Axis Suprise Attack & Allies Capt. Walker

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 45 Sea Zone to Sumatra
                2 carriers moved from 45 Sea Zone to 41 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from Northern Territory to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 battleship in Sumatra, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 1 :  3/5 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Sumatra to 41 Sea Zone
                1 bomber moved from 35 Sea Zone to Java
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Queensland
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone

    Place Units - Americans
                1 armour and 1 artillery placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 armour and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 1 bomber and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Java : 1 bomber
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 4 artilleries, 6 infantry and 1 tactical_bomber
        United Kingdom : 1 bomber
        104 Sea Zone : 1 destroyer
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 71 / 85
        Russians : 3 / 0
        Japanese : 50 / 54
        Americans : 54 / 74
        Chinese : 3 / 11
        British : 39 / 45
        UK_Pacific : 15 / 17
        Italians : 8 / 3
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,6,6,3,5,5
                Chinese collect 3 PUs (1 lost to blockades); end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 artilleries and 4 infantry
        Yunnan : 1 fighter
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 71 / 85
        Russians : 3 / 0
        Japanese : 49 / 54
        Americans : 54 / 74
        Chinese : 4 / 9
        British : 39 / 45
        UK_Pacific : 15 / 17
        Italians : 8 / 3
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Combat Move - British
                1 armour moved from Caucasus to Novosibirsk
                      British take Novosibirsk from Germans
                1 mech_infantry moved from Caucasus to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to French Indo China
                1 artillery moved from Siam to French Indo China
                2 fighters moved from India to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 1 :  3/4 hits
                        Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 1 :  2/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from French Indo China to Burma
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 armour and 3 infantry moved from India to Burma
                1 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 transport placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                British collect 39 PUs (1 lost to blockades); end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Yunnan : 1 artillery and 3 infantry
        Tsinghai : 1 mech_infantry
        Burma : 1 armour, 2 fighters and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
        Algeria : 1 flag
        French West Africa : 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Caucasus : 1 flag, 1 infantry
        80 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 2 armour
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag, 1 armour and 2 infantry
        Northwest Persia : 1 artillery and 2 infantry
        Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 3 infantry
        98 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 70 / 85
        Russians : 3 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 40 / 44
        UK_Pacific : 18 / 1
        Italians : 8 / 3
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 mech_infantry
                    Some Units in Kwangtung change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_minor

    Production/PUs Summary :

    Germans : 70 / 85
        Russians : 3 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 40 / 44
        UK_Pacific : 18 / 24
        Italians : 8 / 3
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Italians collect 7 PUs (1 lost to blockades); end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Glad to see ya had time to keep this one in mind. Its been a good war and its been going on for a long time.
    S.A.

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 41 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 3 infantry
        42 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        54 Sea Zone : 2 destroyers
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 85
        Russians : 3 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 40 / 44
        UK_Pacific : 18 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 85
        Russians : 3 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 40 / 44
        UK_Pacific : 18 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    This has been going on a long time! And I’m curious to see how it ends…there’s not really  a clear winner yet.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 armour moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 armour moved from Russia to Novosibirsk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Rostov
                6 infantry moved from Belarus to Bryansk
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Tsinghai
                      Germans take Kazakhstan from Russians
                1 armour moved from Volgograd to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 armour moved from Russia to Novosibirsk
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Caucasus
                2 infantry moved from Bryansk to Rostov
                6 infantry moved from Belarus to Bryansk
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 105 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 2 armour in Tsinghai, round 1 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 1 :  0/1 hits
                        Germans roll dice for 2 armour in Tsinghai, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        Germans roll dice for 2 armour in Tsinghai, round 3 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 1 armour, 2 artilleries and 3 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 1 :  1/6 hits
                        British roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Novosibirsk
                    Germans attack with 3 armour
                    British defend with 1 armour
                        Germans roll dice for 3 armour in Novosibirsk, round 1 :  2/3 hits
                        British roll dice for 1 armour in Novosibirsk, round 1 :  0/1 hits
                        1 armour owned by the British lost in Novosibirsk
                    Germans win, taking Novosibirsk from British with 3 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                3 infantry moved from Bulgaria to Yugoslavia
                1 armour moved from Greece to Yugoslavia
                1 artillery moved from Greece to Bulgaria
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                2 infantry moved from Greater Southern Germany to Germany
                3 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                4 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 bomber moved from 105 Sea Zone to Western Germany
                1 armour moved from Southern France to France
                1 armour moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 93 Sea Zone
                2 fighters placed in Western Germany
                1 artillery and 4 infantry placed in Western Germany
                2 infantry placed in France
                1 armour and 1 infantry placed in Germany
                Germans undo move 8.
                1 armour and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.562
            Median : 4.000
            Variance : 1.613
            Standard Deviation : 1.270
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • Gotta love the perpetual game.
    Not much for Russia to do, but their up
    S.A.

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 76 / 99
        Russians : 2 / 0
        Japanese : 45 / 54
        Americans : 54 / 74
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 18 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Hunan to Kwangsi
                2 mech_infantrys moved from Kweichow to Kwangsi
                1 armour moved from Kweichow to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Hunan to Kwangsi
                2 mech_infantrys moved from Kweichow to Kwangsi
                1 armour moved from Kweichow to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 carrier moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 bomber moved from Kiangsu to Kwangtung
                1 bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Kweichow

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 harbour and 1 mech_infantry
                        Japanese roll dice for 1 cruiser in Kwangtung, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwangtung, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys
                    Chinese defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Kwangsi, round 1 :  3/9 hits
                        Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 1 :  4/6 hits
                        3 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangsi, round 2 :  4/5 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        2 artilleries owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour and 4 mech_infantrys
                    Casualties for Chinese: 2 artilleries and 4 infantry

    Non Combat Move - Japanese
                1 bomber moved from Kwangtung to Kiangsu
                1 bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 fighter moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 armour and 2 infantry placed in Kiangsu
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.020
            Standard Deviation : 1.010
            Total rolls : 50

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.394
            Median : 3.000
            Variance : 1.469
            Standard Deviation : 1.212
            Total rolls : 33

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 bomber moved from Java to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                2 destroyers moved from 103 Sea Zone to 109 Sea Zone
                1 bomber moved from United Kingdom to 109 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber and 2 destroyers in 109 Sea Zone, round 1 :  2/3 hits
                        2 submarines owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 37 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 2 destroyers
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 :  1/4 hits
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 tactical_bomber moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
                4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from 37 Sea Zone to India
                1 battleship, 2 carriers, 3 fighters and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    India : 2 bombers
        Queensland : 1 artillery and 2 infantry
        Northern Territory : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters and 1 transport
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        25 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
        United Kingdom : 1 bomber
        Tobruk : 4 artilleries and 6 infantry
        96 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
        104 Sea Zone : 1 destroyer
        109 Sea Zone : 1 flag, 2 destroyers
        101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 4 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 76 / 99
        Russians : 2 / 0
        Japanese : 49 / 49
        Americans : 54 / 74
        Chinese : 2 / 9
        British : 37 / 44
        UK_Pacific : 15 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 :  1/2 hits
                        Germans roll dice for 1 armour in Sikang, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Yunnan

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 2 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 49 / 49
        Americans : 54 / 74
        Chinese : 3 / 9
        British : 37 / 44
        UK_Pacific : 15 / 24
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 armour moved from Iraq to Caucasus
                1 bomber and 1 fighter moved from Persia to Caucasus
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                2 fighters moved from Burma to Kwangsi
                1 armour moved from Burma to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 1 :  2/5 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 armour, 2 artilleries and 2 infantry
                        British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Caucasus, round 1 :  1/7 hits
                        Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 1 :  3/5 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                        British roll dice for 2 armour, 1 bomber and 1 fighter in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Caucasus, round 2 :  3/4 hits
                        2 armour owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Caucasus
                    retreated to Caucasus
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -22
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for British: 2 armour, 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Persia to Eastern Persia
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 fighter moved from Egypt to 96 Sea Zone
                1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 fighters moved from Kwangsi to Burma
                3 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Burma
                1 transport moved from 91 Sea Zone to 87 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from Brazil to French Guiana

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Persia
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for British :

    Kwangsi : 1 armour and 1 artillery
        Yunnan : 3 infantry
        Hunan : 1 infantry
        Burma : 1 armour, 2 fighters and 1 mech_infantry
        India : 1 airfield, 1 armour and 1 harbour
        Malaya : 1 harbour
        French Indo China : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 4 infantry
        French Guiana : 1 armour and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        96 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        72 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 artillery and 2 infantry
        Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer and 1 transport
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 45 / 49
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 0
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 75 / 99
        Russians : 2 / 0
        Japanese : 45 / 49
        Americans : 54 / 74
        Chinese : 5 / 9
        British : 37 / 42
        UK_Pacific : 17 / 15
        Italians : 8 / 7
        ANZAC : 17 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

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