@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
oh wait, meant to do something, one dd will block in sz 37
That’s fine. I’ll edit it in. Does the sub fight?
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 2 infantry
Western Australia : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 53 / 61
Russians : 22 / 22
Japanese : 58 / 58
Americans : 47 / 57
Chinese : 6 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 53 / 61
Russians : 22 / 22
Japanese : 58 / 58
Americans : 47 / 57
Chinese : 6 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
This is the first game I’ve played where the US has to fight on it’s own territory. Makes it hard for them to do anything else.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Vologda
2 armour moved from Belarus to Smolensk
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
5 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Bessarabia
8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Vologda
2 armour moved from Belarus to Smolensk
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
5 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Bessarabia
8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 1 : 1/6 hits
Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Vologda
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Vologda, round 1 : 2/5 hits
Russians roll dice for 4 infantry in Vologda, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
3 armour owned by the Germans and 1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Smolensk, round 1 : 4/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 1 : 1/4 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 bomber moved from 105 Sea Zone to Southern Italy
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Shensi : 1 infantry
Chahar : 1 infantry
Sikang : 1 mech_infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun and 4 infantry
Rostov : 2 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 33 infantry and 1 tactical_bomber
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 1 fighter, 2 infantry and 1 tactical_bomber
Smolensk : 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 62
Russians : 22 / 22
Japanese : 57 / 58
Americans : 47 / 57
Chinese : 7 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Would you know why Russia didn’t collect the NO for Iraq? I thought they got 3ipc’s for an axis neutral.
Yes any pro axis neutral, feel free to edit in the 3 bucks for the NO, I think its that much.
Sometimes with all the diff versions of this game ya think …ok they must have changed that. Feel free to edit in the $
S.A.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shensi
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from Shensi to Hunan
2 bombers moved from 35 Sea Zone to Hunan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 infantry moved from Southeast Mexico to Central America
Americans take Central America from Germans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in Celebes
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Celebes from Japanese, taking British Columbia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 artillery and 1 mech_infantry moved from Southeast Mexico to Central United States
1 fighter moved from British Columbia to Western United States
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
British Columbia : 1 artillery and 1 infantry
Queensland : 1 fighter
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
7 Sea Zone : 1 submarine
4 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 artillery, 1 factory_minor and 1 mech_infantry
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
103 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 65 / 71
Americans : 51 / 66
Chinese : 4 / 5
British : 34 / 34
UK_Pacific : 7 / 11
Italians : 13 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Szechwan : 1 infantry
Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 34 / 34
UK_Pacific : 7 / 11
Italians : 13 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Morocco
British take Algeria from Italians
British take Morocco from Italians
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in 105 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
3 infantry moved from Eastern Persia to West India
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Russia
2 fighters moved from 105 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Territory Summary for British :
Shan State : 1 mech_infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier and 1 fighter
99 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 0
Italians : 11 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 11 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 submarine
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 infantry
Western Australia : 2 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
26 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 60 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantry
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 60 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 11 / 16
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
4 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
4 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 artillery and 3 infantry moved from Ukraine to Rostov
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Bryansk
2 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
1 armour and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 carrier moved from 112 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 destroyers and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
4 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
4 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Archangel to Vologda
1 artillery and 3 infantry moved from Ukraine to Rostov
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Bryansk
2 armour, 1 artillery and 1 infantry moved from Archangel to Vologda
1 armour and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 carrier moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 5 infantry
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Bryansk, round 1 : 3/8 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 1 : 1/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Bryansk, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Vologda
Germans attack with 3 armour, 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Vologda, round 1 : 6/11 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 artillery, 5 infantry and 1 mech_infantry in Smolensk, round 1 : 1/10 hits
Russians roll dice for 4 infantry in Smolensk, round 1 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 armour, 1 artillery, 3 infantry and 1 mech_infantry in Smolensk, round 2 : 3/8 hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 1 : 0/5 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 destroyers and 2 fighters
British defend with 1 carrier and 3 fighters
Germans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier and 3 fighters in 109 Sea Zone, round 1 : 0/4 hits
1 fighter owned by the British and 1 carrier owned by the British lost in 109 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 2 destroyers and 2 fighters in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier and 3 fighters
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
2 infantry moved from Novgorod to Belarus
6 infantry moved from Eastern Poland to Belarus
7 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
2 armour moved from Poland to Belarus
12 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
1 aaGun moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 cruiser, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs