TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kweichow to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kweichow to Hopei
2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Siberia to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 1 : 0/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 1 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Hopei, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Hopei, round 3 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
1 infantry owned by the British and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 artilleries and 4 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Hopei to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total