hmm, not going for the moscow atm, an interesting move choice. gotta ponder this some.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Szechwan : 1 fighter and 3 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 58 / 67
Russians : 12 / 12
Japanese : 58 / 62
Americans : 55 / 80
Chinese : 2 / 3
British : 39 / 44
UK_Pacific : 11 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yea with all the versions of this game from the 2010 OOB, to the Alpha 1, 2, 3, 3.5, 3.9, 3.99, 2nd Edition and the N.O.'s are diff for them all it seems, I liked the no German subs on the board for G.B., and it seems that Japan once their at war they practicly have to win the game to get an N.O.
My weekend group always wonders what it would be like if there were no N.O.'s, ya got what ya got
Good gaming and hope you find a group to game with oh yea did I mention that the players here are real good (league) Â but if it can make your game better than go for it.
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Combat Move - British
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber and 1 fighter moved from Persia to Rostov
1 armour, 1 fighter and 2 mech_infantrys moved from Burma to YunnanCombat - British
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Rostov from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to India
1 mech_infantry moved from West India to Burma
1 armour moved from Persia to West India
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to Persia
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Siam : 1 infantry
Yunnan : 1 armour
Burma : 1 mech_infantry
India : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour, 1 artillery and 1 mech_infantry
Caucasus : 1 fighter and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 39 / 44
UK_Pacific : 11 / 0
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Place Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minorProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 1 : 2/5 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 2 : 2/3 hits
British roll dice for 2 armour and 1 artillery in Greece, round 2 : 1/3 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 artillery in Greece, round 3 : 1/2 hits
British roll dice for 1 armour in Greece, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 9
Casualties for British: 2 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,1,5,1,4
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 cruiser and 1 destroyer
ANZAC win, taking Sumatra from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 armour moved from Smolensk to Tambov
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to Tambov -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 armour moved from Smolensk to Tambov
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 armour and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 4 infantry in Tambov, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 1 : 1/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 : 0/3 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 infantry placed in France
1 armour and 2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,6,4,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 32 infantry and 2 tactical_bombers
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Celebes
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Kiangsu to Yunnan
1 artillery moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Celebes
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Sumatra
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Kiangsu to Yunnan
1 artillery moved from French Indo China to Shan State
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kiangsu to 43 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea ZoneAirborne Attack Move - Japanese
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 43 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 43 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Philippines, round 1 : 0/3 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 armour and 1 fighter in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 1 : 2/3 hits
ANZAC roll dice for 2 infantry in Sumatra, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 1 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yunnan, round 1 : 2/3 hits
Chinese roll dice for 1 armour in Yunnan, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 1 : 1/3 hits
Americans roll dice for 2 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter could not land in Sumatra and was removed
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from 43 Sea Zone to Hainan
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Japan to 44 Sea Zone
1 mech_infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Manchuria to Korea
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs totalProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 68 / 68
Americans : 50 / 80
Chinese : 2 / 3
British : 37 / 44
UK_Pacific : 6 / 11
Italians : 13 / 6
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 84 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 84 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 84 Sea Zone
Americans roll dice for 1 submarine in 84 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Battle in 16 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 16 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Borneo from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 cruiser and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 battleship and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Borneo : 1 artillery
Queensland : 2 artilleries and 1 infantry
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 flag, 1 destroyer and 2 submarines
10 Sea Zone : 1 battleship and 2 submarines
16 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery, 1 fighter and 3 infantry
Morocco : 2 artilleries and 6 infantry
84 Sea Zone : 1 submarine
101 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 submarine
91 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 64 / 68
Americans : 50 / 70
Chinese : 2 / 3
British : 37 / 44
UK_Pacific : 10 / 11
Italians : 13 / 6
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 63 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 10 / 11
Italians : 13 / 6
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 mech_infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Greece
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 battleship and 1 cruiser in Greece, round 1 : 2/2 hits
Italians roll dice for 1 armour in Greece, round 1 : 0/1 hits
1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Shan State to India
1 armour moved from West India to India
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Caucasus to Persia
1 infantry moved from Persia to Northwest Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 airfield placed in Gibraltar
2 armour and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Shan State : 1 armour and 1 mech_infantry
India : 1 airfield, 1 armour, 1 fighter, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 3 mech_infantrys
106 Sea Zone : 1 flag
Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 infantry
Persia : 1 flag, 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 11 / 0
Italians : 11 / 6
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_minor
Production/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 6
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,3,4,3,1
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs totalProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 41 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 carrier, 1 cruiser and 1 transport
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 transport in 41 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 1 cruiser and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 destroyers and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Combat Move - French
Non Combat Move - French
2 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Caucasus : 2 infantryProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour and 1 infantry moved from Novosibirsk to Samara
2 infantry moved from Vologda to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
3 infantry moved from Rostov to Caucasus
1 armour moved from Tambov to Smolensk
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Rostov to Bryansk
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
5 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
5 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
1 bomber moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 1 armour, 1 artillery and 5 infantry
British defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 1 : 2/7 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 1 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 2 : 2/6 hits
British roll dice for 1 armour and 1 artillery in Greece, round 2 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 artillery and 3 infantry
French defend with 2 infantry; British defend with 3 mech_infantrys
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Caucasus, round 1 : 1/7 hits
Russians roll dice for 2 infantry and 3 mech_infantrys in Caucasus, round 1 : 1/5 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 0/4 hits
1 infantry owned by the French lost in Caucasus
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 3/6 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 3 : 2/3 hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for British: 3 mech_infantrys
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to France
1 infantry moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
1 artillery moved from France to Northern Italy
2 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Romania
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 fighter placed in Western Germany
1 armour and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,2,6,5,5
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 67 / 83
Russians : 5 / 9
Japanese : 62 / 68
Americans : 50 / 70
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 11 / 3
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





