to India
1 artillery moved from Shensi to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
2 bombers moved from Hunan to India
1 mech_infantry moved from Hunan to Szechwan
1 armour moved from Hunan to Szechwan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Sakha to Amur
Combat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 airfield, 2 fighters, 1 harbour, 7 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 1 : 6/13 hits
UK_Pacific roll dice for 2 fighters, 8 infantry and 2 mech_infantrys in India, round 1 : 5/12 hits
5 infantry owned by the British , 1 infantry owned by the ANZAC , 1 armour owned by the Japanese , 1 artillery owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 2 tactical_bombers in India, round 2 : 2/8 hits
UK_Pacific roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in India, round 2 : 3/6 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 3 : 3/5 hits
UK_Pacific roll dice for 2 fighters and 2 mech_infantrys in India, round 3 : 2/4 hits
1 tactical_bomber owned by the Japanese , 2 mech_infantrys owned by the British , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour and 2 bombers in India, round 4 : 1/3 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for British: 2 fighters, 7 infantry and 2 mech_infantrys
Battle in 8 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 1 : 4/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 fighter in 8 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 8 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 3 destroyers and 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 3 destroyers in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Amur, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from India to Hunan
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 77 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,3,1
Japanese collect 58 PUs (5 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Production/PUs Summary :
Germans : 39 / 50
Russians : 40 / 49
Japanese : 63 / 65
Americans : 53 / 71
Chinese : 4 / 4
British : 31 / 27
UK_Pacific : 2 / 0
Italians : 9 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 81 Sea Zone
2 cruisers moved from 99 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 8 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to 39 Sea Zone
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from United Kingdom to Scotland