TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :28
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 72 / 103
Russians : 2 / 0
Japanese : 6 / 0
Americans : 71 / 96
Chinese : 23 / 28
British : 40 / 45
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
there’s a bug in the game…I couldn’t load my Anzac infantry and artillery from Celebes so I edited them to Malaya. The game let me edit out the transport in Celebes but now I can’t edit out the inf and art…can you try to edit those units out on your turn?
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Bulgaria to Bessarabia
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to Scotland
1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 3 infantry moved from Rostov to Caucasus
2 artilleries and 6 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Ukraine
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Romania
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Bulgaria to Bessarabia
Combat - Germans
Germans creates battle in territory 110 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tsinghai
Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
1 armour owned by the Germans lost in Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 2 destroyers
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in Scotland
Germans attack with 2 armour, 2 artilleries, 2 fighters and 4 infantry
French defend with 2 infantry; British defend with 1 airfield
Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 4 infantry in Scotland, round 1 : 2/10 hits
British roll dice for 2 infantry in Scotland, round 1 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 2 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Kazakhstan
Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 3 armour and 4 mech_infantrys
Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 1 : 3/7 hits
British roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 : 2/7 hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Kazakhstan
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits
British roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits
1 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour in Kazakhstan, round 3 : 2/3 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits
2 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 3 armour and 4 mech_infantrys
Battle in Caucasus
Germans attack with 3 artilleries and 3 infantry
British defend with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Germans roll dice for 3 artilleries and 3 infantry in Caucasus, round 1 : 2/6 hits
British roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 1 : 6/13 hits
2 infantry owned by the British , 3 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
British win with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 fighter; Americans defend with 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 fighters moved from Scotland to 111 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Southern Italy to 112 Sea Zone
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from France to Western Germany
1 armour moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
1 carrier, 1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
1 artillery placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,4,1,6
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.494
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 89
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.486
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37
British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.576
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Combat Move - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.494
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 89
Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.486
Median : 4.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37
British Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.576
Median : 4.000
Variance : 0.656
Standard Deviation : 0.810
Total rolls : 33
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
I was unable to edit those out also…It said I needed to remove the transport to. I dont think it will make a diff leaving the Inf. & Art. there.
Germany has to get real lucky to pull this operation off.
Its been a fun 30 rounds of war and almost a year in the process. I feel if we have another war it wont come close to this one, I think at one point I had Jap. units in the U.S.A…like I said its been a fun 30 rounds and its not over yet.
Tanks
Kris AKA “Suprise Attack” Smith
P.S. Good luck in the League
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Germans
2 armour moved from Northwest Persia to Kazakhstan
2 bombers and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
2 bombers moved from Persia to Kazakhstan
1 carrier and 2 destroyers moved from 109 Sea Zone to 111 Sea Zone
2 fighters moved from 109 Sea Zone to 111 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 bomber and 2 fighters moved from United Kingdom to Scotland
2 bombers moved from Gibraltar to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kazakhstan
Americans attack with 2 armour, 4 bombers and 1 tactical_bomber
Germans defend with 2 armour
Americans roll dice for 2 armour, 4 bombers and 1 tactical_bomber in Kazakhstan, round 1 : 5/7 hits
Germans roll dice for 2 armour in Kazakhstan, round 1 : 1/2 hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Scotland
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 2 artilleries and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Scotland, round 1 : 4/13 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Scotland, round 1 : 4/7 hits
3 infantry owned by the Germans , 4 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 4/9 hits
Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 : 1/3 hits
2 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour, 2 artilleries and 3 infantry
Casualties for Americans: 5 infantry
Battle in 111 Sea Zone
Americans attack with 2 bombers, 1 carrier, 2 destroyers and 2 fighters
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 2 fighters in 111 Sea Zone, round 1 : 4/6 hits
Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 111 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 fighter and 5 transports in 111 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 111 Sea Zone
5 transports owned by the Germans lost in 111 Sea Zone
Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 5 transports
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
1 bomber moved from Scotland to United Kingdom
2 bombers moved from 111 Sea Zone to United Kingdom
2 fighters moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
5 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 102 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to 5 Sea Zone
2 destroyers moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Northwest Persia
4 bombers moved from Kazakhstan to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry and 5 transports moved from 26 Sea Zone to 64 Sea Zone
1 destroyer moved from 64 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines moved from 36 Sea Zone to 39 Sea Zone
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
Americans undo move 1.
2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 1.
2 destroyers and 4 transports placed in 101 Sea Zone
Americans undo move 1.
3 transports placed in 101 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
3 armour placed in Central United States
2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 mech_infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield
Korea : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Manchuria : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour
Buryatia : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 destroyers and 2 transports
Central United States : 3 armour and 1 factory_minor
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 1 aaGun and 2 fighters
Scotland : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 1 armour, 2 artilleries, 3 bombers, 5 fighters and 5 infantry
Morocco : 1 armour, 1 artillery and 4 infantry
Caucasus : 3 artilleries and 5 infantry
104 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
64 Sea Zone : 1 mech_infantry and 5 transports
101 Sea Zone : 1 flag, 1 destroyer and 4 transports
Northwest Persia : 4 bombers, 1 fighter and 1 tactical_bomber
98 Sea Zone : 1 flag
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 8 transports
110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports
111 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 71 / 93
Russians : 2 / 0
Japanese : 5 / 0
Americans : 74 / 99
Chinese : 23 / 28
British : 39 / 45
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
6 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
6 infantry placed in Kansu
1 artillery and 2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag
Suiyuyan : 1 artillery and 1 infantry
Kansu : 8 infantry
Hopei : 1 artillery
Tsinghai : 1 artillery, 1 fighter and 8 infantry
Sikang : 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 71 / 93
Russians : 2 / 0
Japanese : 5 / 0
Americans : 74 / 99
Chinese : 23 / 29
British : 39 / 45
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Combat Move - British
4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
1 armour moved from Tsinghai to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Samara
British take Samara from Germans
2 bombers moved from Persia to Volgograd
Combat - British
Battle in Volgograd
British attack with 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 infantry
British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 1 : 2/13 hits
Germans roll dice for 1 armour and 2 infantry in Volgograd, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Volgograd
British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 7/13 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 bombers moved from Volgograd to Persia
3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
2 artilleries and 4 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
6 mech_infantrys moved from Eastern Persia to Kazakhstan
4 infantry moved from Sikang to Kazakhstan
1 artillery and 3 infantry moved from Szechwan to Sikang
1 infantry moved from West India to Eastern Persia
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Egypt to 98 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Scotland
2 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
Place Units - British
2 mech_infantrys and 1 tactical_bomber placed in Persia
3 infantry placed in Egypt
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for British :
Kiangsi : 1 infantry
Kweichow : 2 armour and 2 mech_infantrys
Sikang : 1 artillery and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 4 infantry and 6 mech_infantrys
39 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 fighters
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 4 armour, 2 artilleries, 1 factory_minor and 4 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 2 armour and 1 mech_infantry
Samara : 1 flag, 1 armour
119 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 2 destroyers and 1 transport
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
Eastern Persia : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
71 Sea Zone : 2 transports
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Persia : 1 flag, 2 bombers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 67 / 93
Russians : 2 / 0
Japanese : 5 / 0
Americans : 74 / 99
Chinese : 23 / 29
British : 43 / 48
UK_Pacific : 20 / 1
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :29
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flag
Production/PUs Summary :
Germans : 67 / 93
Russians : 2 / 0
Japanese : 5 / 0
Americans : 74 / 99
Chinese : 23 / 29
British : 43 / 48
UK_Pacific : 20 / 26
Italians : 8 / 8
ANZAC : 18 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
This has been a fun game…and a long one! This is actually the second game of global that I played…I didn’t know much about the game when we started…and I’ve learned a lot since then. None of the other games I’ve played have lasted so long…although I do have a league game that’s going into round 20.
I think we have another few rounds in this one so let’s see how this plays out!
Steve
Cool, Stay safe on the roofs.
I’ll post tomorrow….early to bed early to rise…you know
Kris
Have you gave up on this game?
I would say its over there are still some rounds left, but I dont think Germany can overcome the U.S & U.K.
Good game.
Thanks
Kris
PS lets do another
S.A.