I assumed no intercept in Moscow. If that was incorrect I can roll via forum since it wouldn’t have impacted the bombing.
Axis Suprise Attack & Allies Capt. Walker
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I may want to use my Kamikaze strikes, depending on where you move
Tanks
S.A. -
Well I can’t move until you finish your turn.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Kiangsi to JapanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.652
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Sorry about that
S.A. -
bump
Sorry for the delay -
Bump
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wallllkkkkeeeerrrr……
wallllkkkkeeeerrrr…
He must have gone to tomorrow morrow land!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
2 armour, 2 artilleries and 6 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour, 2 artilleries, 1 carrier, 6 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
2 armour and 2 artilleries moved from 99 Sea Zone to Greece
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Philippines to KiangsuCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Greece
Americans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 1 : 4/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 : 5/6 hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Greece
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits
Germans roll dice for 1 armour and 1 artillery in Greece, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Kiangsu to KwangtungPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 2 bombers and 2 infantry
Iwo Jima : 1 flag
Kwangtung : 1 artillery, 1 bomber and 1 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
33 Sea Zone : 1 carrier, 2 destroyers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship and 2 carriers
26 Sea Zone : 1 flag, 2 destroyers and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 submarines
55 Sea Zone : 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Egypt : 1 bomber
Turkmenistan : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
Greece : 1 flag, 2 armour, 2 artilleries and 1 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Eastern Persia : 1 artillery
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
Northwest Persia : 1 infantry
Persia : 3 artilleries
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 37 / 37
Americans : 59 / 82
Chinese : 6 / 13
British : 37 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kwangsi
1 artillery placed in Hunan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 artillery and 1 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - British
1 mech_infantry moved from Suiyuyan to Central Mongolia
UK_Pacific take Central Mongolia from JapaneseCombat - British
Non Combat Move - British
2 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
5 infantry moved from India to Burma
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to GreecePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 71 Sea Zone
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kwangsi : 3 infantry
Yunnan : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Szechwan : 2 infantry
Burma : 5 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 armour, 2 fighters and 1 harbour
Central Mongolia : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Greece : 1 artillery and 3 infantry
99 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 2 transports
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 destroyer and 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 0
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flag
Central Mongolia : 1 flagProduction/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kwangtung
1 bomber and 1 fighter moved from Queensland to Philippines
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 3 fighters
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 2 artilleries, 1 bomber, 3 fighters and 8 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
33 Sea Zone : 2 fighters
35 Sea Zone : 2 destroyers and 3 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 73 / 99
Russians : 2 / 0
Japanese : 36 / 37
Americans : 59 / 82
Chinese : 8 / 14
British : 37 / 42
UK_Pacific : 20 / 22
Italians : 8 / 8
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Southern Italy
3 fighters moved from Southern Italy to Greece
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 5 artilleries, 15 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to Suiyuyan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
1 infantry moved from Kazakhstan to Turkmenistan
2 artilleries and 5 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Southern Italy
3 fighters moved from Southern Italy to Greece
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Greece
1 armour moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Tsinghai, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Turkmenistan
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Turkmenistan, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Turkmenistan
Germans win, taking Turkmenistan from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 1 bomber, 3 fighters and 5 infantry
British defend with 1 artillery and 3 infantry; Americans defend with 2 armour, 2 artilleries and 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 5 infantry in Greece, round 1 : 3/9 hits
Americans roll dice for 2 armour, 3 artilleries and 4 infantry in Greece, round 1 : 1/9 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans roll dice for 1 bomber, 3 fighters and 4 infantry in Greece, round 2 : 3/8 hits
Americans roll dice for 2 armour, 3 artilleries and 1 infantry in Greece, round 2 : 2/6 hits
1 infantry owned by the British , 2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Greece
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Greece, round 3 : 3/6 hits
Americans roll dice for 2 armour and 1 artillery in Greece, round 3 : 0/3 hits
1 artillery owned by the British and 2 armour owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 2 armour, 2 artilleries and 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Germans lost in Suiyuyan
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 artilleries and 5 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Northwest Persia, round 1 : 4/8 hits
British roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Szechwan
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
3 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
4 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
2 artilleries and 8 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 4 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Southern France to Northern Italy
2 armour moved from Southern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 armour moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
1 artillery and 3 infantry placed in Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 artillery and 3 infantry placed in Western Germany
1 armour placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,4,2,5,3,2,6,1,1,1,1
Germans collect 73 PUs (5 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsDice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.515
Standard Deviation : 0.718
Total rolls : 102Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.227
Median : 5.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 23 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.515
Standard Deviation : 0.718
Total rolls : 102Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.227
Median : 5.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.167
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :24
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 31 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour, 1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 artillery and 2 infantry
British defend with 3 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 1 : 1/5 hits
Chinese roll dice for 4 infantry in Kwangsi, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hitsNon Combat Move - Japanese
Place Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,4
Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 28 times
3 was rolled 25 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 30 times
Average roll : 3.710
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 145Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 3.000
Variance : 0.643
Standard Deviation : 0.802
Total rolls : 15Germans Combat
1 was rolled 4 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.457
Median : 3.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 4.286
Median : 5.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.143
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14





