Axis Suprise Attack & Allies Capt. Walker


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                1 armour moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Manchuria
                1 armour moved from Kiangsu to Kweichow
                1 bomber moved from Kiangsu to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 bomber in 36 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters in 20 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                        1 transport owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Kweichow
                    Japanese attack with 1 armour
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Japanese
                2 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 bomber moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                2 armour and 1 infantry placed in Kiangsu
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.308
            Median : 5.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Eastern United States to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                2 fighters moved from Gibraltar to 94 Sea Zone
                1 bomber moved from Gibraltar to 93 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                3 artilleries and 3 infantry moved from Persia to Northwest Persia
                1 infantry moved from Eastern Persia to Turkmenistan
                      Americans take Turkmenistan from Germans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Northwest Persia
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
                        Americans roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 1 :  3/6 hits
                        Germans roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Northwest Persia, round 1 :  2/13 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northwest Persia
                    3 artilleries owned by the Americans and 1 infantry owned by the Americans retreated to Persia
                    Germans win with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 94 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 94 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 94 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 :  3/5 hits
                        Germans roll dice for 1 fighter in 93 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 carrier in 93 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 93 Sea Zone
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 fighter in 93 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 93 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 carrier, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 104 Sea Zone to Gibraltar
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
                1 bomber moved from 93 Sea Zone to Egypt
                2 armour, 2 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 2 artilleries, 6 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 transports moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Caroline Islands
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 cruiser, 1 destroyer and 5 transports moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 bomber and 2 infantry
        Iwo Jima : 1 flag
        Kwangtung : 1 artillery and 1 infantry
        Northern Territory : 1 infantry
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 fighter
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 submarine
        39 Sea Zone : 1 cruiser, 1 destroyer and 5 transports
        26 Sea Zone : 1 flag, 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 1 submarine
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Trans-Jordan : 2 armour, 2 artilleries and 6 infantry
        Gibraltar : 1 aaGun, 2 bombers, 2 fighters and 1 infantry
        Egypt : 1 bomber
        Turkmenistan : 1 flag, 1 infantry
        104 Sea Zone : 1 destroyer
        94 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 artillery
        101 Sea Zone : 1 flag, 1 destroyer and 2 transports
        81 Sea Zone : 1 destroyer
        Persia : 3 artilleries and 1 infantry
        98 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 2 / 0
        Japanese : 38 / 38
        Americans : 57 / 82
        Chinese : 5 / 9
        British : 37 / 43
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  1/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Hunan
                2 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Kiangsi : 1 flag, 1 artillery and 3 infantry
        Shensi : 2 infantry
        Hunan : 1 infantry
        Sikang : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 75 / 103
        Russians : 2 / 0
        Japanese : 36 / 38
        Americans : 57 / 82
        Chinese : 8 / 13
        British : 37 / 43
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Combat Move - British
                2 armour, 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                2 fighters moved from 98 Sea Zone to Northwest Persia
                4 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 bomber and 1 tactical_bomber moved from Persia to Northwest Persia
                1 artillery and 3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from Kweichow to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - British
                Battle in Greece
                    British attack with 2 armour, 1 artillery and 3 infantry
                    Germans defend with 3 infantry
                        British roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 1 :  5/6 hits
                        Germans roll dice for 3 infantry in Greece, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Greece
                    British win, taking Greece from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    British attack with 4 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 1 :  4/13 hits
                        Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Northwest Persia, round 1 :  4/10 hits
                        3 infantry owned by the British , 4 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 :  4/9 hits
                        Germans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Northwest Persia, round 2 :  3/6 hits
                        2 armour owned by the British , 1 artillery owned by the British , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                        British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 :  1/6 hits
                        Germans roll dice for 1 armour and 1 artillery in Northwest Persia, round 3 :  0/2 hits
                        1 artillery owned by the Germans lost in Northwest Persia
                        British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 :  4/6 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 4 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Northwest Persia to Persia
                1 bomber and 1 tactical_bomber moved from Northwest Persia to Persia
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Gibraltar to 99 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                5 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 armour moved from Kwangsi to Kwangtung
                2 fighters moved from Burma to Kwangtung

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 artillery and 2 infantry placed in Egypt
                3 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Yunnan : 5 infantry
        Suiyuyan : 1 mech_infantry
        Burma : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 armour, 2 fighters and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
        99 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 3 transports
        Eastern Persia : 1 flag, 1 mech_infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 2 armour
        Persia : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 flag, 2 destroyers
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 2 / 0
        Japanese : 35 / 38
        Americans : 57 / 82
        Chinese : 9 / 13
        British : 39 / 44
        UK_Pacific : 20 / 0
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Place Units - UK_Pacific
                1 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
                UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 2 / 0
        Japanese : 35 / 38
        Americans : 57 / 82
        Chinese : 9 / 13
        British : 39 / 44
        UK_Pacific : 20 / 23
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total


  • A few more rounds and we’ll have one for the record books

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from India to Kwangtung
                1 fighter moved from Queensland to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Hainan : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 1 fighter
        Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 artilleries, 3 fighters and 6 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        33 Sea Zone : 2 fighters
        35 Sea Zone : 2 destroyers, 1 fighter and 2 transports
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 2 / 0
        Japanese : 35 / 38
        Americans : 57 / 82
        Chinese : 9 / 13
        British : 39 / 44
        UK_Pacific : 20 / 23
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 73 / 103
        Russians : 2 / 0
        Japanese : 35 / 38
        Americans : 57 / 82
        Chinese : 9 / 13
        British : 39 / 44
        UK_Pacific : 20 / 23
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    Yeah…this is the longest game I’ve ever played!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Bulgaria to Greece
                3 infantry moved from Albania to Greece
                1 armour moved from Romania to Greece
                3 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Yugoslavia to Albania
                3 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Greater Southern Germany to Yugoslavia
                1 bomber moved from Western Germany to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from France to Yugoslavia
                2 armour moved from Western Germany to Yugoslavia


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Bulgaria to Greece
                3 infantry moved from Albania to Greece
                1 armour moved from Romania to Greece
                3 infantry moved from Yugoslavia to Bulgaria
                2 infantry moved from Yugoslavia to Albania
                3 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Greater Southern Germany to Yugoslavia
                1 bomber moved from Western Germany to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 fighters moved from Southern Italy to Greece
                1 fighter moved from Western Germany to Southern Italy
                1 artillery and 2 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from France to Yugoslavia
                2 armour moved from Western Germany to Yugoslavia

    Combat - Germans
                Battle in Shensi
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Greece
                    Germans attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
                    British defend with 2 armour, 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Greece, round 1 :  5/10 hits
                        British roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 1 :  2/5 hits
                        2 infantry owned by the British , 2 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
                    Germans win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 armour, 1 artillery and 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 2 armour
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Northwest Persia, round 1 :  0/4 hits
                        British roll dice for 2 armour in Northwest Persia, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 :  0/3 hits
                        British roll dice for 2 armour in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Northwest Persia
                    1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Caucasus
                    British win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Air Battle in United Kingdom
                    Germans attacks with 1 units heading to United Kingdom
                    British launches 2 interceptors out of United Kingdom
                        Defenders Fire,  :  0/2 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters moved from Greece to Southern Italy
                4 infantry moved from France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                4 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Western Germany to Northern Italy
                1 artillery moved from France to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                2 armour moved from France to Western Germany
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 armour, 1 artillery and 2 infantry placed in Germany
                1 armour, 1 artillery and 1 infantry placed in Western Germany
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 infantry placed in Southern France
                2 infantry placed in France
                1 infantry placed in Western Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,3,6,2,5
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.984
            Standard Deviation : 0.992
            Total rolls : 65

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Combat Move - Russians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 15 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 14 times
                6 was rolled 11 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.984
            Standard Deviation : 0.992
            Total rolls : 65

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 artillery moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone


  • I may want to use my Kamikaze strikes, depending on where you move
    Tanks
    S.A.

  • 23 21 20 19 17 16 15 13

    Well I can’t move until you finish your turn.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :23

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 31 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Kiangsu to Kiangsi
                1 artillery moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 1 :  3/6 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Kiangsi, round 1 :  0/4 hits
                        3 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 2 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 26 Sea Zone to 31 Sea Zone
                1 bomber moved from Kiangsi to Japan

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 armour and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.652
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

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