Axis Suprise Attack & Allies Capt. Walker


  • The dice were not nice to you there, Sorry.
    Good luck S.A.

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    Yeah…the US hasn’t been doing very well in the Atlantic!

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 6 infantry moved from Western Ukraine to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 mech_infantry moved from Sikang to Hopei
                      Chinese take Shensi from Japanese
                      Chinese take Hopei from Japanese
                2 infantry moved from Novosibirsk to Tsinghai
                1 fighter and 1 tactical_bomber moved from Russia to Tsinghai

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 1 factory_minor and 3 infantry
                    Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 armour and 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 armour moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Novosibirsk to Caucasus
                1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
                2 infantry moved from Bryansk to Western Ukraine
                6 infantry moved from Belarus to Archangel
                2 aaGuns moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                2 artilleries moved from Belarus to Smolensk
                11 infantry moved from Belarus to Smolensk
                3 infantry moved from Russia to Bryansk
                2 infantry moved from Samara to Russia
                4 infantry moved from Novosibirsk to Samara
                1 infantry moved from Timguska to Yenisey
                5 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Timguska to Novosibirsk
                2 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    Kansu : 1 infantry
        Hopei : 1 armour and 1 mech_infantry
        Tsinghai : 2 infantry
        Sikang : 1 mech_infantry
        Yenisey : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 4 infantry
        Bryansk : 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
        Rostov : 2 infantry
        Archangel : 7 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major and 12 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 6 infantry
        Western Ukraine : 2 infantry
        Novosibirsk : 2 aaGuns and 5 infantry
        Volgograd : 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 armour
        Smolensk : 2 aaGuns, 3 artilleries and 11 infantry
        Samara : 1 fighter, 4 infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 61 / 73
        Russians : 28 / 33
        Japanese : 53 / 58
        Americans : 37 / 70
        Chinese : 7 / 10
        British : 35 / 36
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Kweichow to Yunnan
                2 artilleries and 1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kweichow to Hopei
                2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 carrier and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kweichow to Hopei
                1 artillery moved from Siberia to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 artillery moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Kweichow to Yunnan
                2 artilleries and 1 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kweichow to Hopei
                2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 carrier and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Kweichow to Hopei
                1 artillery moved from Siberia to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 destroyer moved from 34 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 1 :  0/5 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 :  1/2 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 :  0/2 hits
                        1 mech_infantry owned by the Russians lost in Hopei
                        Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 3 :  2/4 hits
                        Chinese roll dice for 1 armour in Hopei, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 :  4/10 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 1 :  0/5 hits
                        1 infantry owned by the British and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  3/10 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
                1 fighter moved from Hopei to Hunan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • Sorry for the delay, my comp was so slow yesterday i Just gave up on it.

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 4 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 1 infantry moved from Eastern United States to Central United States
                1 infantry moved from Eastern United States to Central United States
                1 fighter moved from Midway to 16 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Central United States
                    Americans attack with 2 artilleries and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Americans win, taking Central United States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from 16 Sea Zone to Midway
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                5 submarines placed in 101 Sea Zone
                4 fighters placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 108 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,5,3,6,6,3
                Americans collect 41 PUs (8 lost to blockades); end with 41 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 56 PUs

    Territory Summary for Americans :

    Queensland : 2 fighters
        New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 fighter
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        16 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 2 artilleries, 1 factory_minor and 2 infantry
        Southeast Mexico : 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 mech_infantry
        United Kingdom : 1 bomber
        101 Sea Zone : 5 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 26 / 33
        Japanese : 58 / 58
        Americans : 49 / 56
        Chinese : 4 / 10
        British : 35 / 36
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    retreated to Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 26 / 33
        Japanese : 57 / 58
        Americans : 49 / 56
        Chinese : 5 / 6
        British : 35 / 36
        UK_Pacific : 10 / 10
        Italians : 13 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 artillery moved from India to Burma
                4 infantry moved from India to Burma
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from Egypt to Tobruk
                3 infantry moved from Persia to Eastern Persia

    Place Units - British
                2 transports placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                1 submarine placed in 98 Sea Zone
                2 infantry placed in Egypt
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                British collect 29 PUs (6 lost to blockades); end with 29 PUs total

    Territory Summary for British :

    Shan State : 1 infantry
        Burma : 1 artillery and 4 infantry
        India : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Sumatra : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        British Guiana : 1 armour
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 3 infantry
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 transport
        77 Sea Zone : 1 destroyer
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 26 / 33
        Japanese : 56 / 58
        Americans : 49 / 56
        Chinese : 5 / 6
        British : 35 / 29
        UK_Pacific : 11 / 0
        Italians : 13 / 18
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    That may have seemed like a good move to invade the US with Germany,and you cost me some money… but in the future you should bring plenty of destroyers with your fleet. As it is now I’ll submerge my subs and your fleet won’t be able to touch them…but on the next US turn they’ll attack your fleet.
    You may be able to escape…we’ll have to see about that!

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    Besides submerging the US subs I’ll submerge the UK one also since no destroyer is present.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Greece to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                1 armour moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                      Italians take Tunisia from British
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Yugoslavia to Albania
                2 infantry moved from Yugoslavia to Bulgaria
                1 artillery moved from Greece to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 artilleries moved from Northern Italy to Yugoslavia
                1 armour moved from Yugoslavia to Bulgaria
                1 armour moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • Its all fun and games.
    I’ll remember to submerge your subs

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 34 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 infantry
        Western Australia : 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        54 Sea Zone : 2 destroyers
        62 Sea Zone : 1 cruiser and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 26 / 33
        Japanese : 56 / 58
        Americans : 49 / 56
        Chinese : 5 / 6
        British : 34 / 29
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 73
        Russians : 26 / 33
        Japanese : 56 / 58
        Americans : 49 / 56
        Chinese : 5 / 6
        British : 34 / 29
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    Ok…time for Germany again. Please don’t invade the States again…it takes the US 2-3 turns to clean that mess up! lol!

  • 23 21 20 19 17 16 15 13

    Test summary from TripleA, engine version: 1.6.1.4, time: 11:04:08

  • 23 21 20 19 17 16 15 13

    Test summary from TripleA, engine version: 1.6.1.4, time: 11:05:09


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 destroyers and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Central America to Southeast Mexico
                1 transport moved from 89 Sea Zone to 65 Sea Zone
                1 cruiser moved from 101 Sea Zone to 89 Sea Zone
                1 battleship moved from 101 Sea Zone to 102 Sea Zone
                1 submarine moved from 112 Sea Zone to 103 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 carrier, 2 fighters and 1 transport moved from 101 Sea Zone to 103 Sea Zone
                4 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                2 mech_infantrys moved from Novgorod to Archangel
                2 armour moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Novgorod to Belarus
                3 infantry moved from Baltic States to Belarus
                2 armour moved from Novgorod to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                5 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 armour moved from Eastern Poland to Ukraine

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