@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,1,2,6,5
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 57 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bump
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 87 Sea Zone
1 carrier moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from 104 Sea Zone to 106 Sea Zone
1 fighter moved from 104 Sea Zone to 101 Sea Zone
2 infantry moved from Vologda to Russia
3 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
3 artilleries and 1 infantry moved from Smolensk to Russia
5 armour moved from Smolensk to Russia
4 armour moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from France to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 87 Sea Zone
1 carrier moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from 104 Sea Zone to 106 Sea Zone
1 fighter moved from 104 Sea Zone to 101 Sea Zone
2 infantry moved from Vologda to Russia
3 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
3 artilleries and 1 infantry moved from Smolensk to Russia
5 armour moved from Smolensk to Russia
4 armour moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from France to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to GreeceCombat - Germans
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Greece
Germans attack with 1 armour, 1 bomber, 2 fighters and 5 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 5 infantry in Greece, round 1 : 2/9 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Greece, round 1 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 destroyers and 2 transports
Germans roll dice for 1 fighter in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Germans lost in 101 Sea Zone
Americans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 87 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 11 armour, 6 artilleries and 14 infantry
Russians defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 26 infantry and 2 tactical_bombers
Germans roll dice for 11 armour, 6 artilleries and 14 infantry in Russia, round 1 : 11/31 hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers in Russia, round 1 : 11/38 hits
11 infantry owned by the Russians and 11 infantry owned by the Germans lost in Russia
3 infantry owned by the Germans , 11 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Tambov
Russians win with 2 armour, 6 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 11 infantry
Casualties for Russians: 11 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 armour moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to France
3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to France
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from 106 Sea Zone to 102 Sea Zone
1 fighter moved from 87 Sea Zone to 104 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 3 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,1,5,6,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 65 / 76
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 armour, 6 artilleries and 13 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 11 armour, 6 artilleries and 3 infantry
AA guns fire in Tambov : 0/3 hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Tambov, round 1 : 7/25 hits
Germans roll dice for 1 aaGun, 11 armour, 6 artilleries and 3 infantry in Tambov, round 1 : 9/20 hits
9 infantry owned by the Russians , 3 infantry owned by the Germans , 1 aaGun owned by the Germans and 3 artilleries owned by the Germans lost in Tambov
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 6/16 hits
Germans roll dice for 11 armour and 3 artilleries in Tambov, round 2 : 6/14 hits
4 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 3 armour, 6 artilleries and 3 infantry
Casualties for Russians: 2 artilleries and 13 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Tambov to RussiaPlace Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 10 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters and 2 tactical_bombers
Smolensk : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to Philippines
1 armour moved from Hunan to Shensi
1 infantry moved from Yenisey to Timguska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siberia to Soviet Far East -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sikang to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to Philippines
1 armour moved from Hunan to Shensi
1 infantry moved from Yenisey to Timguska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siberia to Soviet Far EastCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour and 1 harbour
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 1 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits
UK_Pacific roll dice for 1 armour in Malaya, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 60 / 60
Americans : 52 / 77
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 9 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 102 Sea Zone
5 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 5 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 1/9 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 2/4 hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/5 hits
Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 5 destroyers and 1 fighter
Battle in 102 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 102 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 102 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 102 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier in 102 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 102 Sea Zone
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier in 102 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Germans lost in 102 Sea Zone
1 submarine owned by the Americans retreated to 90 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
1 fighter owned by the Germans could not land and were killedNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 44 Sea Zone to Northern TerritoryPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Queensland : 2 artilleries and 1 infantry
Northern Territory : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 2 submarines and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 3 fighters and 1 submarine
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 armour, 2 artilleries, 1 fighter and 5 infantry
Morocco : 2 artilleries and 6 infantry
90 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 60 / 60
Americans : 52 / 75
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 9 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 4 infantry
Szechwan : 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 59 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 9 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 2 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 armour and 1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 bomber moved from Persia to VolgogradCombat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Greece
British attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 1 : 1/6 hits
Germans roll dice for 1 armour and 1 infantry in Greece, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Volgograd
British attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 4 infantry
British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 2/5 hits
Germans roll dice for 4 infantry in Volgograd, round 1 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British roll dice for 2 armour and 1 bomber in Volgograd, round 2 : 3/3 hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Volgograd to Persia
1 fighter moved from Persia to India
1 fighter moved from Shan State to India
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
Yunnan : 1 armour, 2 infantry and 2 mech_infantrys
Shan State : 1 artillery and 1 infantry
India : 1 airfield, 2 fighters, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag
French West Africa : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 armour
106 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag, 2 armour
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 59 / 76
Russians : 11 / 10
Japanese : 56 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 12 / 0
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_minor
French Indo China : 1 flagProduction/PUs Summary :
Germans : 59 / 76
Russians : 11 / 10
Japanese : 56 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 12 / 12
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,5,6,4,2
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs totalProduction/PUs Summary :
Germans : 59 / 76
Russians : 11 / 10
Japanese : 56 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 12 / 12
Italians : 11 / 9
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Java
1 artillery moved from New South Wales to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 1 infantry
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 carrier and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 76
Russians : 11 / 10
Japanese : 52 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 16 / 12
Italians : 11 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 59 / 76
Russians : 11 / 10
Japanese : 52 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 16 / 12
Italians : 11 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
3 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Bulgaria
5 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
5 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 108 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from Vologda to Russia
1 artillery and 3 infantry moved from Bryansk to Russia
7 armour moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to Russia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
3 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Bulgaria
5 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
5 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 108 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 infantry moved from Vologda to Russia
1 artillery and 3 infantry moved from Bryansk to Russia
7 armour moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Smolensk
1 armour moved from Archangel to RussiaCombat - Germans
Battle in Greece
Germans attack with 6 infantry
British defend with 2 armour
Germans roll dice for 6 infantry in Greece, round 1 : 0/6 hits
British roll dice for 2 armour in Greece, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Greece
Germans roll dice for 4 infantry in Greece, round 2 : 0/4 hits
British roll dice for 2 armour in Greece, round 2 : 0/2 hits
Germans roll dice for 4 infantry in Greece, round 3 : 0/4 hits
British roll dice for 2 armour in Greece, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Greece
3 infantry owned by the Germans retreated to Albania
British win with 2 armour remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 battleship, 1 cruiser and 3 transports
Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 3 transports in 99 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British lost in 99 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 3 transports in 99 Sea Zone, round 2 : 0/1 hits
2 transports owned by the British and 1 battleship owned by the British lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 53
Casualties for British: 1 battleship, 1 cruiser and 3 transports
Battle in Russia
Germans attack with 10 armour, 1 artillery and 5 infantry
Russians defend with 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters and 2 tactical_bombers
Germans roll dice for 10 armour, 1 artillery and 5 infantry in Russia, round 1 : 7/16 hits
Russians roll dice for 2 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 1 : 7/11 hits
2 armour owned by the Russians , 5 infantry owned by the Germans , 1 armour owned by the Germans , 5 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 9 armour in Russia, round 2 : 6/9 hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 3/4 hits
2 tactical_bombers owned by the Russians , 3 armour owned by the Germans and 2 fighters owned by the Russians lost in Russia
Germans captures 10PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 31
Casualties for Germans: 4 armour, 1 artillery and 5 infantry
Casualties for Russians: 2 armour, 5 artilleries, 2 fighters and 2 tactical_bombers
Battle in Smolensk
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Smolensk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to France
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
1 armour moved from Western Germany to France
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
1 aaGun moved from Southern France to Northern Italy
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 armour and 4 infantry placed in Western Germany
3 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,2,2,6,4
Germans collect 63 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 65 / 93
Russians : 5 / 0
Japanese : 52 / 60
Americans : 52 / 75
Chinese : 3 / 9
British : 39 / 43
UK_Pacific : 16 / 12
Italians : 11 / 9
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangsi to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 armour moved from Shensi to Yunnan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Timguska to Kansu
3 infantry moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone





