@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs totalDice Statistics:
Total
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Philippines, round 1 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Western Australia : 2 infantry
Philippines : 2 artilleries and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 fighters and 1 infantry
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 43 / 49
Americans : 56 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 43 / 49
Americans : 56 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to do Anzac’s move twice. I lost power here before I could save the game…Japan came out better the second time.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Sikang
1 armour moved from Turkmenistan to Sikang
3 armour moved from Novosibirsk to Kazakhstan
6 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
6 infantry moved from Bryansk to Rostov
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to France -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Sikang
1 armour moved from Turkmenistan to Sikang
3 armour moved from Novosibirsk to Kazakhstan
6 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
6 infantry moved from Bryansk to Rostov
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to FranceCombat - Germans
Battle in Sikang
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans roll dice for 2 armour in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Denmark
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 armour and 1 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsDice Statistics:
Total
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
Average roll : 3.455
Median : 3.000
Variance : 3.094
Standard Deviation : 1.759
Total rolls : 33Null / Other
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 35 Sea Zone, round 1 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 35 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Kiangsu
1 bomber moved from Szechwan to Kiangsu
1 bomber moved from Hunan to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.161
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20ANZAC Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from India to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to 105 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers, 3 fighters and 2 submarines
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 2 submarines in 35 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 bombers and 3 fighters in 35 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 fighters in 35 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 carrier and 1 cruiser in 35 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter
Casualties for Americans: 1 bomber, 3 fighters and 1 submarine
Battle in 105 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 105 Sea Zone
Americans roll dice for 1 bomber in 105 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 bomber in 105 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 fighters in 6 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Casualties for Americans: 1 fighter and 2 submarines
Battle in 93 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Gibraltar
1 bomber moved from 105 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship and 2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Northern Territory to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
4 artilleries and 6 infantry moved from Tobruk to 96 Sea Zone
4 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 5 transports moved from 96 Sea Zone to 81 Sea Zone
4 artilleries and 6 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 armour
Queensland : 1 artillery and 1 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 transport
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
17 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
54 Sea Zone : 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 4 artilleries and 6 infantry
Gibraltar : 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
United Kingdom : 1 bomber
109 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
81 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 45 / 46
Americans : 57 / 82
Chinese : 1 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Szechwan : 3 infantryProduction/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 44 / 46
Americans : 57 / 82
Chinese : 2 / 8
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Combat Move - British
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from GermansCombat - British
Battle in Kwangsi
British attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 1 : 1/4 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 1 : 0/2 hits
1 artillery owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - British
2 fighters moved from Burma to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery moved from Northwest Persia to Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Eastern Persia to Persia
1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to PersiaPlace Units - British
3 infantry placed in Persia
3 armour placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kwangsi : 1 armour, 2 infantry and 1 mech_infantry
Yunnan : 1 armour, 1 infantry and 1 mech_infantry
Kweichow : 1 infantry
India : 1 airfield, 2 fighters and 1 harbour
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 2 armour, 1 artillery and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 infantry
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 4 infantry
Persia : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 5 infantry and 1 tactical_bomber
98 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 fighters
91 Sea Zone : 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 42 / 46
Americans : 57 / 82
Chinese : 4 / 8
British : 37 / 42
UK_Pacific : 17 / 0
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 42 / 46
Americans : 57 / 82
Chinese : 4 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from Java to India
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Queensland to Philippines
1 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to Queensland
2 infantry moved from Western Australia to South AustraliaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
India : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 infantry
Philippines : 2 artilleries, 3 fighters and 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 42 / 46
Americans : 57 / 82
Chinese : 4 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 76 / 101
Russians : 2 / 0
Japanese : 42 / 46
Americans : 57 / 82
Chinese : 4 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 8 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 9 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Sikang to Kweichow
2 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Sikang
1 armour moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
9 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Russia to Bryansk
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 9 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Sikang to Kweichow
2 armour moved from Kazakhstan to Turkmenistan
1 armour moved from Kazakhstan to Sikang
1 armour moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
9 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Russia to Bryansk
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
2 infantry moved from France to Southern France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Turkmenistan
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Turkmenistan, round 1 : 1/2 hits
British roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Kweichow, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Germans win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 1 artillery and 9 infantry
British defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 9 infantry in Northwest Persia, round 1 : 4/12 hits
Russians roll dice for 4 infantry in Northwest Persia, round 1 : 2/4 hits
4 infantry owned by the British and 2 infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 armour moved from Bulgaria to RomaniaPlace Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
Germans undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 infantry placed in France
2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Russians Combat
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I’m going on vacation from the 18th-29th so I wont be posting then.
Check with me I think I have some Kami’s
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :21
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians





