Make the attack, tell me the combat results. Ill take it from there in choosing what casualties I want to begin with. Its more difficult when not playing ftf or live.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Novgorod to Karelia
3 infantry moved from Novgorod to Karelia
1 artillery moved from Belarus to Baltic States
5 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 tactical_bomber moved from Russia to KareliaCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 infantry moved from Bryansk to Belarus
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 2 aaGuns and 8 infantry
Timguska : 6 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 4 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns and 9 infantry
Karelia : 1 artillery and 3 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 2 aaGuns, 4 artilleries and 10 infantry
Archangel : 1 infantry
Russia : 1 airfield, 2 armour, 3 artilleries, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 7 infantry
Western Ukraine : 2 infantry
Novosibirsk : 2 infantry
Volgograd : 2 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 51
Russians : 34 / 39
Japanese : 47 / 48
Americans : 52 / 78
Chinese : 6 / 12
British : 28 / 29
UK_Pacific : 13 / 9
Italians : 17 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 battleship moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Central Mongolia
2 infantry moved from Chahar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Chahar to Central Mongolia
1 fighter moved from Chahar to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 44 Sea Zone to 54 Sea Zone
1 carrier moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
1 battleship moved from 44 Sea Zone to 46 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Central Mongolia
2 infantry moved from Chahar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 fighter moved from Chahar to Central Mongolia
1 fighter moved from Chahar to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to KwangsiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 5/9 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/2 hits
1 transport owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 1 : 4/11 hits
Chinese roll dice for 3 infantry in Szechwan, round 1 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter and 5 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Central Mongolia, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Central Mongolia, round 1 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Central Mongolia, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Central Mongolia, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Central Mongolia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Central Mongolia, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 5 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter moved from Central Mongolia to Manchuria
1 fighter moved from Shensi to Chahar
1 aaGun moved from Shantung to Kiangsu
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 bombers moved from Malaya to Kwangsi
4 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Kwangsi to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 56 / 56
Americans : 50 / 78
Chinese : 3 / 12
British : 28 / 29
UK_Pacific : 10 / 9
Italians : 17 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3.466
Median : 3.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 73Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.745
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 51Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
3 infantry moved from 46 Sea Zone to New GuineaCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in New Guinea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 2 fighters
New Guinea : 1 artillery and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Gibraltar : 1 armour, 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 infantry and 1 mech_infantry
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 56 / 56
Americans : 50 / 71
Chinese : 3 / 12
British : 28 / 29
UK_Pacific : 10 / 9
Italians : 17 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 5 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 55 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 28 / 29
UK_Pacific : 10 / 9
Italians : 17 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
1 bomber and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 artillery and 3 infantry moved from India to Burma
1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 77 Sea Zone
2 fighters moved from Morocco to United Kingdom
1 fighter moved from Iceland to United Kingdom
3 infantry moved from United Kingdom to ScotlandPlace Units - British
1 factory_minor placed in Egypt
1 artillery placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Yunnan : 1 aaGun and 2 infantry
Shan State : 1 armour, 1 artillery and 1 mech_infantry
Burma : 1 artillery and 3 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Sumatra : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 1 armour and 1 infantry
Scotland : 1 airfield and 4 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Tobruk : 1 flag
Libya : 1 flag, 1 armour
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
77 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 0
Italians : 14 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Something messed up with Triple A…it didn’t post my Uk pac placement.
Could you put the three infantry in India and then do your Italy move? -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 10
Italians : 14 / 26
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
I got the dice results from your Italy move…could you not post the file?
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If you have the results go ahead and post them I dont know what I did I thought I posted to turn sum.
I think I took Morocco, and bombed ya for money, and some non coms -
I don’t have the results anymore…guess you’ll have to do that turn over.
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Its been a hard days nite and I’ve had some long moves in the leauge, I’ll catch up with ya tomorrow, and I’ll put a post it note to post it right!! on my lap top, sorry for any inconvenience.
If we do another I wouldnt mind being the Allies, I dont play them too often
S.A. -
ok…I’ll see you later today.
I will play the axis in our next game…I haven’t played them against anybody yet so that should be fun. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 armour moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Morocco, round 1 : 1/3 hits
French roll dice for 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 armour placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8French Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Western Australia : 1 infantry
Java : 1 flag, 2 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 51
Russians : 33 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Good to see you back…ready for Germany!
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 artilleries and 2 infantry moved from Norway to Finland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 bombers moved from Western Germany to Gibraltar
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Romania to Western Germany
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
6 armour moved from Slovakia Hungary to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Baltic States
3 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 artilleries and 2 infantry moved from Norway to Finland
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
2 bombers moved from Western Germany to Gibraltar
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Slovakia Hungary to Western Ukraine
1 fighter moved from Romania to Western Germany
6 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
6 armour moved from Slovakia Hungary to Baltic States
3 mech_infantrys moved from Slovakia Hungary to Baltic States
3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 92
Casualties for Germans: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Battle in Western Ukraine
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Gibraltar, round 1 : 4/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 6 armour, 1 artillery, 6 infantry and 3 mech_infantrys in Baltic States, round 1 : 3/16 hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 infantry moved from Romania to Bessarabia
3 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to Germany
3 armour moved from Greece to Romania
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
1 bomber moved from Gibraltar to MoroccoPlace Units - Germans
9 infantry placed in Germany
1 armour placed in Germany
4 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 47 / 49
Russians : 30 / 39
Japanese : 54 / 56
Americans : 50 / 71
Chinese : 4 / 10
British : 31 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 14 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.069
Median : 3.000
Variance : 0.845
Standard Deviation : 0.919
Total rolls : 72Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 2.977
Median : 3.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 44British Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.091
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11





