this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery and 3 infantry
British defend with 2 armour, 3 artilleries and 5 infantry
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 1 : 3/6 hits
British roll dice for 2 armour, 3 artilleries and 5 infantry in Greece, round 1 : 2/10 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Greece, round 2 : 0/4 hits
British roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 2 : 3/7 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Greece
1 armour owned by the Italians retreated to Albania
British win with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantryNon Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2,5,4,5
Italians collect 5 PUs (6 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 59 / 68
Russians : 11 / 12
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 39 / 44
UK_Pacific : 13 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 3 infantry
42 Sea Zone : 2 destroyers and 1 transport
43 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 68
Russians : 11 / 12
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 39 / 44
UK_Pacific : 13 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :12
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Iraq : 2 infantryProduction/PUs Summary :
Germans : 59 / 68
Russians : 11 / 12
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 39 / 44
UK_Pacific : 13 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
2 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
1 armour moved from Rostov to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Archangel to Smolensk
1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Romania to Greece
2 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
1 armour moved from Rostov to Smolensk
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Archangel to Smolensk
1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to United KingdomCombat - Germans
Battle in Greece
Germans attack with 2 armour and 4 infantry
British defend with 2 armour, 3 artilleries and 2 infantry
Germans roll dice for 2 armour and 4 infantry in Greece, round 1 : 2/6 hits
British roll dice for 2 armour, 3 artilleries and 2 infantry in Greece, round 1 : 1/7 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour and 3 infantry in Greece, round 2 : 2/5 hits
British roll dice for 2 armour and 3 artilleries in Greece, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Greece
Germans roll dice for 2 armour and 1 infantry in Greece, round 3 : 1/3 hits
British roll dice for 2 armour and 1 artillery in Greece, round 3 : 3/3 hits
1 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the British lost in Greece
British win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 4 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Tambov
Germans attack with 1 armour and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 artillery in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 infantry in Tambov, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits
Germans roll dice for 1 armour in Tambov, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits
Germans roll dice for 1 armour in Tambov, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits
1 armour owned by the Germans lost in Tambov
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bessarabia
3 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 armour moved from Western Germany to Yugoslavia
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 aaGun moved from Normandy Bordeaux to Southern France
3 infantry moved from Smolensk to BryanskPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,4,2,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 59 / 67
Russians : 11 / 12
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 39 / 44
UK_Pacific : 13 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
1 armour and 2 fighters moved from Volgograd to Russia
1 artillery moved from Tambov to Russia
3 infantry moved from Volgograd to TambovPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
Tambov : 3 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 67
Russians : 12 / 12
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 4 / 4
British : 39 / 44
UK_Pacific : 13 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t like this alpha 3 balanced mod. If this game was 2e then Russia would be getting a NO for mid-east territories.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Amur to Buryatia
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to Yunnan -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Amur to Buryatia
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Hunan to Yunnan
1 bomber moved from Hunan to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Yunnan, round 1 : 4/5 hits
Chinese roll dice for 2 armour, 1 artillery and 1 infantry in Yunnan, round 1 : 2/4 hits
1 infantry owned by the British , 2 armour owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 43 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in French Indo China
Japanese attack with 5 artilleries and 5 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 cruiser in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 5 artilleries and 5 infantry in French Indo China, round 1 : 4/10 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Jehol to Manchuria
2 bombers moved from Yunnan to KiangsuPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs totalProduction/PUs Summary :
Germans : 58 / 67
Russians : 12 / 12
Japanese : 61 / 62
Americans : 53 / 73
Chinese : 1 / 4
British : 39 / 44
UK_Pacific : 11 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
1 carrier and 1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 2 artilleries
New Guinea : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Gibraltar : 1 artillery and 3 infantry
Morocco : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 2 destroyers and 2 transports
91 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 58 / 67
Russians : 12 / 12
Japanese : 59 / 62
Americans : 55 / 80
Chinese : 1 / 4
British : 39 / 44
UK_Pacific : 11 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Szechwan : 1 fighter and 3 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 58 / 67
Russians : 12 / 12
Japanese : 58 / 62
Americans : 55 / 80
Chinese : 2 / 3
British : 39 / 44
UK_Pacific : 11 / 12
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yea with all the versions of this game from the 2010 OOB, to the Alpha 1, 2, 3, 3.5, 3.9, 3.99, 2nd Edition and the N.O.'s are diff for them all it seems, I liked the no German subs on the board for G.B., and it seems that Japan once their at war they practicly have to win the game to get an N.O.
My weekend group always wonders what it would be like if there were no N.O.'s, ya got what ya got
Good gaming and hope you find a group to game with oh yea did I mention that the players here are real good (league) Â but if it can make your game better than go for it.
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Combat Move - British
1 artillery and 1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber and 1 fighter moved from Persia to Rostov
1 armour, 1 fighter and 2 mech_infantrys moved from Burma to YunnanCombat - British
Battle in Rostov
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Rostov from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to India
1 mech_infantry moved from West India to Burma
1 armour moved from Persia to West India
1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to Persia
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 104 Sea ZonePlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Siam : 1 infantry
Yunnan : 1 armour
Burma : 1 mech_infantry
India : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour, 1 artillery and 1 mech_infantry
Caucasus : 1 fighter and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 39 / 44
UK_Pacific : 11 / 0
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Place Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minorProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 39 / 44
UK_Pacific : 11 / 11
Italians : 11 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 1 : 2/5 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 2 : 2/3 hits
British roll dice for 2 armour and 1 artillery in Greece, round 2 : 1/3 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour and 1 artillery in Greece, round 3 : 1/2 hits
British roll dice for 1 armour in Greece, round 3 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 9
Casualties for British: 2 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,5,1,5,1,4
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 57 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Java to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 cruiser and 1 destroyer
ANZAC win, taking Sumatra from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 43 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 2 fighters and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 flag, 1 destroyer
56 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 56 / 67
Russians : 14 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 armour moved from Smolensk to Tambov
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to Tambov -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Smolensk to Vologda
1 armour moved from Smolensk to Novosibirsk
2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 armour moved from Smolensk to Tambov
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Tambov
1 armour moved from Smolensk to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 carriers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 2 armour and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 4 infantry in Tambov, round 1 : 1/6 hits
Russians roll dice for 3 infantry in Tambov, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 infantry in Tambov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 1 : 1/5 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 : 0/3 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 artillery in Rostov, round 2 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
4 infantry moved from Smolensk to Bryansk
3 artilleries moved from Smolensk to Bryansk
1 aaGun moved from Smolensk to Bryansk
3 armour moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from France to Southern France
1 infantry moved from France to Northern Italy
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 infantry placed in France
1 armour and 2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,2,6,4,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 12
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :14
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 32 infantry and 2 tactical_bombers
Volgograd : 1 factory_minor
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 61 / 69
Russians : 9 / 9
Japanese : 53 / 62
Americans : 55 / 80
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 11 / 11
Italians : 13 / 6
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





