doesn’t seem that regretful, your odds look fairly good, and better than moscow if I’m reading the gamestate and my available countermoves correctly.
Axis Suprise Attack & Allies Capt. Walker
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Kiangsu to Hopei -
Do you want to scramble
-
yes…scramble all fighters and leave the US fighters for last.
OOL would be two on carrier,destroyer,cruiser,tac, fighters -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Kweichow to Shensi
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Timguska to Kansu
1 infantry moved from Evenkiyskiy to Timguska
1 armour moved from Kiangsu to HopeiCombat - Japanese
ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in Shensi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport; Americans defend with 1 carrier, 2 fighters and 1 tactical_bomber
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 3/7 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 4/8 hits
1 carrier owned by the Americans , 1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 1 cruiser and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 3 fighters and 2 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 2 fighters and 1 tactical_bomber
Battle in Alaska
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 3 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 2 fighters and 3 transports
Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Americans and 2 destroyers owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 fighters and 3 transports in 3 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 fighter and 3 transports in 3 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 transport owned by the Americans lost in 3 Sea Zone
2 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 carrier and 3 destroyers
Casualties for Americans: 1 carrier, 2 fighters and 3 transports
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys in French Indo China, round 1 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
1 mech_infantry owned by the Japanese retreated to Kwangsi
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber could not land in 42 Sea Zone and was removed
1 fighter and 1 tactical_bomber could not land in 3 Sea Zone and were removed
2 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from 80 Sea Zone to 39 Sea Zone
2 bombers moved from 42 Sea Zone to Kwangsi
2 transports moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalProduction/PUs Summary :
Germans : 57 / 70
Russians : 12 / 12
Japanese : 59 / 59
Americans : 51 / 70
Chinese : 3 / 6
British : 37 / 44
UK_Pacific : 12 / 8
Italians : 15 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.658
Median : 4.000
Variance : 0.347
Standard Deviation : 0.589
Total rolls : 73Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.537
Standard Deviation : 0.733
Total rolls : 42ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 armour, 3 infantry and 2 mech_infantrys moved from Soviet Far East to SiberiaCombat - Americans
Battle in Alaska
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in Siberia
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking Siberia from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Siberia : 1 armour, 3 infantry and 2 mech_infantrys
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 submarine
10 Sea Zone : 2 destroyers and 2 transports
1 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 56 / 59
Americans : 53 / 73
Chinese : 3 / 6
British : 37 / 44
UK_Pacific : 12 / 8
Italians : 15 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 37 / 44
UK_Pacific : 12 / 8
Italians : 15 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - British
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from West India to 39 Sea Zone
1 bomber moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to GreeceCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Greece
British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
British win, taking Greece from Italians with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries and 3 infantry
Battle in 39 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killedNon Combat Move - British
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter moved from Union of South Africa to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 bomber moved from Ukraine to PersiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for British :
Siam : 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 1 mech_infantry
French Indo China : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 fighter
Ethiopia : 1 flag
Caucasus : 1 armour and 1 mech_infantry
106 Sea Zone : 1 flag, 2 destroyers
Greece : 1 flag, 1 armour, 1 artillery and 4 infantry
99 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Northwest Persia : 1 artillery and 1 infantry
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 0
Italians : 13 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 artilleries and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 submarine moved from 91 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
2 artilleries and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 submarine moved from 91 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 armour, 1 artillery and 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 1 : 1/5 hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Greece, round 1 : 2/6 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 2 : 1/3 hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Bulgaria
British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,5,2,4
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 13 times
Average roll : 3.891
Median : 4.000
Variance : 1.689
Standard Deviation : 1.300
Total rolls : 46Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.895
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.895
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 2 infantry
Western Australia : 2 infantry
Java : 1 flag, 1 airfield, 1 artillery, 1 fighter and 2 infantry
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 13 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Vologda
1 artillery and 2 infantry moved from Archangel to Vologda
3 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Tambov to Smolensk
2 infantry moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
5 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Germany to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Vologda
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Vologda, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 infantry placed in Germany
1 destroyer and 1 fighter placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,4,5,6,6,6
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 59 / 65
Russians : 11 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 2 fighters, 28 infantry and 2 tactical_bombers
Tambov : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 65
Russians : 12 / 12
Japanese : 55 / 59
Americans : 53 / 73
Chinese : 4 / 10
British : 39 / 46
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to French Indo China
1 armour moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Siberia
2 fighters moved from 6 Sea Zone to Siberia
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to French Indo China
1 armour moved from Hopei to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 2 fighters and 6 infantry in Siberia, round 1 : 4/8 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Siberia, round 1 : 2/6 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Siberia
Japanese roll dice for 2 fighters and 4 infantry in Siberia, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in French Indo China, round 1 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from Yunnan to Kwangsi
2 fighters moved from Siberia to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs totalProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 2 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea ZonePlace Units - Americans
1 tactical_bomber and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 destroyer and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 3 infantry
101 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 60 / 60
Americans : 53 / 73
Chinese : 2 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsTerritory Summary for Chinese :
Yunnan : 3 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 58 / 65
Russians : 11 / 12
Japanese : 59 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 46
UK_Pacific : 10 / 12
Italians : 13 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Greece to Albania
1 tactical_bomber moved from 97 Sea Zone to Albania
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Persia to Rostov
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Rostov
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 3 infantry
British win, taking Rostov from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 battleship and 1 fighter
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Albania
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 3 infantry
1 armour owned by the British retreated to Greece
Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Albania to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
4 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Rostov to Persia
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to West India
1 fighter moved from Italian Somaliland to West IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 98 Sea Zone
2 artilleries placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Siam : 1 infantry
Shan State : 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 mech_infantry
West India : 1 armour, 1 fighter and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour
Caucasus : 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 2 destroyers
Greece : 1 flag, 2 armour, 1 artillery and 4 infantry
99 Sea Zone : 1 flag, 1 cruiser and 3 transports
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 flag, 1 battleship and 1 destroyer
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 0
Italians : 11 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :11
Place Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 armourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_minorProduction/PUs Summary :
Germans : 58 / 65
Russians : 13 / 12
Japanese : 58 / 60
Americans : 53 / 73
Chinese : 3 / 10
British : 39 / 44
UK_Pacific : 11 / 9
Italians : 11 / 6
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
good to see you back!
damn Italians didn’t want to give up that turn!





