@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Axis Suprise Attack & Allies Capt. Walker
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I need intercept orders and scramble orders for sz6….kami strikes in 6 if you’re using them.
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bump
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3 Kamikazi’s
3 scramble
No intercept -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,4
Air Battle in Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 8,8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 destroyers and 3 fighters
ANZAC roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 0/5 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 3/5 hits
2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 bombers moved from Japan to Iwo Jima
3 fighters moved from Philippines to Iwo Jima
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to Iwo Jima
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 35 Sea Zone to Iwo JimaPlace Units - ANZAC
1 bomber placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Iwo Jima : 2 artilleries, 3 bombers, 4 fighters and 4 infantry
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
21 Sea Zone : 1 submarine
17 Sea Zone : 3 transports
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 100
Russians : 2 / 0
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 10 / 14
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 74 / 100
Russians : 2 / 0
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 10 / 14
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Anzac air took some heavy losses that round…fortunately they have an endless supply of planes.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Dzavhan to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 armour moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
3 armour moved from Russia to Volgograd
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to Bryansk -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Dzavhan to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 armour moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
3 armour moved from Russia to Volgograd
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to BryanskCombat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
1 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 93 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 fighters in 93 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries and 4 infantry
British defend with 4 armour, 1 artillery and 2 mech_infantrys
Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Caucasus, round 1 : 4/10 hits
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 1 : 5/7 hits
1 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 3 artilleries in Caucasus, round 2 : 3/5 hits
British roll dice for 3 armour in Caucasus, round 2 : 3/3 hits
3 armour owned by the British and 3 artilleries owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys
Battle in Buryatia
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Buryatia, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Buryatia, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Buryatia
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Ukraine
1 armour moved from Slovakia Hungary to Bessarabia
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.865
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.865
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Anhwe -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 31 PUs (2 lost to blockades); end with 32 PUs totalDice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 2.944
Median : 3.000
Variance : 1.849
Standard Deviation : 1.360
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
scramble/intercept for Japan?
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here’s the file
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Scramble 3
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 bomber moved from Northwest Persia to Kazakhstan
4 artilleries moved from Turkmenistan to Kazakhstan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 bombers moved from Iwo Jima to Japan
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 5 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 2 submarines
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 2/2 hits
2 bombers killed by AA guns
Bombing raid in Japan causes 0 damage total.
Battle in Kazakhstan
Americans attack with 4 artilleries and 1 bomber
Germans defend with 2 infantry
Americans roll dice for 4 artilleries and 1 bomber in Kazakhstan, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Germans lost in 93 Sea Zone
Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Kazakhstan to Persia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Iwo Jima
1 bomber moved from 6 Sea Zone to Iwo Jima
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 7 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 7 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Kazakhstan : 1 flag, 3 artilleries
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 5 transports
6 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Central United States : 1 factory_minor
Southeast Mexico : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 2 armour, 3 artilleries and 5 infantry
Gibraltar : 1 aaGun, 1 fighter and 3 infantry
Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Turkmenistan : 1 flag
93 Sea Zone : 1 flag, 2 destroyers
109 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
Persia : 1 bomber
98 Sea Zone : 1 flag, 1 carrier, 2 fighters and 5 transports
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 78 / 104
Russians : 2 / 0
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 7 / 14
British : 37 / 44
UK_Pacific : 20 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 artillery and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to HunanPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 artillery and 2 infantry
Hunan : 1 fighter
Sikang : 1 infantry
Anhwe : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 2 / 0
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 9 / 15
British : 37 / 44
UK_Pacific : 20 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Combat Move - British
2 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 armour, 1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/7 hits
Germans roll dice for 2 armour in Caucasus, round 1 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kiangsi
British attack with 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Kiangsi, round 1 : 6/9 hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Yunnan to Hunan
4 infantry moved from Burma to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 5 infantry moved from 80 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Turkmenistan to KazakhstanPlace Units - British
2 armour and 1 artillery placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Kiangsi : 2 armour, 2 infantry and 2 mech_infantrys
Yunnan : 2 armour, 4 infantry and 2 mech_infantrys
Hunan : 1 artillery and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 2 fighters and 1 harbour
Kazakhstan : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery and 2 infantry
80 Sea Zone : 2 destroyers and 3 transports
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 5 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 0
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Place Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Anzac’s going to SBR Japan on their turn…do you want to send up your last fighter against the three bombers?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total





