@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Place Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flag
Production/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
A few more rounds and we’ll have one for the record books
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Kwangtung
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 bomber and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag, 1 harbour and 2 infantry
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 fighter
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries, 3 fighters and 6 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
33 Sea Zone : 2 fighters
35 Sea Zone : 2 destroyers, 1 fighter and 2 transports
54 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yeah…this is the longest game I’ve ever played!
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Greece
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Greece
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
Combat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Germans attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Greece, round 1 : 5/10 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British , 2 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Northwest Persia, round 1 : 0/4 hits
British roll dice for 2 armour in Northwest Persia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwest Persia
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Caucasus
British win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Greece to Southern Italy
4 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 armour moved from France to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Germans
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 2 infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Southern France
2 infantry placed in France
1 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,3,6,2,5
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.692
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 65
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.692
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 65
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
I may want to use my Kamikaze strikes, depending on where you move
Tanks
S.A.
Well I can’t move until you finish your turn.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 1 : 3/6 hits
Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Kiangsi to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.652
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Sorry about that
S.A.
bump
Sorry for the delay
Bump
wallllkkkkeeeerrrr……
wallllkkkkeeeerrrr…
He must have gone to tomorrow morrow land!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Egypt to Greece
2 armour, 2 artilleries and 6 infantry moved from Trans-Jordan to 98 Sea Zone
2 armour, 2 artilleries, 1 carrier, 6 infantry and 5 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
2 armour and 2 artilleries moved from 99 Sea Zone to Greece
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Philippines to Kiangsu
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 31 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 31 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 31 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer and 1 fighter
Battle in Greece
Americans attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 4 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Greece, round 1 : 4/13 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 : 5/6 hits
4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Greece
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits
Germans roll dice for 1 armour and 1 artillery in Greece, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 5 infantry
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 cruiser, 1 destroyer and 3 transports moved from 39 Sea Zone to 45 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to 99 Sea Zone
1 bomber moved from Greece to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 2 bombers and 2 infantry
Iwo Jima : 1 flag
Kwangtung : 1 artillery, 1 bomber and 1 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
33 Sea Zone : 1 carrier, 2 destroyers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship and 2 carriers
26 Sea Zone : 1 flag, 2 destroyers and 1 submarine
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 2 submarines
55 Sea Zone : 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Egypt : 1 bomber
Turkmenistan : 1 flag, 1 infantry
104 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
Greece : 1 flag, 2 armour, 2 artilleries and 1 infantry
99 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Eastern Persia : 1 artillery
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
Northwest Persia : 1 infantry
Persia : 3 artilleries
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Production/PUs Summary :
Germans : 74 / 99
Russians : 2 / 0
Japanese : 37 / 37
Americans : 59 / 82
Chinese : 6 / 13
British : 37 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0