Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 17 times
            Average roll : 3.494
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 89

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.486
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    British Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.656
            Standard Deviation : 0.810
            Total rolls : 33

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • I was unable to edit those out also…It said I needed to remove the transport to. I dont think it will make a diff leaving the Inf. & Art. there.
    Germany has to get real lucky to pull this operation off.
    Its been a fun 30 rounds of war and almost a year in the process. I feel if we have another war it wont come close to this one, I think at one point I had Jap. units in the U.S.A…like I said its been a fun 30 rounds and its not over yet.
    Tanks
    Kris AKA “Suprise Attack” Smith
    P.S. Good luck in the League

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Germans
                2 armour moved from Northwest Persia to Kazakhstan
                2 bombers and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 bombers moved from Persia to Kazakhstan
                1 carrier and 2 destroyers moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from 109 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 bomber and 2 fighters moved from United Kingdom to Scotland
                2 bombers moved from Gibraltar to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    Americans attack with 2 armour, 4 bombers and 1 tactical_bomber
                    Germans defend with 2 armour
                        Americans roll dice for 2 armour, 4 bombers and 1 tactical_bomber in Kazakhstan, round 1 :  5/7 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 1 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Germans with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 armour
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 armour, 2 artilleries and 3 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Scotland, round 1 :  4/13 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Scotland, round 1 :  4/7 hits
                        3 infantry owned by the Germans , 4 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 :  4/9 hits
                        Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 :  1/3 hits
                        2 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 armour, 2 artilleries and 3 infantry
                    Casualties for Americans: 5 infantry
                Battle in 111 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 2 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                        Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 2 fighters in 111 Sea Zone, round 1 :  4/6 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 111 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                        Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 1 fighter and 5 transports in 111 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 111 Sea Zone
                        5 transports owned by the Germans lost in 111 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Scotland to United Kingdom
                2 bombers moved from 111 Sea Zone to United Kingdom
                2 fighters moved from Scotland to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                5 transports moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 102 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Soviet Far East to 5 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Kazakhstan to Northwest Persia
                4 bombers moved from Kazakhstan to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                2 fighters moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 5 transports moved from 26 Sea Zone to 64 Sea Zone
                1 destroyer moved from 64 Sea Zone to 101 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines moved from 36 Sea Zone to 39 Sea Zone

    Place Units - Americans
                2 destroyers and 4 transports placed in 101 Sea Zone
                Americans undo move 1.
                2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                2 destroyers and 4 transports placed in 101 Sea Zone
                Americans undo move 1.
                3 transports placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 3.
                Americans undo move 2.
                3 armour placed in Central United States
                2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 mech_infantry placed in Western United States
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Korea : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Manchuria : 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour
        Buryatia : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 1 transport
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers and 2 transports
        Central United States : 3 armour and 1 factory_minor
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun and 2 fighters
        Scotland : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        United Kingdom : 1 armour, 2 artilleries, 3 bombers, 5 fighters and 5 infantry
        Morocco : 1 armour, 1 artillery and 4 infantry
        Caucasus : 3 artilleries and 5 infantry
        104 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        64 Sea Zone : 1 mech_infantry and 5 transports
        101 Sea Zone : 1 flag, 1 destroyer and 4 transports
        Northwest Persia : 4 bombers, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 8 transports
        110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 28
        British : 39 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                6 infantry placed in Kansu
                1 artillery and 2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 artillery and 1 infantry
        Kansu : 8 infantry
        Hopei : 1 artillery
        Tsinghai : 1 artillery, 1 fighter and 8 infantry
        Sikang : 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 39 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Combat Move - British
                4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Samara
                      British take Samara from Germans
                2 bombers moved from Persia to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 2 infantry
                        British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 1 :  2/13 hits
                        Germans roll dice for 1 armour and 2 infantry in Volgograd, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Volgograd
                        British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 2 :  7/13 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 bombers moved from Volgograd to Persia
                3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                2 artilleries and 4 infantry moved from Persia to Northwest Persia
                1 armour moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                6 mech_infantrys moved from Eastern Persia to Kazakhstan
                4 infantry moved from Sikang to Kazakhstan
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 infantry moved from West India to Eastern Persia
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Egypt to 98 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Scotland
                2 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - British
                2 mech_infantrys and 1 tactical_bomber placed in Persia
                3 infantry placed in Egypt
                1 cruiser placed in 110 Sea Zone

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for British :

    Kiangsi : 1 infantry
        Kweichow : 2 armour and 2 mech_infantrys
        Sikang : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 4 infantry and 6 mech_infantrys
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 2 fighters
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 4 armour, 2 artilleries, 1 factory_minor and 4 mech_infantrys
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        Samara : 1 flag, 1 armour
        119 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 2 destroyers and 1 transport
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        Eastern Persia : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
        Persia : 1 flag, 2 bombers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 67 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 43 / 48
        UK_Pacific : 20 / 1
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 67 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 43 / 48
        UK_Pacific : 20 / 26
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    This has been  a fun game…and a long one! This is actually the second game of global that I played…I didn’t know much about the game when we started…and I’ve learned a lot since then. None of the other games I’ve played have lasted so long…although I do have a league game that’s going into round 20.
    I think we have another few rounds in this one so let’s see how this plays out!
    Steve


  • Cool, Stay safe on the roofs.
    I’ll post tomorrow….early to bed early to rise…you know
    Kris

  • 23 21 20 19 17 16 15 13

    Have you gave up on this game?


  • I would say its over there are still some rounds left, but I dont think Germany can overcome the U.S & U.K.
    Good game.
    Thanks
    Kris
    PS lets do another
    S.A.

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