Oof, those sub hits are brutal.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Place Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 2 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minor
French Indo China : 1 flagProduction/PUs Summary :
Germans : 63 / 93
Russians : 6 / 0
Japanese : 50 / 52
Americans : 53 / 73
Chinese : 5 / 11
British : 41 / 45
UK_Pacific : 17 / 17
Italians : 8 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 8 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 8 infantry
Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Italians roll dice for 1 artillery and 8 infantry in Southern France, round 1 : 1/9 hits
Americans roll dice for 1 armour, 3 artilleries and 7 infantry in Southern France, round 1 : 3/11 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians and 5 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,5,5,5,5
Italians collect 3 PUs (5 lost to blockades); end with 3 PUs totalProduction/PUs Summary :
Germans : 63 / 93
Russians : 6 / 0
Japanese : 50 / 52
Americans : 53 / 73
Chinese : 5 / 11
British : 41 / 45
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Its been a long time, good to see your post
Must of had a rain day with a roofing career
Good luck up in the league, I hope this was a good warm up for ya
Look forward to more gamming
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Java to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 fighter owned by the ANZAC retreatedNon Combat Move - ANZAC
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 1 infantry
42 Sea Zone : 1 carrier and 2 fighters
41 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 63 / 93
Russians : 6 / 0
Japanese : 50 / 52
Americans : 53 / 73
Chinese : 5 / 11
British : 41 / 45
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 63 / 93
Russians : 6 / 0
Japanese : 50 / 52
Americans : 53 / 73
Chinese : 5 / 11
British : 41 / 45
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had a rain day today so I’m getting caught up on all my games.
This game has been good practice! -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Samara
Germans take Samara from Russians
2 armour moved from Samara to Kazakhstan
4 armour moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Bryansk to Rostov
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 7 infantry moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from France to Southern France
1 armour moved from France to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 destroyer, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Samara
Germans take Samara from Russians
2 armour moved from Samara to Kazakhstan
4 armour moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Bryansk to Rostov
2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Albania to Greece
3 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 artillery and 7 infantry moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from France to Southern France
1 armour moved from France to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 bomber moved from France to 109 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 5 armour and 2 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 5 armour and 2 infantry in Volgograd, round 1 : 2/7 hits
Russians roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Greece
Germans attack with 1 armour, 1 artillery and 6 infantry
British defend with 2 armour and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Greece, round 1 : 1/8 hits
British roll dice for 2 armour and 2 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 : 2/7 hits
British roll dice for 2 armour and 1 infantry in Greece, round 2 : 1/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 3 : 4/6 hits
British roll dice for 1 armour in Greece, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 infantry
Battle in Kazakhstan
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber and 2 destroyers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 destroyers in 109 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 bomber and 2 destroyers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in Southern France
Germans attack with 1 armour, 3 artilleries and 14 infantry
Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Germans roll dice for 1 armour, 3 artilleries and 14 infantry in Southern France, round 1 : 6/18 hits
Americans roll dice for 1 armour, 3 artilleries and 6 infantry in Southern France, round 1 : 2/10 hits
2 infantry owned by the Germans and 6 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour, 3 artilleries and 12 infantry in Southern France, round 2 : 2/16 hits
Americans roll dice for 1 armour and 3 artilleries in Southern France, round 2 : 1/4 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 3 artilleries and 11 infantry in Southern France, round 3 : 6/15 hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Americans: 1 armour, 3 artilleries and 6 infantryNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
3 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
2 infantry moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Greater Southern Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
3 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Archangel to BelarusPlace Units - Germans
3 armour placed in Russia
1 armour and 2 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,3,5,4,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6,6,6,4,1
Germans collect 65 PUs (6 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 71 / 85
Russians : 3 / 0
Japanese : 50 / 52
Americans : 50 / 73
Chinese : 5 / 11
British : 39 / 45
UK_Pacific : 17 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Kwangsi to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangsi to Hunan -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 bomber moved from Kwangsi to Shensi
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangsi to HunanCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in French Indo China, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from 43 Sea Zone to Kiangsu
1 bomber moved from Shensi to Kiangsu
2 fighters moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalProduction/PUs Summary :
Germans : 71 / 85
Russians : 3 / 0
Japanese : 54 / 54
Americans : 50 / 73
Chinese : 3 / 11
British : 39 / 45
UK_Pacific : 15 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 45 Sea Zone to Sumatra
2 carriers moved from 45 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Northern Territory to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sumatra
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 battleship in Sumatra, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 1 : 3/5 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from Sumatra to 41 Sea Zone
1 bomber moved from 35 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea ZonePlace Units - Americans
1 armour and 1 artillery placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 2 artilleries, 1 bomber and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 bomber
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 4 artilleries, 6 infantry and 1 tactical_bomber
United Kingdom : 1 bomber
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 71 / 85
Russians : 3 / 0
Japanese : 50 / 54
Americans : 54 / 74
Chinese : 3 / 11
British : 39 / 45
UK_Pacific : 15 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,6,6,3,5,5
Chinese collect 3 PUs (1 lost to blockades); end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 4 infantry
Yunnan : 1 fighter
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 71 / 85
Russians : 3 / 0
Japanese : 49 / 54
Americans : 54 / 74
Chinese : 4 / 9
British : 39 / 45
UK_Pacific : 15 / 17
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Combat Move - British
1 armour moved from Caucasus to Novosibirsk
British take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Siam to French Indo China
2 fighters moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 1 : 3/4 hits
Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from French Indo China to Burma
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour and 3 infantry moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Egypt to Iraq
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Union of South Africa to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 39 PUs (1 lost to blockades); end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Yunnan : 1 artillery and 3 infantry
Tsinghai : 1 mech_infantry
Burma : 1 armour, 2 fighters and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Algeria : 1 flag
French West Africa : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag, 1 armour
Caucasus : 1 flag, 1 infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 armour
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 2 infantry
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 3 infantry
98 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 70 / 85
Russians : 3 / 0
Japanese : 45 / 54
Americans : 54 / 74
Chinese : 5 / 9
British : 40 / 44
UK_Pacific : 18 / 1
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minorProduction/PUs Summary :
Germans : 70 / 85
Russians : 3 / 0
Japanese : 45 / 54
Americans : 54 / 74
Chinese : 5 / 9
British : 40 / 44
UK_Pacific : 18 / 24
Italians : 8 / 3
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 7 PUs (1 lost to blockades); end with 7 PUs totalDice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Glad to see ya had time to keep this one in mind. Its been a good war and its been going on for a long time.
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 41 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 3 infantry
42 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 2 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 70 / 85
Russians : 3 / 0
Japanese : 45 / 54
Americans : 54 / 74
Chinese : 5 / 9
British : 40 / 44
UK_Pacific : 18 / 24
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :18
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 70 / 85
Russians : 3 / 0
Japanese : 45 / 54
Americans : 54 / 74
Chinese : 5 / 9
British : 40 / 44
UK_Pacific : 18 / 24
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This has been going on a long time! And I’m curious to see how it ends…there’s not really a clear winner yet.





