Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Kazakhstan to Sikang
                1 artillery moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Tsinghai
                1 armour moved from Kazakhstan to Sikang
                1 armour moved from Kazakhstan to Turkmenistan
                1 armour moved from Kazakhstan to Caucasus
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 armour moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 armour moved from Russia to Kazakhstan
                3 artilleries and 3 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Volgograd
                2 artilleries and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Turkmenistan
                    Germans attack with 1 armour and 1 artillery
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 artillery in Turkmenistan, round 1 :  1/2 hits
                        Americans roll dice for 1 mech_infantry in Turkmenistan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Turkmenistan
                    Germans win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 1 artillery and 2 infantry
                    British defend with 3 armour
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 1 :  3/5 hits
                        British roll dice for 3 armour in Caucasus, round 1 :  0/3 hits
                        3 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 18
                    Casualties for British: 3 armour
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 8 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to Western Germany
                3 artilleries moved from France to Western Germany
                2 infantry moved from Bulgaria to Romania
                2 infantry moved from Albania to Bulgaria
                2 infantry moved from Yugoslavia to Albania
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Bulgaria to Romania
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Romania
                2 artilleries moved from Northern Italy to Yugoslavia
                1 armour moved from Bulgaria to Bessarabia
                1 infantry moved from France to Southern France
                1 infantry moved from France to Northern Italy

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 destroyer and 5 transports placed in 112 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 armour placed in France
                2 infantry placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 8.
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 78 PUs; end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.022
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 45

    Null / Other
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.889
            Median : 2.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

    British Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Combat Move - Japanese

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Purchase Units - Americans
                Americans repair 6 damage on 6 factory_minors; Remaining resources: 106 PUs;
                Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 91 Sea Zone to 108 Sea Zone
                2 destroyers moved from 108 Sea Zone to 109 Sea Zone
                2 destroyers moved from 92 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Gibraltar to 104 Sea Zone
                2 fighters moved from Gibraltar to 109 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone
                1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                      Americans take Siberia from Japanese
                      Americans take Sakha from Japanese
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                2 bombers and 1 fighter moved from Iraq to Turkmenistan
                1 tactical_bomber moved from Iraq to Turkmenistan

    Combat - Americans
                Battle in 109 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 109 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win, taking 109 Sea Zone from Germans with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Turkmenistan
                    Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour
                        Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Turkmenistan, round 1 :  3/4 hits
                        Germans roll dice for 1 armour in Turkmenistan, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 armour owned by the Germans lost in Turkmenistan
                    Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 104 Sea Zone, round 1 :  1/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 1 bomber, 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 109 Sea Zone to United Kingdom
                1 carrier moved from 92 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 carrier moved from 104 Sea Zone to 109 Sea Zone
                2 fighters moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from 104 Sea Zone to United Kingdom
                1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Eastern United States to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 submarine moved from 89 Sea Zone to 103 Sea Zone
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                1 submarine moved from 64 Sea Zone to 102 Sea Zone
                2 destroyers and 2 transports moved from 3 Sea Zone to 5 Sea Zone
                5 transports moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
                2 bombers moved from Kwangtung to Eastern Persia
                2 bombers moved from Turkmenistan to Persia
                1 tactical_bomber moved from Turkmenistan to Eastern Persia
                2 armour, 3 artilleries and 5 infantry moved from Iraq to Northwest Persia

    Place Units - Americans
                1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour and 1 mech_infantry placed in Japan
                Americans undo move 1.
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 battleship and 1 cruiser placed in 101 Sea Zone
                1 armour, 1 artillery, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Korea : 1 flag
        Japan : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Manchuria : 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Soviet Far East : 1 flag, 2 infantry
        Siberia : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 5 transports
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        5 Sea Zone : 2 destroyers and 2 transports
        6 Sea Zone : 1 flag
        Central United States : 1 factory_minor
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 1 infantry
        Egypt : 1 fighter
        United Kingdom : 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
        Morocco : 1 armour, 2 artilleries and 4 infantry
        104 Sea Zone : 2 destroyers
        102 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 5 transports
        64 Sea Zone : 1 destroyer
        Eastern Persia : 2 bombers and 1 tactical_bomber
        101 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 4 transports
        Northwest Persia : 2 armour, 3 artilleries and 5 infantry
        Persia : 2 bombers
        103 Sea Zone : 1 submarine
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 78 / 103
        Russians : 2 / 0
        Japanese : 7 / 0
        Americans : 71 / 96
        Chinese : 19 / 21
        British : 37 / 41
        UK_Pacific : 20 / 26
        Italians : 8 / 10
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 5 infantry moved from Shensi to Sikang
                1 fighter moved from Hunan to Sikang
                1 artillery and 1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Germans

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery, 1 fighter and 5 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 1 :  1/7 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 1 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 2 :  1/6 hits
                        Germans roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Szechwan
                1 artillery moved from Shantung to Anhwe

    Place Units - Chinese
                1 infantry placed in Kansu
                6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 6 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Szechwan : 1 fighter
        Chahar : 1 artillery and 1 infantry
        Sikang : 1 artillery and 4 infantry
        Anhwe : 1 artillery

    Production/PUs Summary :

    Germans : 76 / 103
        Russians : 2 / 0
        Japanese : 6 / 0
        Americans : 71 / 96
        Chinese : 22 / 28
        British : 37 / 41
        UK_Pacific : 20 / 26
        Italians : 8 / 10
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                2 armour and 3 mech_infantrys moved from Iraq to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      British take Turkmenistan from Germans
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                1 armour and 1 mech_infantry moved from Szechwan to Tsinghai
                1 bomber moved from Persia to Caucasus
                1 bomber moved from Persia to Tsinghai

    Combat - British
                Battle in 119 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 119 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Caucasus
                    British attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery and 2 infantry
                        British roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 :  3/18 hits
                        Germans roll dice for 2 armour, 1 artillery and 2 infantry in Caucasus, round 1 :  1/5 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                        British roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  5/17 hits
                        Germans roll dice for 2 armour in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 4 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                    Casualties for British: 2 infantry
                Battle in Kazakhstan
                    British attack with 3 armour and 3 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 3 armour and 3 mech_infantrys in Kazakhstan, round 1 :  2/6 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tsinghai
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 1 armour
                        British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 1 :  2/3 hits
                        Germans roll dice for 1 armour in Tsinghai, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Tsinghai
                    British win, taking Tsinghai from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber moved from Tsinghai to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                6 mech_infantrys moved from India to Eastern Persia
                4 infantry moved from Szechwan to Sikang
                1 artillery and 3 infantry moved from Yunnan to Szechwan
                2 fighters moved from India to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                2 transports moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                4 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 infantry placed in Persia
                1 infantry placed in Union of South Africa
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for British :

    Kiangsu : 2 armour, 1 infantry and 2 mech_infantrys
        Tsinghai : 1 armour and 1 mech_infantry
        Szechwan : 1 artillery and 3 infantry
        Sikang : 4 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 1 flag, 3 armour and 4 mech_infantrys
        39 Sea Zone : 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
        119 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 2 destroyers and 1 transport
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 6 mech_infantrys
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 4 infantry and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 72 / 103
        Russians : 2 / 0
        Japanese : 6 / 0
        Americans : 71 / 96
        Chinese : 23 / 28
        British : 40 / 45
        UK_Pacific : 20 / 0
        Italians : 8 / 10
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 72 / 103
        Russians : 2 / 0
        Japanese : 6 / 0
        Americans : 71 / 96
        Chinese : 23 / 28
        British : 40 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 10
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to Normandy Bordeaux


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to Normandy Bordeaux

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                4 fighters moved from Kwangtung to Sikang
                1 bomber moved from India to Persia
                4 bombers moved from Shan State to Persia
                2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from Queensland to Shan State
                1 bomber moved from Queensland to India

    Place Units - ANZAC
                2 bombers placed in Queensland
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 fighter
        Hainan : 1 flag, 1 harbour
        Sikang : 4 fighters
        Shan State : 1 fighter
        India : 1 bomber
        Malaya : 1 artillery and 1 infantry
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 4 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        42 Sea Zone : 2 artilleries, 1 destroyer, 4 infantry and 3 transports
        37 Sea Zone : 1 submarine and 1 transport
        36 Sea Zone : 1 submarine
        5 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        Egypt : 2 infantry
        Persia : 5 bombers

    Production/PUs Summary :

    Germans : 72 / 103
        Russians : 2 / 0
        Japanese : 6 / 0
        Americans : 71 / 96
        Chinese : 23 / 28
        British : 40 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :28

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 72 / 103
        Russians : 2 / 0
        Japanese : 6 / 0
        Americans : 71 / 96
        Chinese : 23 / 28
        British : 40 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    there’s a bug in the game…I couldn’t load my Anzac infantry and artillery from Celebes so I edited them to Malaya. The game let me edit out the transport in Celebes but now I can’t edit out the inf and art…can you try to edit those units out on your turn?


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                3 artilleries and 3 infantry moved from Rostov to Caucasus
                2 artilleries and 6 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                2 artilleries and 4 infantry moved from Romania to Bessarabia
                1 armour moved from Northern Italy to Western Germany
                1 armour moved from Southern Italy to Western Germany
                1 armour moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Albania to Bulgaria
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 armour moved from Bulgaria to Bessarabia


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 fighters moved from 112 Sea Zone to Scotland
                1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
                2 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                3 artilleries and 3 infantry moved from Rostov to Caucasus
                2 artilleries and 6 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                2 artilleries and 4 infantry moved from Romania to Bessarabia
                1 armour moved from Northern Italy to Western Germany
                1 armour moved from Southern Italy to Western Germany
                1 armour moved from Southern Italy to Northern Italy
                1 artillery and 3 infantry moved from Northern Italy to Western Germany
                2 infantry moved from France to Holland Belgium
                1 infantry moved from France to Normandy Bordeaux
                4 infantry moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Yugoslavia to Northern Italy
                1 artillery and 1 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Albania to Bulgaria
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone
                1 armour moved from Bulgaria to Bessarabia

    Combat - Germans
                Germans creates battle in territory 110 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Tsinghai
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 :  1/2 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Tsinghai
                        Germans roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Tsinghai
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 2 destroyers
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  1/2 hits
                        2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in Scotland
                    Germans attack with 2 armour, 2 artilleries, 2 fighters and 4 infantry
                    French defend with 2 infantry; British defend with 1 airfield
                        Germans roll dice for 2 armour, 2 artilleries, 2 fighters and 4 infantry in Scotland, round 1 :  2/10 hits
                        British roll dice for 2 infantry in Scotland, round 1 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Scotland
                    Germans win, taking Scotland from British with 2 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for French: 2 infantry
                Battle in Kazakhstan
                    Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 3 armour and 4 mech_infantrys
                        Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 1 :  3/7 hits
                        British roll dice for 3 armour and 4 mech_infantrys in Kazakhstan, round 1 :  2/7 hits
                        2 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Kazakhstan
                        Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  2/5 hits
                        British roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 :  2/4 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 3 armour in Kazakhstan, round 3 :  2/3 hits
                        British roll dice for 2 armour in Kazakhstan, round 3 :  1/2 hits
                        2 armour owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 3 armour and 4 mech_infantrys
                Battle in Caucasus
                    Germans attack with 3 artilleries and 3 infantry
                    British defend with 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                        Germans roll dice for 3 artilleries and 3 infantry in Caucasus, round 1 :  2/6 hits
                        British roll dice for 4 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 1 :  6/13 hits
                        2 infantry owned by the British , 3 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
                    British win with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 fighter; Americans defend with 2 fighters
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  3/4 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                2 fighters moved from Scotland to 111 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                2 fighters moved from Southern Italy to 112 Sea Zone
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 armour moved from France to Western Germany
                1 armour moved from Northern Italy to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 armour and 2 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 artillery placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,4,1,6
                Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 17 times
            Average roll : 3.494
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 89

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.486
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    British Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.656
            Standard Deviation : 0.810
            Total rolls : 33

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Combat Move - Russians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 13 times
                3 was rolled 9 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 17 times
            Average roll : 3.494
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 89

    Null / Other
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.486
            Median : 4.000
            Variance : 0.528
            Standard Deviation : 0.726
            Total rolls : 37

    British Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.656
            Standard Deviation : 0.810
            Total rolls : 33

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • I was unable to edit those out also…It said I needed to remove the transport to. I dont think it will make a diff leaving the Inf. & Art. there.
    Germany has to get real lucky to pull this operation off.
    Its been a fun 30 rounds of war and almost a year in the process. I feel if we have another war it wont come close to this one, I think at one point I had Jap. units in the U.S.A…like I said its been a fun 30 rounds and its not over yet.
    Tanks
    Kris AKA “Suprise Attack” Smith
    P.S. Good luck in the League

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
                      Americans take Buryatia from Japanese
                      Americans take Yakut S.S.R. from Germans
                2 armour moved from Northwest Persia to Kazakhstan
                2 bombers and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                2 bombers moved from Persia to Kazakhstan
                1 carrier and 2 destroyers moved from 109 Sea Zone to 111 Sea Zone
                2 fighters moved from 109 Sea Zone to 111 Sea Zone
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 bomber and 2 fighters moved from United Kingdom to Scotland
                2 bombers moved from Gibraltar to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Kazakhstan
                    Americans attack with 2 armour, 4 bombers and 1 tactical_bomber
                    Germans defend with 2 armour
                        Americans roll dice for 2 armour, 4 bombers and 1 tactical_bomber in Kazakhstan, round 1 :  5/7 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 1 :  1/2 hits
                        2 armour owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Germans with 1 armour, 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 1 armour
                Battle in Scotland
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 armour, 2 artilleries and 3 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Scotland, round 1 :  4/13 hits
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Scotland, round 1 :  4/7 hits
                        3 infantry owned by the Germans , 4 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 :  4/9 hits
                        Germans roll dice for 2 armour and 1 artillery in Scotland, round 2 :  1/3 hits
                        2 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Scotland
                    Americans win, taking Scotland from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 armour, 2 artilleries and 3 infantry
                    Casualties for Americans: 5 infantry
                Battle in 111 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 2 destroyers and 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports
                        Americans roll dice for 2 bombers, 1 carrier, 2 destroyers and 2 fighters in 111 Sea Zone, round 1 :  4/6 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 111 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 destroyer owned by the Americans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                        Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 :  1/5 hits
                        Germans roll dice for 1 fighter and 5 transports in 111 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 111 Sea Zone
                        5 transports owned by the Germans lost in 111 Sea Zone
                    Americans win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 5 transports
                    Casualties for Americans: 1 carrier and 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Scotland to United Kingdom
                2 bombers moved from 111 Sea Zone to United Kingdom
                2 fighters moved from Scotland to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 carrier and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
                5 transports moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 102 Sea Zone to 104 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Soviet Far East to 5 Sea Zone
                2 destroyers moved from 5 Sea Zone to 6 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                3 artilleries and 5 infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Kazakhstan to Northwest Persia
                4 bombers moved from Kazakhstan to Northwest Persia
                1 fighter moved from Egypt to Northwest Persia
                2 fighters moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry and 5 transports moved from 26 Sea Zone to 64 Sea Zone
                1 destroyer moved from 64 Sea Zone to 101 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines moved from 36 Sea Zone to 39 Sea Zone

    Place Units - Americans
                2 destroyers and 4 transports placed in 101 Sea Zone
                Americans undo move 1.
                2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                2 destroyers and 4 transports placed in 101 Sea Zone
                Americans undo move 1.
                3 transports placed in 101 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 3.
                Americans undo move 2.
                3 armour placed in Central United States
                2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 mech_infantry placed in Western United States
                2 destroyers and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Korea : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Manchuria : 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour
        Buryatia : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters and 3 submarines
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 1 transport
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 destroyers and 2 transports
        Central United States : 3 armour and 1 factory_minor
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun and 2 fighters
        Scotland : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        United Kingdom : 1 armour, 2 artilleries, 3 bombers, 5 fighters and 5 infantry
        Morocco : 1 armour, 1 artillery and 4 infantry
        Caucasus : 3 artilleries and 5 infantry
        104 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        64 Sea Zone : 1 mech_infantry and 5 transports
        101 Sea Zone : 1 flag, 1 destroyer and 4 transports
        Northwest Persia : 4 bombers, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 8 transports
        110 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports
        111 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 28
        British : 39 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Anhwe to Hopei
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                6 infantry placed in Kansu
                1 artillery and 2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag
        Suiyuyan : 1 artillery and 1 infantry
        Kansu : 8 infantry
        Hopei : 1 artillery
        Tsinghai : 1 artillery, 1 fighter and 8 infantry
        Sikang : 1 artillery and 4 infantry

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 39 / 45
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Combat Move - British
                4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Tsinghai to Novosibirsk
                      British take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Samara
                      British take Samara from Germans
                2 bombers moved from Persia to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 2 infantry
                        British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 1 :  2/13 hits
                        Germans roll dice for 1 armour and 2 infantry in Volgograd, round 1 :  0/3 hits
                        2 infantry owned by the Germans lost in Volgograd
                        British roll dice for 4 armour, 2 artilleries, 2 bombers, 1 infantry and 4 mech_infantrys in Volgograd, round 2 :  7/13 hits
                        Germans roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 4 armour, 2 artilleries, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 bombers moved from Volgograd to Persia
                3 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                2 artilleries and 4 infantry moved from Persia to Northwest Persia
                1 armour moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                6 mech_infantrys moved from Eastern Persia to Kazakhstan
                4 infantry moved from Sikang to Kazakhstan
                1 artillery and 3 infantry moved from Szechwan to Sikang
                1 infantry moved from West India to Eastern Persia
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 98 Sea Zone to 94 Sea Zone
                2 infantry moved from Tunisia to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Egypt to 98 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Scotland
                2 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - British
                2 mech_infantrys and 1 tactical_bomber placed in Persia
                3 infantry placed in Egypt
                1 cruiser placed in 110 Sea Zone

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for British :

    Kiangsi : 1 infantry
        Kweichow : 2 armour and 2 mech_infantrys
        Sikang : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Kazakhstan : 4 infantry and 6 mech_infantrys
        39 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 2 fighters
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 4 armour, 2 artilleries, 1 factory_minor and 4 mech_infantrys
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 2 armour and 1 mech_infantry
        Samara : 1 flag, 1 armour
        119 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 2 destroyers and 1 transport
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
        Eastern Persia : 1 flag, 3 armour, 1 infantry and 2 mech_infantrys
        71 Sea Zone : 2 transports
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
        Persia : 1 flag, 2 bombers, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 67 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 43 / 48
        UK_Pacific : 20 / 1
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :29

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 67 / 93
        Russians : 2 / 0
        Japanese : 5 / 0
        Americans : 74 / 99
        Chinese : 23 / 29
        British : 43 / 48
        UK_Pacific : 20 / 26
        Italians : 8 / 8
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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