Axis Suprise Attack & Allies Capt. Walker


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from Albania to Greece
                1 armour moved from Yugoslavia to Greece
                2 artilleries and 3 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                1 submarine moved from 91 Sea Zone to 94 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 armour, 1 artillery and 4 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 1 :  1/5 hits
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 :  2/6 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 2 :  1/3 hits
                        British roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 :  1/5 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
                    1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Bulgaria
                    British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,5,2,4
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 13 / 12
        Japanese : 55 / 59
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 39 / 46
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 4 times
                6 was rolled 13 times
            Average roll : 3.891
            Median : 4.000
            Variance : 1.689
            Standard Deviation : 1.300
            Total rolls : 46

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.875
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 infantry
        Western Australia : 2 infantry
        Java : 1 flag, 1 airfield, 1 artillery, 1 fighter and 2 infantry
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 13 / 12
        Japanese : 55 / 59
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 39 / 46
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 13 / 12
        Japanese : 55 / 59
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 39 / 46
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
                Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                2 fighters moved from 112 Sea Zone to 91 Sea Zone
                1 carrier and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 infantry moved from Urals to Vologda
                1 artillery and 2 infantry moved from Archangel to Vologda
                3 infantry moved from Bryansk to Tambov
                3 infantry moved from Ukraine to Rostov
                3 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Tambov to Smolensk
                2 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                5 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Germany to Yugoslavia
                1 infantry moved from Germany to Slovakia Hungary
                3 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Vologda, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour and 4 infantry placed in Germany
                1 destroyer and 1 fighter placed in 112 Sea Zone
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,4,5,6,6,6
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 59 / 65
        Russians : 11 / 12
        Japanese : 55 / 59
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 39 / 46
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                    Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
        Tambov : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 12 / 12
        Japanese : 55 / 59
        Americans : 53 / 73
        Chinese : 4 / 10
        British : 39 / 46
        UK_Pacific : 12 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 1 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                6 infantry moved from 5 Sea Zone to Siberia
                2 fighters moved from 6 Sea Zone to Siberia
                1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Kwangsi to French Indo China
                1 bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to French Indo China
                1 armour moved from Hopei to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 1 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                6 infantry moved from 5 Sea Zone to Siberia
                2 fighters moved from 6 Sea Zone to Siberia
                1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                2 mech_infantrys moved from Kwangsi to French Indo China
                1 bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to French Indo China
                1 armour moved from Hopei to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 20 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Siberia
                    Japanese attack with 2 fighters and 6 infantry
                    Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 fighters and 6 infantry in Siberia, round 1 :  4/8 hits
                        Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Siberia, round 1 :  2/6 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Siberia
                        Japanese roll dice for 2 fighters and 4 infantry in Siberia, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 :  0/2 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Siberia
                    Japanese win, taking Siberia from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in French Indo China, round 1 :  0/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from French Indo China to Kwangsi
                1 bomber moved from Yunnan to Kwangsi
                2 fighters moved from Siberia to 6 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                3 artilleries, 1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 11 / 12
        Japanese : 60 / 60
        Americans : 53 / 73
        Chinese : 2 / 10
        British : 39 / 46
        UK_Pacific : 10 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 tactical_bomber and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 1 destroyer and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_minor
        Central America : 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery and 3 infantry
        101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 11 / 12
        Japanese : 60 / 60
        Americans : 53 / 73
        Chinese : 2 / 10
        British : 39 / 46
        UK_Pacific : 10 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

    Territory Summary for Chinese :

    Yunnan : 3 infantry
        Szechwan : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 11 / 12
        Japanese : 59 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 46
        UK_Pacific : 10 / 12
        Italians : 13 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Greece to Albania
                1 tactical_bomber moved from 97 Sea Zone to Albania
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 bomber moved from Persia to Rostov
                1 mech_infantry moved from India to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Rostov
                    British attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 3 infantry
                    British win, taking Rostov from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship and 1 fighter
                    Italians defend with 1 destroyer
                    British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Albania
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 3 infantry
                    1 armour owned by the British retreated to Greece
                    Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Albania to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to 97 Sea Zone
                3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                4 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from 99 Sea Zone to Greece
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber moved from Rostov to Persia
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 fighter moved from Italian Somaliland to West India

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 98 Sea Zone
                2 artilleries placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Siam : 1 infantry
        Shan State : 1 mech_infantry
        Burma : 1 artillery and 1 infantry
        India : 1 airfield, 1 harbour and 1 infantry
        Malaya : 1 harbour and 1 mech_infantry
        West India : 1 armour, 1 fighter and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        British Guiana : 1 armour
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 armour
        Caucasus : 1 artillery and 1 infantry
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 2 destroyers
        Greece : 1 flag, 2 armour, 1 artillery and 4 infantry
        99 Sea Zone : 1 flag, 1 cruiser and 3 transports
        97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 4 infantry
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        98 Sea Zone : 1 flag, 1 battleship and 1 destroyer
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 13 / 12
        Japanese : 58 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 44
        UK_Pacific : 11 / 0
        Italians : 11 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 armour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_minor

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 13 / 12
        Japanese : 58 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 6
        ANZAC : 14 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    good to see you back!
    damn Italians didn’t want to give up that turn!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Albania to Greece
                1 artillery moved from Bulgaria to Greece
                1 armour moved from Yugoslavia to Greece
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Albania
                1 submarine moved from 94 Sea Zone to 96 Sea Zone


  • WOW!!!
    six out of seven dam no way to ein that one.
    My posts may be slow as I have to deal with some estate issues, The short version is long, so my posts may be every other day and on weekend I table top it with 4-6 good friends thats why you dont see many posts on the weekend from me.
    Good gaming, the players here are real good, but it will eventually rub off on ya and your game will get better. Later
    S.A.

  • 23 21 20 19 17 16 15 13

    could you post the results so I can do my turn?
    I haven’t played a face to face game in a long time…the guy I used to play against moved so I am currently opponentless.

  • 23 21 20 19 17 16 15 13

    I edited in the results since I still had the dice results.
    In the future could you make sure you post the finished turn?

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales
                1 submarine moved from 62 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 infantry
        Western Australia : 2 infantry
        Java : 1 flag, 1 airfield, 1 artillery, 1 fighter and 2 infantry
        56 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 2 destroyers and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 13 / 12
        Japanese : 58 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 65
        Russians : 13 / 12
        Japanese : 58 / 60
        Americans : 53 / 73
        Chinese : 3 / 10
        British : 39 / 44
        UK_Pacific : 11 / 9
        Italians : 11 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
                Germans buy 2 armour, 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Yugoslavia to Bulgaria
                3 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Yugoslavia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Southern France to Northern Italy
                3 infantry moved from Normandy Bordeaux to Southern France
                1 destroyer moved from 91 Sea Zone to 90 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 90 Sea Zone to 89 Sea Zone
                1 destroyer moved from 91 Sea Zone to 102 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                3 infantry moved from Bryansk to Tambov
                3 infantry moved from Ukraine to Rostov
                2 armour moved from Smolensk to Rostov
                2 armour moved from Smolensk to Tambov
                1 armour moved from Smolensk to Tambov
                3 infantry moved from Smolensk to Bryansk
                3 infantry moved from Archangel to Smolensk
                1 artillery moved from Vologda to Smolensk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                4 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Romania


  • Scramble and or Intercepter orders, 110 and London.
    Sorry about the mix up it seems that in 2 of my games i keep messing up on the post move and the post turn, all my other games are fine and theres one its like every country I hit done and its too late and the other is just occasional. Im sorry if this is the one I keep F#*king up.
    Keep looking and I’m sure you’ll find players
    S.A.

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