@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
Actually it’s not that uncommon for my games to go this far. I’ve got a league game going into round 18 now…probably go another 5-10 rounds before my opponent gives up.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Hainan to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to Shan State
OOL for S.Z. 16
and Java battle, stay on the ground, or scramble?
sub, dd, ca, 2 fighters, 2 hits on one cv, 2 fighters, 2 hits on last cv.
scramble both fighters in Java…if I get the two ships that will stop the landing.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Kiangsu to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Hainan to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to Java
1 carrier moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery moved from Malaya to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to Shan State
Combat - Japanese
ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
ANZAC scrambles to create a battle in territory 42 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 2 fighters
Japanese roll dice for 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 1/2 hits
1 transport owned by the Japanese lost in 42 Sea Zone
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
1 transport owned by the Japanese retreated to 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -35
Casualties for Japanese: 1 carrier, 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 1 : 0/3 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to Malaya
UK_Pacific win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 3/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 2 fighters
ANZAC defend with 1 airfield, 2 artilleries and 1 infantry
Japanese roll dice for 2 fighters in Java, round 1 : 0/2 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 1 : 1/3 hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 fighter in Java, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/3 hits
1 fighter owned by the Japanese lost in Java
ANZAC win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 3 destroyers and 1 fighter
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 3 destroyers and 1 fighter in 16 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 16 Sea Zone, round 1 : 6/8 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 bomber owned by the Japanese , 1 cruiser owned by the Americans , 3 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 16 Sea Zone
Americans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -20
Casualties for Japanese: 1 bomber, 3 destroyers and 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Kwangtung
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Production/PUs Summary :
Germans : 67 / 83
Russians : 5 / 5
Japanese : 63 / 63
Americans : 50 / 70
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
What a time to have crap dice, I was going to bring more to Java… oh well, its a good fun game, I’m looking forward to another I need to wind down a few league games first
S.A.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Non Combat Move - Americans
2 carriers and 4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 fighter moved from Eastern United States to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 84 Sea Zone to 91 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Borneo : 1 artillery
Queensland : 2 artilleries, 1 bomber and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 4 fighters and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 1 destroyer and 2 submarines
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery, 2 fighters and 3 infantry
Morocco : 2 artilleries and 6 infantry
101 Sea Zone : 1 flag, 2 destroyers and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 67 / 83
Russians : 5 / 5
Japanese : 61 / 63
Americans : 52 / 77
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 infantry
Szechwan : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 67 / 83
Russians : 5 / 5
Japanese : 60 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Combat Move - British
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 infantry moved from Northwest Persia to Caucasus
2 armour, 1 bomber, 1 fighter and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 artillery
British roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 1 : 2/6 hits
Germans roll dice for 3 armour and 1 artillery in Caucasus, round 1 : 0/4 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour and 1 artillery
Battle in Greece
British attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 1 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Greece
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 5/5 hits
Germans roll dice for 1 armour and 1 artillery in Greece, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 bomber and 1 fighter moved from Caucasus to Persia
1 fighter moved from Malaya to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 armour moved from British Guiana to Brazil
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 armour and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for British :
Yunnan : 1 armour and 1 mech_infantry
Burma : 1 artillery, 1 fighter and 3 infantry
India : 1 airfield, 1 harbour and 2 infantry
Malaya : 1 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag
French West Africa : 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 2 armour, 1 infantry and 1 mech_infantry
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Greece : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 flag, 1 armour, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 armour and 2 infantry
Persia : 1 flag, 1 bomber, 1 factory_minor and 2 fighters
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 57 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 0
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
India : 1 factory_minor
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 57 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,1,2,6,5
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 57 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Bump
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from Queensland to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 3 fighters and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer and 1 transport
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 63 / 83
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 87 Sea Zone
1 carrier moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from 104 Sea Zone to 106 Sea Zone
1 fighter moved from 104 Sea Zone to 101 Sea Zone
2 infantry moved from Vologda to Russia
3 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
3 artilleries and 1 infantry moved from Smolensk to Russia
5 armour moved from Smolensk to Russia
4 armour moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from France to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 82 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 108 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 87 Sea Zone
1 carrier moved from 104 Sea Zone to 102 Sea Zone
1 fighter moved from 104 Sea Zone to 106 Sea Zone
1 fighter moved from 104 Sea Zone to 101 Sea Zone
2 infantry moved from Vologda to Russia
3 infantry moved from Samara to Russia
1 armour moved from Samara to Russia
3 artilleries and 1 infantry moved from Smolensk to Russia
5 armour moved from Smolensk to Russia
4 armour moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour moved from Ukraine to Russia
2 infantry moved from Archangel to Vologda
2 infantry moved from Novgorod to Archangel
5 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 bomber moved from France to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 1 fighter
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 fighter in 106 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Greece
Germans attack with 1 armour, 1 bomber, 2 fighters and 5 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 5 infantry in Greece, round 1 : 2/9 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Greece, round 1 : 3/3 hits
1 infantry owned by the British , 3 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Greece
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 4/6 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 101 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 destroyers and 2 transports
Germans roll dice for 1 fighter in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Germans lost in 101 Sea Zone
Americans win with 2 destroyers and 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in 87 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 11 armour, 6 artilleries and 14 infantry
Russians defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 26 infantry and 2 tactical_bombers
Germans roll dice for 11 armour, 6 artilleries and 14 infantry in Russia, round 1 : 11/31 hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 26 infantry and 2 tactical_bombers in Russia, round 1 : 11/38 hits
11 infantry owned by the Russians and 11 infantry owned by the Germans lost in Russia
3 infantry owned by the Germans , 11 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Tambov
Russians win with 2 armour, 6 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 11 infantry
Casualties for Russians: 11 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 armour moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to France
3 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Southern France
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to France
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from 106 Sea Zone to 102 Sea Zone
1 fighter moved from 87 Sea Zone to 104 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 3 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,1,5,6,2
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 65 / 76
Russians : 7 / 5
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
2 armour, 6 artilleries and 13 infantry moved from Russia to Tambov
2 fighters and 2 tactical_bombers moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 11 armour, 6 artilleries and 3 infantry
AA guns fire in Tambov : 0/3 hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers in Tambov, round 1 : 7/25 hits
Germans roll dice for 1 aaGun, 11 armour, 6 artilleries and 3 infantry in Tambov, round 1 : 9/20 hits
9 infantry owned by the Russians , 3 infantry owned by the Germans , 1 aaGun owned by the Germans and 3 artilleries owned by the Germans lost in Tambov
Russians roll dice for 2 armour, 6 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Tambov, round 2 : 6/16 hits
Germans roll dice for 11 armour and 3 artilleries in Tambov, round 2 : 6/14 hits
4 infantry owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Tambov
2 armour owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 8 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 3 armour, 6 artilleries and 3 infantry
Casualties for Russians: 2 artilleries and 13 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Tambov to Russia
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 2 fighters and 2 tactical_bombers
Smolensk : 1 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 54 / 63
Americans : 52 / 77
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 14 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to Philippines
1 armour moved from Hunan to Shensi
1 infantry moved from Yenisey to Timguska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siberia to Soviet Far East
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to Philippines
1 armour moved from Hunan to Shensi
1 infantry moved from Yenisey to Timguska
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siberia to Soviet Far East
Combat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 5 : 1/2 hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 armour and 1 infantry
British defend with 1 armour and 1 harbour
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 1 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Malaya, round 3 : 0/2 hits
UK_Pacific roll dice for 1 armour in Malaya, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 armour in Malaya, round 4 : 1/1 hits
UK_Pacific roll dice for 1 armour in Malaya, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Japanese lost in Malaya
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Production/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 60 / 60
Americans : 52 / 77
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 9 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :16
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 102 Sea Zone
5 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 5 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 1/9 hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 2/4 hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 3 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 4/5 hits
Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 5 destroyers and 1 fighter
Battle in 102 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier and 1 fighter
Americans roll dice for 2 submarines in 102 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 102 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 102 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier in 102 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 102 Sea Zone
Americans roll dice for 1 submarine in 102 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier in 102 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 102 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Germans lost in 102 Sea Zone
1 submarine owned by the Americans retreated to 90 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier
Casualties for Americans: 1 submarine
1 fighter owned by the Germans could not land and were killed
Non Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 3 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 44 Sea Zone to Northern Territory
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Queensland : 2 artilleries and 1 infantry
Northern Territory : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 2 submarines and 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 2 carriers, 3 fighters and 1 submarine
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 armour, 2 artilleries, 1 fighter and 5 infantry
Morocco : 2 artilleries and 6 infantry
90 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 63 / 76
Russians : 9 / 10
Japanese : 60 / 60
Americans : 52 / 75
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 9 / 11
Italians : 11 / 6
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0