I vacillated a ton on this move. I think this has just as much chance of working as ramming everything into Moscow, but should at least be more fun :D.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 1 artillery, 1 fighter and 2 infantry
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Vologda
1 artillery and 2 infantry moved from Archangel to Vologda
3 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Tambov to Smolensk
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
5 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Germany to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 infantry placed in Germany
1 destroyer and 1 fighter placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,4,5,6,6,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 59 / 65
Russians : 11 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
Tambov : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 65
Russians : 12 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to French Indo China
1 armour moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to French Indo China
1 armour moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 2 fighters and 6 infantry in Siberia, round 1 : 4/8 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Siberia, round 1 : 2/6 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Siberia
Japanese roll dice for 2 fighters and 4 infantry in Siberia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in French Indo China, round 1 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from Yunnan to Kwangsi
2 fighters moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 2 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 tactical_bomber and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 destroyer and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 2 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 59 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Greece to Albania
1 tactical_bomber moved from 97 Sea Zone to Albania
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Rostov
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 3 infantry
British win, taking Rostov from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 battleship and 1 fighter
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Albania
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
1 armour owned by the British retreated to Greece
Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Albania to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
4 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Rostov to Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter moved from Italian Somaliland to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 artilleries placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Siam : 1 infantry
Shan State : 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 mech_infantry
West India : 1 armour, 1 fighter and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour
Caucasus : 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 2 destroyers
Greece : 1 flag, 2 armour, 1 artillery and 4 infantry
99 Sea Zone : 1 flag, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 battleship and 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 0
Italians : 11 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 armourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minorProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 9
Italians : 11 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
good to see you back!
damn Italians didn’t want to give up that turn! -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
2 artilleries and 2 infantry moved from Albania to Greece
1 artillery moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Albania
1 submarine moved from 94 Sea Zone to 96 Sea Zone -
WOW!!!
six out of seven dam no way to ein that one.
My posts may be slow as I have to deal with some estate issues, The short version is long, so my posts may be every other day and on weekend I table top it with 4-6 good friends thats why you dont see many posts on the weekend from me.
Good gaming, the players here are real good, but it will eventually rub off on ya and your game will get better. Later
S.A. -
could you post the results so I can do my turn?
I haven’t played a face to face game in a long time…the guy I used to play against moved so I am currently opponentless. -
I edited in the results since I still had the dice results.
In the future could you make sure you post the finished turn? -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 56 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 1 artillery, 1 fighter and 2 infantry
56 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 2 destroyers and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 9
Italians : 11 / 5
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 9
Italians : 11 / 5
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 61 PUs;
Germans buy 2 armour, 2 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Southern France to Northern Italy
3 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 91 Sea Zone to 90 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 90 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
2 armour moved from Smolensk to Rostov
2 armour moved from Smolensk to Tambov
1 armour moved from Smolensk to Tambov
3 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Romania -
Scramble and or Intercepter orders, 110 and London.
Sorry about the mix up it seems that in 2 of my games i keep messing up on the post move and the post turn, all my other games are fine and theres one its like every country I hit done and its too late and the other is just occasional. Im sorry if this is the one I keep F#*king up.
Keep looking and I’m sure you’ll find players
S.A. -
no scramble, no intercept.
I have found some other players….have five other games going now.





