@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Kiangsi to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.652
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Sorry about that
S.A.
bump
Sorry for the delay
Bump
wallllkkkkeeeerrrr……
wallllkkkkeeeerrrr…
He must have gone to tomorrow morrow land!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
2 armour, 2 artilleries and 6 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour, 2 artilleries, 1 carrier, 6 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
2 armour and 2 artilleries moved from 99 Sea Zone to Greece
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Philippines to Kiangsu
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Greece
Americans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 1 : 4/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 : 5/6 hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Greece
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits
Germans roll dice for 1 armour and 1 artillery in Greece, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 2 bombers and 2 infantry
Iwo Jima : 1 flag
Kwangtung : 1 artillery, 1 bomber and 1 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
33 Sea Zone : 1 carrier, 2 destroyers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship and 2 carriers
26 Sea Zone : 1 flag, 2 destroyers and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 submarines
55 Sea Zone : 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Egypt : 1 bomber
Turkmenistan : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
Greece : 1 flag, 2 armour, 2 artilleries and 1 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Eastern Persia : 1 artillery
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
Northwest Persia : 1 infantry
Persia : 3 artilleries
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 37 / 37
Americans : 59 / 82
Chinese : 6 / 13
British : 37 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 artillery placed in Hunan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - British
1 mech_infantry moved from Suiyuyan to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
Combat - British
Non Combat Move - British
2 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
5 infantry moved from India to Burma
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 71 Sea Zone
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for British :
Kwangsi : 3 infantry
Yunnan : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Szechwan : 2 infantry
Burma : 5 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 armour, 2 fighters and 1 harbour
Central Mongolia : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Greece : 1 artillery and 3 infantry
99 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 2 transports
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 destroyer and 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 0
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flag
Central Mongolia : 1 flag
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries moved from Southern Italy to Northern Italy
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 bomber and 1 fighter moved from Queensland to Philippines
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 3 fighters
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 2 artilleries, 1 bomber, 3 fighters and 8 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
33 Sea Zone : 2 fighters
35 Sea Zone : 2 destroyers and 3 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Southern Italy
3 fighters moved from Southern Italy to Greece
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Southern Italy
3 fighters moved from Southern Italy to Greece
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Tsinghai, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Turkmenistan
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Turkmenistan
Germans win, taking Turkmenistan from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 1 bomber, 3 fighters and 5 infantry
British defend with 1 artillery and 3 infantry; Americans defend with 2 armour, 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 5 infantry in Greece, round 1 : 3/9 hits
Americans roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 1 : 1/9 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 : 3/8 hits
Americans roll dice for 2 armour, 3 artilleries and 1 infantry in Greece, round 2 : 2/6 hits
1 infantry owned by the British , 2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/6 hits
Americans roll dice for 2 armour and 1 artillery in Greece, round 3 : 0/3 hits
1 artillery owned by the British and 2 armour owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Suiyuyan
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 artilleries and 5 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 : 4/8 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Szechwan
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
4 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
2 artilleries and 8 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 4 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Southern France to Northern Italy
2 armour moved from Southern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 armour moved from Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
1 artillery and 3 infantry placed in Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
1 armour placed in Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,4,2,5,3,2,6,1,1,1,1
Germans collect 73 PUs (5 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.515
Standard Deviation : 0.718
Total rolls : 102
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46
British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.227
Median : 5.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.515
Standard Deviation : 0.718
Total rolls : 102
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46
British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.227
Median : 5.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 4 infantry in Kwangsi, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Non Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 30 times
Average roll : 3.710
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 145
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15
Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46
British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 bomber moved from Kwangtung to Kiangsu
1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
5 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 artillery moved from Eastern Persia to Turkmenistan
1 bomber moved from Egypt to Turkmenistan
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Gibraltar to 98 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kiangsu causes 4 damage total.
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Kiangsi, round 8 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 98 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Italians with 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Turkmenistan
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 1 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Turkmenistan, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Turkmenistan
Americans roll dice for 1 artillery and 1 bomber in Turkmenistan, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Turkmenistan
Americans win, taking Turkmenistan from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 bombers moved from Caroline Islands to Iwo Jima
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsu to Iwo Jima
3 transports moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Turkmenistan to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
Place Units - Americans
1 airfield placed in Iwo Jima
1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 armour and 1 mech_infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 2 infantry
Iwo Jima : 1 flag, 1 airfield and 3 bombers
Kiangsi : 1 artillery
Philippines : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
26 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 carrier, 4 destroyers and 1 submarine
54 Sea Zone : 3 transports
Central United States : 1 factory_minor
Southeast Mexico : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 3 fighters and 4 infantry
Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Turkmenistan : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 3 artilleries and 1 bomber
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 37 / 36
Americans : 57 / 82
Chinese : 4 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Kiangsi : 1 flag
Yunnan : 1 fighter
Kweichow : 1 artillery and 4 infantry
Hunan : 1 infantry
Production/PUs Summary :
Germans : 78 / 100
Russians : 2 / 0
Japanese : 36 / 36
Americans : 57 / 82
Chinese : 5 / 7
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0