Got way lucky in 97. Always hate doing that battle, but always necessary.
Axis Suprise Attack & Allies Capt. Walker
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This has been going on a long time! And I’m curious to see how it ends…there’s not really a clear winner yet.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 armour moved from Russia to Novosibirsk
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
6 infantry moved from Belarus to Bryansk
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 armour moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
2 armour moved from Russia to Novosibirsk
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Rostov
6 infantry moved from Belarus to Bryansk
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 105 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Tsinghai
Germans attack with 2 armour
British defend with 1 mech_infantry
Germans roll dice for 2 armour in Tsinghai, round 1 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 1 : 0/1 hits
Germans roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
Germans roll dice for 2 armour in Tsinghai, round 3 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 1 : 1/6 hits
British roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Novosibirsk
Germans attack with 3 armour
British defend with 1 armour
Germans roll dice for 3 armour in Novosibirsk, round 1 : 2/3 hits
British roll dice for 1 armour in Novosibirsk, round 1 : 0/1 hits
1 armour owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 3 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 artillery moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
2 infantry moved from Greater Southern Germany to Germany
3 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
4 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 bomber moved from 105 Sea Zone to Western Germany
1 armour moved from Southern France to France
1 armour moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
2 fighters placed in Western Germany
1 artillery and 4 infantry placed in Western Germany
2 infantry placed in France
1 armour and 1 infantry placed in Germany
Germans undo move 8.
1 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.562
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 32Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.632
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Gotta love the perpetual game.
Not much for Russia to do, but their up
S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 76 / 99
Russians : 2 / 0
Japanese : 45 / 54
Americans : 54 / 74
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 18 / 24
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hunan to Kwangsi
2 mech_infantrys moved from Kweichow to Kwangsi
1 armour moved from Kweichow to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hunan to Kwangsi
2 mech_infantrys moved from Kweichow to Kwangsi
1 armour moved from Kweichow to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from Americans
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to KweichowCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 harbour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys
Chinese defend with 2 artilleries and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Kwangsi, round 1 : 3/9 hits
Chinese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 1 : 4/6 hits
3 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangsi, round 2 : 4/5 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
2 artilleries owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 4 mech_infantrys
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
1 bomber moved from Kwangtung to Kiangsu
1 bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.200
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 50Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.394
Median : 3.000
Variance : 1.469
Standard Deviation : 1.212
Total rolls : 33UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 bomber moved from Java to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
2 destroyers moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber and 2 destroyers in 109 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 destroyers
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 96 Sea Zone
4 artilleries and 6 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 2 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from 37 Sea Zone to India
1 battleship, 2 carriers, 3 fighters and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
India : 2 bombers
Queensland : 1 artillery and 2 infantry
Northern Territory : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
United Kingdom : 1 bomber
Tobruk : 4 artilleries and 6 infantry
96 Sea Zone : 1 cruiser, 2 destroyers and 5 transports
104 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag, 2 destroyers
101 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 76 / 99
Russians : 2 / 0
Japanese : 49 / 49
Americans : 54 / 74
Chinese : 2 / 9
British : 37 / 44
UK_Pacific : 15 / 24
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 1/2 hits
Germans roll dice for 1 armour in Sikang, round 1 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 49 / 49
Americans : 54 / 74
Chinese : 3 / 9
British : 37 / 44
UK_Pacific : 15 / 24
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 bomber and 1 fighter moved from Persia to Caucasus
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 fighters moved from Burma to Kwangsi
1 armour moved from Burma to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 2 armour in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Caucasus, round 1 : 1/7 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Caucasus, round 1 : 3/5 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
British roll dice for 2 armour, 1 bomber and 1 fighter in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Caucasus, round 2 : 3/4 hits
2 armour owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 armour, 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from 98 Sea Zone to Persia
1 fighter moved from Egypt to 96 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from Kwangsi to Burma
3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Burma
1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Brazil to French GuianaPlace Units - British
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kwangsi : 1 armour and 1 artillery
Yunnan : 3 infantry
Hunan : 1 infantry
Burma : 1 armour, 2 fighters and 1 mech_infantry
India : 1 airfield, 1 armour and 1 harbour
Malaya : 1 harbour
French Indo China : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery and 4 infantry
French Guiana : 1 armour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 1 infantry
72 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 artillery and 2 infantry
Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 1 tactical_bomber
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 45 / 49
Americans : 54 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 0
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 45 / 49
Americans : 54 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 7
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 5 PUs (3 lost to blockades); end with 5 PUs totalDice Statistics:
Total
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Philippines
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Philippines
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 2 artilleries, 2 fighters and 2 infantry in Philippines, round 1 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
Western Australia : 2 infantry
Philippines : 2 artilleries and 2 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield, 2 fighters and 1 infantry
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 43 / 49
Americans : 56 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 75 / 99
Russians : 2 / 0
Japanese : 43 / 49
Americans : 56 / 74
Chinese : 5 / 9
British : 37 / 42
UK_Pacific : 17 / 15
Italians : 8 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to do Anzac’s move twice. I lost power here before I could save the game…Japan came out better the second time.
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Sikang
1 armour moved from Turkmenistan to Sikang
3 armour moved from Novosibirsk to Kazakhstan
6 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
6 infantry moved from Bryansk to Rostov
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to France -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 3 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Tsinghai to Sikang
1 armour moved from Turkmenistan to Sikang
3 armour moved from Novosibirsk to Kazakhstan
6 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
6 infantry moved from Bryansk to Rostov
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to FranceCombat - Germans
Battle in Sikang
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans roll dice for 2 armour in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 submarine
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the British lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/2 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Denmark
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 armour and 1 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsDice Statistics:
Total
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
Average roll : 3.455
Median : 3.000
Variance : 3.094
Standard Deviation : 1.759
Total rolls : 33Null / Other
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.615
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :20
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 armour and 1 artillery
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 artillery in Kwangsi, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 35 Sea Zone, round 1 : 4/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Japanese , 1 carrier owned by the ANZAC , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 35 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 fighters and 2 transports in 35 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Kiangsu
1 bomber moved from Szechwan to Kiangsu
1 bomber moved from Hunan to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.161
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20ANZAC Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4





